Druidic Staff

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General Information

Druidic Staffs are Nature Staffs with a strong focus on AoE Healing, with additional options for single-target healing, single target damage, and cleansing.

Druidic Staffs

Item Tier
Adept's Druidic Staff 4
Expert's Druidic Staff 5
Master's Druidic Staff 6
Grandmaster's Druidic Staff 7
Elder's Druidic Staff 8

First Slot Abilities

Q Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Rejuvenation Heals allies for 15 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 19 energy
8 Instant 9m 1.3s
Thorns You imbue yourself with 5 Thorns Stacks for 10s.

Thorns Stack: Your autoattacks consume 1 stack and deal additional 138 magical damage in a 3m radius. Everytime you get hit, you deal 32 magical damage back to the attacker.

21 0.4s Self 5s
Rejuvenating Mushroom Creates a small spell area on the ground, which lasts for up to 20s. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5m radius.
16 Instant 15m 3s

Second Slot Abilities

W Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Revitalize Revitalizes an ally, restoring 153 health and 21 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
16 per tick Channeled 11m 15s
Cleanse Heal Removes any movement-impairing and debuff effects for up to 5 allies in a 4m radius, and also heals the allies for 18 per second for 4s. (Doesn't remove damage-over-time spells.)
24 Instant 11m 15s
Protection of Nature Cast on you or an ally. Increases resistances by 66, and increases healing received by 40% for 8s.
32 Instant 11m 15s
Rejuvenating Breeze Increases the resistances of an ally by 88 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
40 Instant 12m 20s

Third Slot Ability

E Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Spiritual Seed Cast on an ally; after 3 seconds, the ally will be healed for 403
49 Instant 11m 25s

Passive Abilities

Passive Slot
Image Name Description
Adrenaline Driven Charity (Nature Staffs) Every 3 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
Energetic (Nature Staffs) Every normal attack, you restore 3 energy.
Calmness (Nature Staffs) Every 5 activated spells, your resistances are increased by 66 for 3s.
Hit & Run (Nature Staffs) Every 6 activated spells, your move speed is increased by 20% for 3s.