Earth Crusher

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General Information



Earth Crusher
Energy Cost 63 Charge up the Earth Earth Crusher, slowing yourself by 50% while channelling for up to 2 seconds (can't be interrupted). Deals magical damage to all enemies in an area around you. The damage and radius is based on how long you have channeled (you may end the channel early).
  • Charge Up Time: 0.5s - 1s - 1.5s - 2s
  • Damage: 514 - 547 - 580 - 613
  • Radius 5m - 7m - 8m - 9m

Channeling for the full duration will throw all enemies hit in the air for 1 second.

Cast Time 0s
Range 0m
Cooldown 30s


Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateFleet Footwork's second ability had been too situational to be reliably useful, and the reduced damage output for using it once was a big drawback. To make it more effective and fun to use, it is now a ground target dash that provides an auto-attack damage buff. This buff ensures that damage output doesn’t drop too much when using the second ability. Spiked Gauntlets had been too oppressive in large scale fights when stacked. To discourage this stacking, enemies can only be hit once per second by the effect. Ravenstrike Cestus had also been dominant in large scale fights, so its damage output has been reduced to offset the often high AoE Escalation due to its large radius.
  • Fleet Footwork (all War Gloves):
    • Kick:
      • Step can now always be used as a follow-up, even without hitting an enemy first
      • Damage: 50 → 64
      • Slightly increased Hitbox
    • Step:
      • Range: 5m → 7m
      • No longer requires a target; it is instead a ground target Dash
      • Increases Attack Damage by 100% for 5s
      • Removed the Damage Reduction during the quick Step animation
  • Gravitational Collapse (Spiked Gauntlets):
    • Enemies hit become immune to being hit by another Gravitational Collapse for 1s
  • Earth Crusher (Ravenstrike Cestus):
    • 0 Charge Damage: 188 → 160
    • 1 Charge Damage: 200 → 170
    • 2 Charge Damage: 212 → 180
    • 3 Charge Damage: 224 → 190
26 January 2022Lands Awakened Patch 4Post-update adjustments improved the gameplay of the new War Gloves weapon line, but in terms of effectiveness they were still not quite where they needed to be. Various aspects have therefore been further improved.

Q-abilities with more utility like Dragon Leap and Shock Wave have been adjusted to encourage using only the first part of the ability for constant damage on a low cooldown. The second part of the ability should then be used deliberately, to commit to utility at the cost of a higher cooldown.

Additionally, various E-abilities were improved. Spiked Gauntlets were intended as a threat to enemy tanks, but their damage was insufficient to threaten plate tanks. Their damage against plate has been increased significantly to excel as tank busters. Infernal Boulder’s secondary effect was changed to a stackable DoT that reduces Healing Received, better for eliminating single targets without direct one-shots. Its debuff stacking also clarifies to new players that the boulder can hit the same target multiple times. Aggressive Rush is now called Fatal Fury, and was reworked with a damage buff that ramps up with each normal attack, giving successive auto-attack hits more impact.

  • Resilience Penetration (all War Gloves):
    • 40% → 60%
  • Dragon Leap (all War Gloves):
    • Cooldown when first hit misses: 7s → 4s
    • Time window to activate Uppercut: 3s → 2s (makes it more attractive to keep using first hit to increase damage, and trigger longer cooldown when committing to Uppercut for additional CC)
    • Energy Cost: 4 → 3
  • Shock Wave (all War Gloves):
    • Cooldown for the first attack: 6s → 4s (using dash still triggers 6s cooldown)
    • Energy Cost: 5 → 4
  • Counter (all War Gloves):
    • Hit after Counter now knocks enemies airborne for 0.76s instead of 3m back
  • Falcon Smash (Battle Bracers):
    • Close Range Damage Radius: 3m → 4m
    • Max Range Damage Radius: 5.5m → 6m
  • Gravitational Collapse (Spiked Gauntlets):
    • Damage vs Plate: 300 → 450
  • Hundred Striking Fists (Ursine Maulers):
    • Delayed Damage can no longer be reflected
  • Infernal Boulder (Hellfire Hands):
    • No longer applies Slow effect
    • Each hit instead applies DoT that ticks for 4s
    • Deals magic damage every second and Reduces Healing Received by 20% (stacks up to 3 times)
  • Earth Crusher (Ravenstrike Cestus): Knocking enemies airborne now makes them immune to being knocked airborne again by Earth Crusher for 1.5s
  • Aggressive Rush (Passive) is now Fatal Fury:
    • 3 Hit Attack Chain: Every normal Attack increases your Damage by 2% for 3s (stacks up to 9 times)
    • 2 Hit Attack Chain: Every normal Attack increases your Damage by 1.5% for 3s (stacks up to 12 times)
    • On max stacks, the buff can't be refreshed and will run out
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)