Divine Protection

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Divine Protection

An active ability found on the third slot of Divine Staffs.

It is unlocked at mastery level 1.



Divine Protection
Energy Cost 49 Give the targeted ally a shield , absorbing up to 1207 damage (before resistances) for 4s .

If the shield isn't broken during its duration, it will release a healing pulse, restoring 220 Health for up to 5 allies in a 5m radius around the target.

Cast Time 0s
Range 13m
Cooldown 25s


Note: numerical values are based on gear with 1060 item power.

Equipment

Magic WeaponTier
Adept's Divine Staff4
Expert's Divine Staff5
Master's Divine Staff6
Grandmaster's Divine Staff7
Elder's Divine Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
26 January 2022Lands Awakened Patch 4
  • Spell fixes:
    • Frost Bolt's slow effect now subject to Diminishing Returns
    • Fixed an issue where skillshots would travel in the wrong direction when aimed over deep chasms
    • Fixed an issue where Blazing Geyser did not damage targets with knockback immunity
    • Fixed an issue where each hit of Dragon Leap was multiplied by number of targets
    • Fixed an issue where Cleanse did not cancel the root effect of Disembowel
    • Divine Protection now displays the target range indicator
    • Fixed visual issues with super short dashes, e.g. in Spinning Blades spell
    • Deathward Climax (Boltcasters): now triggers mercenary jacket Bloodlust heal; Damage per tick increased but last tick removed, so overall damage remains unchanged
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
18 September 2019Percival Patch 5 (Midseason Patch)Holy Staffs
  • Flash Heal (all Holy Staffs):
    • Heal: 46 → 48
    • Range: 12m → 13m
  • Generous Heal (all Holy Staffs):
    • Range: 12m → 13m
  • Holy Blessing (all Holy Staffs):
    • Range: 12m → 13m
  • Sacred Pulse (all Holy Staffs) reworked:
    • The spell now knocks all enemies in a 5m radius around the target 8m away. Happens once after activation.
    • The healing now affects only a single target
    • Range: 11m → 13m
    • Cast Time: 1s → 0s
    • Cooldown: 15s → 10s
    • Heal per Tick: 15.8 → 40.00
    • Standtime: 0.4s → 0.2s
  • Holy Orb (all Holy Staffs):
    • Adjusted Holy Orb projectile to make it hit close targets more reliably
  • Holy Explosion (Great Holy Staff):
    • Cooldown: 25s → 20s
  • Desperate Prayer (One-Handed Holy Staff):
    • Range: 12m → 13m
  • Divine Protection (Divine Staff):
    • Range: 12m → 13m
27 September 2017Joseph Update
  • Divine Protection:
    • Cooldown: 30s -> 25s
    • Energycost: 18 -> 16
    • Heal: 126.36 -> 115.30
    • Shield: 456.30 -> 416.37 -> 456.30