Elder's Incubus Mace

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Elder's Incubus Mace

Equipment Item
25.6 kg
Item value

General Information

The Elder's Incubus Mace is a Tier 8 Mace which may be obtained by crafting or via the Market Place.

There are three options for the Q spell slot: Defensive Slam (First), Threatening Smash (First), and Sacred Ground (First)

There are four options for the W spell slot: Ground Shaker (Second), Snare Charge (Second), Guard Rune (Second), and Air Compressor (Second)

There is one option for the E spell slot: Shrinking Curse (Third)

There are four options for the passive slot: Stunning Strike (Passive), Energetic (Passive), Life Leech (Maces) (Passive), and Dreadladen Fighting (Passive)

The Elder's Incubus Mace may have different Item Quality ranging from Normal to Masterpiece

The Elder's Incubus Mace Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Elder's Incubus Mace, players will need the following materials:

Tier 8.0 Incubus Mace Recipe
Item Name Quantity
  Adamantium Steel Bar 16
  Baroque Cloth 8
  Elder's Infernal Mace Head
  Elder's Crystallized Dread
Produces 1 x   Elder's Incubus Mace


Elder's Incubus Mace
Item Quality Tier Item Power Physical damage Resilience penetration Max Hit Points Hit Points Regeneration(Bonus) DPS
Normal 8.0 1150 122 30% 391 20/s 98/s
Good 8.0 1170 124 30% 395 20/s 99/s
Outstanding 8.0 1190 126 30% 400 20/s 101/s
Excellent 8.0 1210 128 30% 405 20/s 102/s
Masterpiece 8.0 1250 132 30% 414 20/s 106/s
Normal 8.1 1250 132 30% 414 20/s 106/s
Good 8.1 1270 134 30% 419 20/s 107/s
Outstanding 8.1 1290 136 30% 424 20/s 109/s
Excellent 8.1 1310 138 30% 429 20/s 111/s
Masterpiece 8.1 1350 143 30% 439 20/s 114/s
Normal 8.2 1350 143 30% 439 20/s 114/s
Good 8.2 1370 145 30% 444 20/s 116/s
Outstanding 8.2 1390 147 30% 450 20/s 118/s
Excellent 8.2 1410 150 30% 455 20/s 120/s
Masterpiece 8.2 1450 155 30% 466 20/s 124/s
Normal 8.3 1450 155 30% 466 20/s 124/s
Good 8.3 1470 157 30% 471 20/s 126/s
Outstanding 8.3 1490 160 30% 477 20/s 128/s
Excellent 8.3 1510 162 30% 482 20/s 130/s
Masterpiece 8.3 1550 167 30% 493 20/s 134/s

Additional mace Families

Families are split at tier 4 and above.

mace Weapon Families

Additional Tiers of Incubus Mace

Tiers of Incubus Mace


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
9 August 2022Into the Fray Patch 4 / Arcane and Frost PatchThe Morning Star E-ability has been reworked. Its root duration is now limited to 1.5s against single enemies, to make it harder for groups to catch solo targets with it. However, its mobility has been increased along with its synergy with Air Compressor, making it more effective in group vs group fights.
  • Air Compressor (all Maces)
    • Standtime: 1s -> 0s
  • Root Prison (Morning Star)
    • Has been reworked and is now called Gravitas
    • Combine up to two abilites; combo resets after 3s
    • 1st ability Close In:
      • Dash towards the targeted position
    • 2nd ability Gravitas:
      • Conjure a high gravity field with a 5m radius around you, rooting all enemies (ignoring crowd control resistance), while channeling for up to 4s (cannot be interrupted)
    • At the end of the channel enemies remain rooted for 1.5s
    • Hitting less than 3 enemy players ends the root after 1.5s (mobs are not affected by this condition)
13 December 2021Lands Awakened Patch 1One-handed Maces have been very strong in a variety of content types. With the combination of high damage, stun, and mobility, they outperform many similar weapons, making them very strong. The damage output and mobility of Deep Leap have thus been decreased.
  • Threatening Smash (all Maces):
    • Damage 157 → 146
  • Deep Leap (One-handed Mace):
    • Damage: 203 → 156
    • Range: 14m → 11m
13 October 2021Call to Arms Patch 11Maces have been out of the Crystal League 5v5 meta for a while. To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.
  • Sacred Ground (all Maces):
    • Cast Time: 0.8s → 0.6s
    • Enemies inside the area are now slowed by 20%
  • Guard Rune (all Maces):
    • Allies inside the area are now immune to forced movement and stun
    • Resistance Increase: 0.20 → 0.25
    • Removed the Healing Increased bonus
  • Battle Howl (Heavy Mace):
    • Cooldown: 20s → 15s
28 July 2021Call to Arms Patch 9Maces

