Desperate Prayer

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Desperate Prayer

An active ability found on the third slot of Holy Staffs.

It is unlocked at mastery level 1.



Desperate Prayer
Energy Cost 42 Instantly heals a friendly target for 163. If the target's health has been reduced to less than 40%, then they are instead healed for 394.
Cast Time instant
Range 13m
Cooldown 10s


Note: numerical values are based on gear with 1060 item power.

Equipment

Magic WeaponTier
Journeyman's Holy Staff3
Expert's Holy Staff5
Master's Holy Staff6
Grandmaster's Holy Staff7
Elder's Holy Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. Smite has been reworked for a more enjoyable solo PvE / PvP experience, and it is now possible to move while channeling Holy Beam, albeit at a reduced speed to allow for counterplay. Desperate Prayer's Healing Output has been increased and if used above the 40% health threshold it now also gives the caster a buff that increases Healing Output, creating an incentive to use the ability above the threshold. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Base Stats (all Holy Staffs):
    • Removed the 50% Damage Reduction
  • Smite (all Holy Staffs) has been completely reworked:
    • Smite all enemies at the targeted location, dealing magical damage in a 2.5m radius
    • The next time any enemy hit takes damage within the next 3s, they will take an additional magical damage
    • Hitting at least one enemy will reduce this ability’s cooldown by 50%
  • Sacred Pulse (all Holy Staffs):
    • When used against mobs, they are now knocked into the air rather than knocked back
  • Holy Beam (all Holy Staffs):
    • The caster can now move while channeling, with 30% reduced movement speed
  • Desperate Prayer (One-handed Holy Staff):
    • Heal Value below 40%: 200 → 220
    • Heal Value above 40%: 82 → 100
    • Additionally, if Desperate Prayer is cast on a target above 40% health, the caster receives a buff which increases Healing Cast by 5% for 15s (stacks up to 3 times)
    • Energy Cost: 15 → 12
  • Holy Touch:
    • Heal per Tick: 55 → 59
  • Celestial Sphere:
    • Base Heal: 60 →  85
    • Healing the same target twice no longer increases Healing Output
    • Initial Hit Delay: 0.4s → 0.15s
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
18 September 2019Percival Patch 5 (Midseason Patch)Holy Staffs
  • Flash Heal (all Holy Staffs):
    • Heal: 46 → 48
    • Range: 12m → 13m
  • Generous Heal (all Holy Staffs):
    • Range: 12m → 13m
  • Holy Blessing (all Holy Staffs):
    • Range: 12m → 13m
  • Sacred Pulse (all Holy Staffs) reworked:
    • The spell now knocks all enemies in a 5m radius around the target 8m away. Happens once after activation.
    • The healing now affects only a single target
    • Range: 11m → 13m
    • Cast Time: 1s → 0s
    • Cooldown: 15s → 10s
    • Heal per Tick: 15.8 → 40.00
    • Standtime: 0.4s → 0.2s
  • Holy Orb (all Holy Staffs):
    • Adjusted Holy Orb projectile to make it hit close targets more reliably
  • Holy Explosion (Great Holy Staff):
    • Cooldown: 25s → 20s
  • Desperate Prayer (One-Handed Holy Staff):
    • Range: 12m → 13m
  • Divine Protection (Divine Staff):
    • Range: 12m → 13m
10 July 2019Percival UpdateHoly Staffs
  • Holy Blessing (all Holy Staffs):
    • Removed the Heal Over Time effect
    • Added a Physical Armor increase of 0.85
    • The buff now gives immunity to any displacement effects
    • Duration: 8s → 5s
    • Cooldown: 10s → 15s
  • Desperate Prayer (One-handed Holy Staff):
    • Cooldown: 15s → 10s
20 February 2019Nimue Balance Patch (Patch #7)Holy Staffs
  • Desperate Prayer (Holy Staff)
    • Max Heal Value: 177.69 → 200.00
    • Cooldown: 20s → 15s
  • Salvation (Fallen Staff)
    • Radius: 6m → 5.5m
  • Celestial Sphere (Redemption Staff)
    • Max Number of Jumps: 14 → 10
    • Heal per Jump: 51.5 → 80.00
26 September 2018Merlyn Preseason Balance PatchHoly Staffs:
  • Added a new E-slot Spell to Redemption Staff: Celestial Sphere
    • Can be cast on an ally. The Sphere will keep jumping to the closest ally in a 10m radius for up to 12 times, healing each ally hit. The spell can't hit the same target twice in a row, but keeps jumping back and forth if at least two allies are in range. (Cooldown: 25s)
  • Removed the spell Enlightenment (all Holy Staffs)
  • Moved Holy Orb to the W-slot (all Holy Staffs)
  • Flash Heal (all Holy Staffs)
    • Heal Value: 42.18 → 46.00
  • Holy Beam (all Holy Staffs)
    • First Tick: 13.01 → 30.00
    • The last hit no longer ticks twice
  • Holy Orb (all Holy Staffs)
    • Hit delay: 0.3s → 0s
    • Standtime: 0.8s → 0.4s
    • Projectile Speed: 12.5 m/s → 16.7 m/s
  • Desperate Prayer (Holy Staff)
    • Health Threshold for max heal: 30% → 40%
  • Salvation (Fallen Staff)
    • Cooldown: 30s → 20s
    • Heal Value: 236.20 → 270.00
12 March 2018Lancelot UpdateHoly Staffs:
  • Flash Heal:
    • Energy Cost: 4.5 -> 4
    • Energy gain on max stacks: 2 -> 4
  • Generous Heal:
    • Energy Cost: 6 -> 7
  • Desperate Prayer:
    • Max Heal Condition: 40% Health or lower -> 30% Health or lower
  • Salvation:
    • Max Targets: 5 -> 10 (currently only affects 5, will be fixed in Patch 1)