Elder's Galatine Pair

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Elder's Galatine Pair

Description
Equipment Item
Tier
8
Weight
34.2 kg
Item value
22528

General Information

The Elder's Galatine Pair is a Tier 8 Sword which may be obtained by crafting or via the Market Place.

There are two options for the Q spell slot: Heroic Strike (First) and Heroic Cleave (First)

There are five options for the W spell slot: Interrupt (Second), Iron Will (Second), Hamstring (Second), Splitting Slash (Second), and Parry Strike (Second)

There is one option for the E spell slot: Soulless Stream (Third)

There are four options for the passive slot: Deep Cuts (Passive), Weakening (Passive), Heroic Fighting (Passive), and Increased Defence (Passive)

The Elder's Galatine Pair may have different Item Quality ranging from Normal to Masterpiece

The Elder's Galatine Pair Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Elder's Galatine Pair, players will need the following materials:

Tier 8.0 Galatine Pair Recipe
Item Name Quantity
  Adamantium Steel Bar 20
  Fortified Leather 12
  Elder's Cursed Blades
or
  Elder's Crystallized Magic
1
Produces 1 x   Elder's Galatine Pair

Stats

Elder's Galatine Pair
Item Quality Tier Item Power Physical damage Resilience penetration Max Hit Points Hit Points Regeneration(Bonus) DPS
Normal 8.0 1175 84 40% 99 5/s 126/s
Good 8.0 1195 86 40% 100 5/s 129/s
Outstanding 8.0 1215 87 40% 101 5/s 131/s
Excellent 8.0 1235 89 40% 103 5/s 133/s
Masterpiece 8.0 1275 92 40% 105 5/s 138/s
Normal 8.1 1275 92 40% 105 5/s 138/s
Good 8.1 1295 94 40% 106 5/s 140/s
Outstanding 8.1 1315 95 40% 108 5/s 143/s
Excellent 8.1 1335 97 40% 109 5/s 145/s
Masterpiece 8.1 1375 100 40% 111 5/s 151/s
Normal 8.2 1375 100 40% 111 5/s 151/s
Good 8.2 1395 102 40% 113 5/s 153/s
Outstanding 8.2 1415 104 40% 114 5/s 156/s
Excellent 8.2 1435 106 40% 115 5/s 159/s
Masterpiece 8.2 1475 110 40% 118 5/s 164/s
Normal 8.3 1475 110 40% 118 5/s 164/s
Good 8.3 1495 112 40% 119 5/s 167/s
Outstanding 8.3 1515 113 40% 121 5/s 170/s
Excellent 8.3 1535 116 40% 122 5/s 173/s
Masterpiece 8.3 1575 120 40% 125 5/s 179/s

Additional sword Families

Families are split at tier 4 and above.

sword Weapon Families

Additional Tiers of Galatine Pair

Tiers of Galatine Pair

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Swords
  • Mighty Blow (one-handed Sword)
    • 0 Charge Damage: 84 -> 80
    • 1 Charge Damage: 135 -> 128
    • 2 Charge Damage: 203 -> 192
    • 3 Charge Damage: 287 -> 271
  • Crescent Slash (Clarent Blade)
    • Base Damage: 172 -> 182
    • The projectile Damage is now affected by AoE escalation
8 June 2022Into the Fray UpdateNew Spell Icons
  • All Boots - Dodge
  • Heavy Mace - Battle Howl
  • Tombhammer - Grasp of the Undead
  • Grovekeeper - Ground Pound
  • Carving Sword - Fearless Strike
  • Light Crossbow - Exploding Shot
  • Bow of Badon - Raging Storm
  • Whispering Bow - Undead Arrows
  • Bear Paws - Razor Cut
  • Dual Swords - Spinning Blades
  • Galatine Pair - Soulless Stream
  • Malevolent Locus - The Void
13 October 2021Call to Arms Patch 11As with the Weeping Repeater, Galatine Pairs were previously nerfed to mitigate the one-shot heavy meta. This has been reverted to make them a notable force in ZvZ again. Crescent Slash has not yet found widespread use since the recent rework. Since it had so many effect possibilities per stack, the additional value of each was set very low to balance this. This was probably too low, however, so the value of 2-stack and 3-stack effects has now been increased.
  • Crescent Slash (Clarent Blade):
    • 2 stacks - Silence Duration: 0.8s → 1.4s
    • 3 stacks - Additional Damage: 48 →  94
  • Soulless Stream (Galatine Pair):
    • 0 Stack Damage: 75 → 84
    • 1 Stack Damage: 119 → 134
    • 2 Stack Damage: 179 → 201
    • 3 Stack Damage: 254 → 285
28 July 2021Call to Arms Patch 9Swords

Various older and rarely-used abilities in this weapon line were overhauled to bring it back into the spotlight. The former mobility increase has been returned to Heroic Charge to help stay on targets. Various E-ability cooldowns have also been reduced to emphasize a more dynamic playstyle. Hamstring has been reworked to consume stacks for an additional effect.