Oathkeepers have thus far remained a very niche weapon. To open up more possibilities, the number of buffable allies of Blessed Aurora has been increased, allowing for use in larger-scale fights.

  • Blessed Aurora (Oathkeepers):
    • Max affected Allies: 10 → 20
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
30 June 2021Call to Arms Patch 8 (Season 13 Patch)One-handed Maces are intended to be the damage-oriented "bruiser" of their weapon tree. But their current combination of damage, CC and mobility makes them too strong of an all-rounder in many fields. Hence the stun duration is shortened. Additionally, there is a bugfix for the invulnerability duration to better match the time in the air.
  • Deep Leap (One-handed Mace):
    • Stun Duration: 2.2s → 1.8s
6 May 2021Call to Arms Patch 4 (Balance Patch)Maces

Camlann Mace was a bit too effective for striking big enemy clumps from the safety of the backline. The projectile range was thus reduced somewhat, so players need to get a bit closer to enemy groups and expose themselves to potential retaliation.

  • Vendetta (Camlann Mace):
    • Projectile Range 26m → 18m
    • Pull Radius: 9m → 8m
17 March 2021Call to Arms Update
  • Sacred Ground (all Maces):
    • Mobs are now always silenced for a flat 3s, and become immune to another Sacred Ground for 6s, effectively limiting it it to being active 50% of the time
  • 2 February 2021Rise of Avalon Patch 13 (Balance Patch)Maces
    • Removed the ability Interrupt (all Maces)
    • Added the new ability Guard Rune: Creates a rune on the ground that increases resistances by 0.2 and healing received by 25% for up to 5 allies. Rune has a 5m radius and lasts for 5s. Ability is interruptible.
    • Snare Charge (all Maces):
      • Jump Time: 0.55s → 0.44s
      • Standtime: 0.5s → 0.4s
    • Heavy Slam (all Maces) - reworked the ability; it is now called Ground Shaker:
      • The area is now a 4m circle in front of the caster
      • The ability now also knocks enemies in the air
      • Cooldown: 15s → 10s
      • Damage: 271.95 → 200
      • Cast Time: 1s → 0.7s
      • Hit Delay: 0.5s → 0s
      • Standtime: 1s → 0.4s
      • Energy Cost: 14 → 10
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Maces
    • Defensive Slam (all Maces):
      • Buff Radius: 5m → 8m
    • Battle Howl (Heavy Mace):
      • Radius: 4.5m → 5m
      • Hit delay: 0.4s → 0.25s
      • Standtime: 0.6s → 0.35s
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Maces
    • Threatening Smash (all Maces):
      • Hit Delay: 0.5s → 0.4s
      • Standtime: 0.6s → 0.5s
      • Area Range: 5m → 6m
    • Deep Leap (One-handed Mace):
      • Reworked the effect; damage no longer scales based on distance
      • Stun Area: 2m → 3m
    10 July 2019Percival UpdateMaces
    • Life Leech (Passive):
      • Steals 15% of damage dealt
    • Deep Leap (normal Mace):
      • Close Range Damage: 147
      • Mid Range Damage: 184 → 203
      • Max Range Damage: 258 → 275
    • Vendetta (Camlann Mace):
      • Stun Duration: 1s → 0.8s
    9 May 2019Oberon Patch 5 (Midseason Patch)Maces
    • Threatening Smash (all Maces):
      • Hit Delay: 0.6s → 0.5s
      • Standtime: 0.7s → 0.6s
    • Vendetta (Camlann Mace):
