Deep Leap

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General Information



Deep Leap
Energy Cost 45 Leap towards the targeted position, becoming immune to all Crowd Control effects, Debuffs, and damage until impact. Deals 475 physical damage in a 5m radius on impact. Slows all enemies hit by 30% for 4.17s. Enemies within a 3m radius will be stunned for 2.5s.
Cast Time instant
Range 11m
Cooldown 25s


Note: numerical values are based on gear with 1060 item power.

Melee WeaponTier
Journeyman's Mace3
Expert's Mace5
Master's Mace6
Grandmaster's Mace7
Elder's Mace8

==Related Patch Notes==

Patch LinkDatePatch NamePatch Notes
13 December 2021Lands Awakened Patch 1One-handed Maces have been very strong in a variety of content types. With the combination of high damage, stun, and mobility, they outperform many similar weapons, making them very strong. The damage output and mobility of Deep Leap have thus been decreased.
  • Threatening Smash (all Maces):
    • Damage 157 → 146
  • Deep Leap (One-handed Mace):
    • Damage: 203 → 156
    • Range: 14m → 11m
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Maces
  • Threatening Smash (all Maces):
    • Hit Delay: 0.5s → 0.4s
    • Standtime: 0.6s → 0.5s
    • Area Range: 5m → 6m
  • Deep Leap (One-handed Mace):
    • Reworked the effect; damage no longer scales based on distance
    • Stun Area: 2m → 3m
10 July 2019Percival UpdateMaces
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Deep Leap (normal Mace):
    • Close Range Damage: 147
    • Mid Range Damage: 184 → 203
    • Max Range Damage: 258 → 275
  • Vendetta (Camlann Mace):
    • Stun Duration: 1s → 0.8s
21 November 2018Nimue UpdateMaces
  • Removed the spell Threatening Strike (all Maces)
  • Added the new spell Threatening Smash (all Maces)
    • After a 0.7s windup you swing your mace and hit every enemy in front of you. Dealing physic damage and also creating threat on all creatures hit.
    • Cooldown: 6s
  • Removed the spell Silencing Strike (Mace)
  • Added the new spell Deep Leap (Mace)
    • You jump to a ground target location, dealing physical damage to all enemies in a 5m radius. The further away the target, the more damage you deal.
    • Cooldown: 25s