The new Clarent Blade ability, Crescent Slash, has a secondary effect that depends on the number of Heroic Charges. This offers an interesting synergy with the new Hamstring, where the caster can consume a single Heroic Charge. This means Heroic Charges can now be increased or decreased, which allows for more versatility with Crescent Slash’s secondary effect.

  • Heroic Charge (all Swords):
    • Movement Speed & Attack Speed Increase: 9% → 12%
  • Interrupt (all Swords):
    • Standtime: 0.4s → 0.3s
    • Energy Cost: 10 → 7
  • Hamstring (all Swords):
    • If you have a Heroic Charge when casting, you can now cast a followup attack within 3 seconds
    • The followup consumes 1 Heroic Charge and is a ground-targeted 7m leap, inflicting another Hamstring on enemies in a 3m radius
    • Slow Strength: 38% → 25% (but the slow now stacks up to 2 times)
    • Slow Duration: 5s → 3s
    • Damage: 60.15 → 66
    • Energy Cost: 10 → 5
  • Spinning Blades (Dual Swords):
    • Jump End Position now offset by 3 meters. (This means the max range covers less distance for the caster, but also makes it easier to hit enemies without getting too close, making the cast harder to interrupt in midair.)
    • Cooldown: 20s → 15s
    • Max Health Damage vs Players: 6% → 4%
  • Mighty Swing (Clarent Blade):
    • Reworked the ability; it is now called Crescent Slash:
      • Slice the air to shoot a demonic wave in the targeted direction, piercing through all enemies and dealing magical damage. Consumes all Heroic Charges for a secondary effect. (You can only get one of the effects depending on the amount of Heroic Charges, not multiple.)
        • Heroic Charges: 1 / 2 / 3
        • Effects: Slows by 20% for 2s / Silences for 0.8s / Deals additional damage
  • Majestic Smash (Kingmaker):
    • Widened the hitbox of the Smash to make the followup hit more reliable
    • Cooldown: 25s → 20s
6 May 2021Call to Arms Patch 4 (Balance Patch)Swords

These changes are intended to make Swords feel more fluid, and to give Sword-tree weapons good synergy with abilities that trigger on hit, along with their own passives.