      • Now also stuns all pulled enemies
      • Damage: 113.96 → 62.00
    • Removed the spell Stalling Slam; added the new spell Sacred Ground in its place:
      • Creates a 3m radius area in front of you. The area lasts for 6s and silences all enemy players within (ignoring crowd control resistance). Creatures in the area are silenced for up to 2.8s. (NOTE: Tooltip will list duration as "8 seconds" until the next patch is deployed.)
      • Cast Time: 0.8s, Cooldown: 7s, Energy cost: 6% of max energy
    • Life Leech (Passive):
      • Heal per Attack: 5.86 → 7.00
    21 November 2018Nimue UpdateMaces
    • Removed the spell Threatening Strike (all Maces)
    • Added the new spell Threatening Smash (all Maces)
      • After a 0.7s windup you swing your mace and hit every enemy in front of you. Dealing physic damage and also creating threat on all creatures hit.
      • Cooldown: 6s
    • Removed the spell Silencing Strike (Mace)
    • Added the new spell Deep Leap (Mace)
      • You jump to a ground target location, dealing physical damage to all enemies in a 5m radius. The further away the target, the more damage you deal.
      • Cooldown: 25s
    26 September 2018Merlyn Preseason Balance PatchMaces:
    • Removed the spell Brute Force (Bedrock Mace)
    • Added a new E-slot Spell to Bedrock Mace: Force of Nature
      • Cracks the earth open in a line in front of you, releasing an impregnable wind wall, which lasts for 4s. Enemies hit will be knocked 18m away (ignoring crowd control resistance) and creatures hit will be taunted.
    31 July 2018Merlyn UpdateMaces:
    • Root Prison (Morning Star)
      • Cooldown now scales with Item Power (100 IP: 33s; 1700 IP: 25s)
    2 May 2018Lancelot Midseason PatchMaces
    • Defensive Slam:
      • Resistance Increase: 0.08 -> 0.15
      • Damage: 83.36 -> 77.81
      • Radius 4m -> 5m
      • Buff Duration: 5s -> 3s
    • Stalling Slam:
      • Reworked the spell: it now decreases an enemy's energy on hit and gives energy to up to 5 allies in a 5m radius
      • Cooldown: 3s -> 4s
      • Damage: 55.58 -> 36.33
    11 April 2018Lancelot Patch #4
  • Maces:
    • Threatening Strike:
      • Damage: 66.69 -> 100.04
  • 12 March 2018Lancelot UpdateMaces:
    • Snare Charge:
      • Jump Time: 0.73s -> 0.55s
      • Standtime: 0s -> 0.5s
      • Radius: 4m -> 6m
      • Impact radius now also interrupts enemy spell casts
    • Brute Force:
      • Cooldown: 20s -> 10s
      • Stun Duration: 3.02 -> 1.77
      • Damage: 37.44 -> 25-07
      • Energy Cost: 17 -> 10
      • Knockback Distance: 10.08 -> 6.75
    6 December 2017Kay UpdateMaces:
    • Snare Charge:
      • Doubled root duration vs mobs
    27 September 2017Joseph Update
  • Shrinking Curse:
    • Area Duration: 1.5s -> 0.75s
    • The spell now also reduces the enemy's max and current hitpoints by 40%
    • Damage & Heal Power Reduction: 50% -> 40%
    • Cooldown: 20s -> 30s
    • Damage: 119.69 -> 98.28
    • Energycost: 18 -> 22
  • 27 September 2017Joseph Update
    • Snare Charge:
      • Jump Movespeed: 12 -> 15 (This means jump time changed from: 0.92s -> 0.73s)
    27 September 2017Joseph Update
    • Removed the Threat Generation Passive
    • Added Energetic Passive