  • Broadsword Normal Attacks:
    • Attacks per Second: 1 → 1.35
    • Damage per Attack: 45 → 33
  • Dual Swords Normal Attacks:
    • Attacks per Second: 1.4 → 1.5
    • Damage per Attack: 32 → 30
  • Clarent Blade Normal Attacks:
    • Attacks per Second: 1 → 1.35
    • Damage per Attack: 45 → 33
  • Galatine Pair Normal Attacks:
    • Attacks per Second: 1.4 → 1.5
    • Damage per Attack: 32 → 30
17 March 2021Call to Arms Update
  • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
    • Deflecting Spin: 80% → 100%
    • Parry Strike: 100% (unchanged)
    • Frost Shield: 10% → 15%
    • Inferno Shield: 30% → 38%
    • Protection of the Fiends: 50% (unchanged)
    • Retaliate: 70% (unchanged)
  • Reflecting True Damage will now cause the reflected damage to also act as true damage
  • 2 February 2021Rise of Avalon Patch 13 (Balance Patch)Swords
    • Splitting Slash (all Swords):
      • Hit Delay: 0.6s → 0.3s
      • Standtime: 0.8s → 0.5s
    • Mighty Blow (Broadsword):
      • Resistance Increase: 0.24 → 0.18
      • Standtime: 0.8s → 0.3s
      • Jump Time: 0.43s → 0.33s
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Swords
    • Heroic Charge buff (all Swords):
      • Movement Speed & Attack Speed Increase: 12%→ 9%
    • Heroic Strike (all Swords):
      • Standtime: 0.3s→ 0.2s
      • Hit Delay: 0.2s→ 0.15s
    • Majestic Smash (Kingmaker):
      • First AoE swing now also deals 44 physical damage
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Swords
    • Iron Will (all Swords):
      • Duration: 4s → 3s
    • Charge (Claymore):
      • Range: 15m → 13m
    • Soulless Stream (Galatine Pair):
      • 0 Stack Damage: 84 → 75
      • 1 Stack Damage: 134 → 119
      • 2 Stack Damage: 201 → 179
      • 3 Stack Damage: 285 → 254
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Swords
    • Parry Strike (all Swords):
      • Cooldown: 15s → 18s
    25 March 2020Queen Patch 8Swords
    • Soulless Stream (Galatine Pair):
      • Made the gaps in the damage area wider, and thus less likely to hit huge numbers of players
      • Hitbox Range: 13m → 12m
      • Hitbox is now visible ingame
    29 November 2019Percival Patch 11Swords
    • Iron Will (all Swords):
      • Now directly applies a Heroic Charge on you
    • Parry Strike (all Swords):
      • No longer silences enemies
    • Spinning Blades (Dual Swords):
      • Max Health Debuff now only affects unmounted players
    • Soulless Stream (Galatine Pair):
      • Cast Time: 0.9s → 1.1s
    18 September 2019Percival Patch 5 (Midseason Patch)Swords
    • Parry Strike (all Swords):
      • Cooldown: 12s → 15s
      • Damage: 104 → 80
    • Fearless Strike (Carving Sword):
      • Range: 13m → 11m
    • Soulless Stream (Galatine Pair):
      • 0 Stack Damage: 88.89 → 84.00
      • 1 Stack Damage: 142.22 → 134.00
      • 2 Stack Damage: 213.34 → 201.00
      • 3 Stack Damage: 302.22 → 285.00
    17 July 2019Percival Patch 1 and Hotfix 1.1Swords
    • Parry Strike (new W spell introduced with Percival):
      • Energy Cost: 6% → 9%
      • Cooldown: 8s → 12s
    10 July 2019Percival UpdateSwords
    • Added new W-Spell: Parry
      • For 0.8s you become immune to damage and reflect all incoming damage back at the attacker. At the end of the channel you hit all enemies around you in a 6m radius, dealing 104 physical damage and silencing for 0.8s.
    • Heroic Charge:
      • Attack and Move Speed Increase: 10% → 12%
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchSwords
    • Mighty Blow (Broadsword):
      • Damage: 276 → 287
    • Spinning Blades (Dual Swords):
      • Max Health Damage: 8% → 6%
    20 February 2019Nimue Balance Patch (Patch #7)Swords
    • Heroic Strike (all Sword)
      • Heroic Charge now also gives a 10% Attack Speed Bonus per stack
      • Standtime: 0.4s → 0.3s
    • Heroic Cleave (all Swords)
      • Reworked the ability:
        • Deals physical damage to all enemies in a 6m radius around you.
        • Creates one Heroic Charge if you hit at least one enemy.
        • Creates two Heroic Charges if you hit three enemies or more.
        • Each Heroic Charge increases your move and attack speed by 10% for 6s. (stacks up to 3 times)
        • Hit delay: 0.4s → 0.3s
        • Standtime: 0.3s → 0.2s
        • Radius 4m → 6m
        • Energy cost: 3 → 3.5
    • Iron Will (all Swords)
      • While the buff is active the caster becomes now immune to purges
      • Activating this ability doesn't give an extra Heroic Charge stack anymore
      • Resistance Increase: 25% → 35%
      • Duration: 5s → 4s
    • Mighty Blow (Broadsword)
      • The ability now jumps towards the target.
      • Range: 3m → 10m
      • Hitdelay: 0.4s → 0.3s
      • Standtime: 1s → 0.8s
      • Damage: 267.84 → 276.00
      • Resistance Increase: 0.36 → 0.24
      • Energy Cost: 14 → 11
    • Spinning Blades (Dual Swords)
      • Max Hitpoint Damage: 5% → 8%
    • Soulless Stream (Galatine Pair)
      • Max Hitpoint Reduction: 10% → 6%
    13 December 2018Nimue Patch #3
  • Swords:
    • Spinning Blades (Dual Swords)
    • Additional Damage against Players: 3% -> 5% of max Health
    • Fearless Strike (Carving Sword)
    • Range: 11m -> 13m
    • Now Shreds armor before dealing damage. (so the damage is amplified by the armor reduction)
    • Max Armor Reduction: 0.20 -> 0.24
  • 26 September 2018Merlyn Preseason Balance PatchSwords:
    • Removed Passive: Life Leech
    • Added new Passive: Heroic Fighting
      • Get a Heroic Charge every 4 normal attacks
    • Weakening (Passive)
      • Effect Duration: 1s → 2s
    • Interrupt (all Swords)
      • Hit Delay: 0.2s → 0s)
    • Iron Will (all Swords)
      • Now also applies a Heroic Charge on activation
    • Charge (Claymore)
      • Cast Time: 0.5s → 0.4s
      • Range: 12m → 15m
    31 July 2018Merlyn UpdateSwords:
    • Dual Swords & Galatine Pair Normal Attacks
      • Attack Interval: every 0.91s -> every 0.71s (Attack DPS stays the same)
    • Spinning Blades (Dual Swords)
      • Radius: 4m → 5m
    1 February 2018Kay Patch #3
  • Heroic Strike:
    • Hit Delay: 0.4s -> 0.2s
  • Soulless Stream:
    • Enemy's Max Hitpoint Reduction: 20% -> 10%
  • 14 December 2017Kay Patch #1
    • Galatine Pair
      • Soulless Streams
        • Max HitPoint reduction: 30% -> 20%
    27 September 2017Joseph Update
    • Removed the Threat Generation Passive
    • Added New Passive: Weakening
      • Every normal attack, you reduce the target's damage and heal power by 4% for 1s.
    • New W-Spell: Splitting Slash
      • Splits the earth in a straight line in front of you. Any enemy directly hit will receive x damage, and be rooted for y.
    • Spinning Blades:
      • Range: 11m -> 14m
      • Jump Movespeed: 13 -> 20 (This means jump time changed from: 0.85s -> 0.65s)
      • Cooldown: 15s -> 20s
      • Energycost: 15 -> 17
    • Fearless Strike:
      • The slow has been removed
      • Instead the spell now reduces enemy resistances, depending on active heroic charges.
      • Range: 9m -> 11m
      • Energycost: 16 -> 15
      • Max Armor Shred: 0.24 -> 0.20