Elder's Robe of Purity

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Elder's Robe of Purity

Description
Equipment Item, Cloth Armors offer limited defense, but excel at offense.
Type
Armor
Tier
8
Weight
17.1 kg
Item value
19304

General Information

The Elder's Robe of Purity is a Tier 8 Cloth Robe which may be obtained by crafting or via the Market Place.

There are three options for the R spell slot: Mend Wounds, Frost Shield, and Energy Emission

There are three options for the passive slot: Aggression, Swift Mind, and Efficiency

The Elder's Robe of Purity may have different Item Quality ranging from Normal to Masterpiece

The Elder's Robe of Purity Item Quality may be increased at a Repair Station for a fee

The Elder's Robe of Purity has +50% Physical and Magic Attack Bonus, along with a +50% Physical and Magic Ability Bonus

Crafting Requirements

In order to craft the Elder's Robe of Purity, players will need (1) Elder's Sanctified Belt and the following materials:

Item Name Tier Quantity
Baroque Cloth 8.0 16
Uncommon Baroque Cloth 8.1 16
Rare Baroque Cloth 8.2 16
Exceptional Baroque Cloth 8.3 16

Statistics

Elder's Robe of Purity
Item Quality Tier Item Power Armor Magical Resistance Max Hit Points Max Energy CC resistance Damage and Healing Bonus Hit Points Regeneration (Bonus +150%) Energy Regeneration (Bonus +16%)
Normal 8.0 1200 120 141 607 56 132 50% 6.1/s 0.7/s
Good 8.0 1210 120 142 614 57 133 50% 6.1/s 0.71/s
Outstanding 8.0 1220 121 142 621 58 134 50% 6.2/s 0.72/s
Excellent 8.0 1250 123 145 643 60 138 50% 6.4/s 0.75/s
Masterpiece 8.0 1300 126 148 680 64 145 50% 6.8/s 0.8/s
Normal 8.1 1300 126 148 680 64 145 50% 6.8/s 0.8/s
Good 8.1 1310 127 149 687 65 146 50% 6.9/s 0.81/s
Outstanding 8.1 1320 127 150 695 66 148 50% 6.9/s 0.82/s
Excellent 8.1 1350 130 152 718 68 152 50% 7.2/s 0.85/s
Masterpiece 8.1 1400 133 156 757 73 159 50% 7.6/s 0.91/s
Normal 8.2 1400 133 156 757 73 159 50% 7.6/s 0.91/s
Good 8.2 1410 134 156 764 73 160 50% 7.6/s 0.92/s
Outstanding 8.2 1420 134 157 772 74 162 50% 7.7/s 0.93/s
Excellent 8.2 1450 136 159 797 77 166 50% 8/s 0.97/s
Masterpiece 8.2 1500 140 163 838 82 173 50% 8.4/s 1/s
Normal 8.3 1500 140 163 838 82 173 50% 8.4/s 1/s
Good 8.3 1510 141 164 846 83 175 50% 8.5/s 1/s
Outstanding 8.3 1520 141 165 855 84 176 50% 8.5/s 1/s
Excellent 8.3 1550 143 167 880 87 181 50% 8.8/s 1.1/s
Masterpiece 8.3 1600 147 171 924 92 189 50% 9.2/s 1.2/s

Additional Tier 8 Cloth Robes

8.0 Cloth Robe:
8.1 Cloth Robe:
8.2 Cloth Robe:
8.3 Cloth Robe:

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9The behavior of the Bandit Ringleader (Caerleon Faction boss) has been updated:
  • The boss now spawns a wave of support mobs four times per fight, once for every 20% reduction in his health
  • The number of spawned mobs is now more precisely based on the number of attackers, and maxes out at 6 spawned mobs when attacked by 15 or more players (where "attacking" means being on the boss's aggro list):
    • 1-4 attackers: 1 mob
    • 5-7 attackers: 2 mobs
    • 8-9 attackers: 3 mobs
    • 10-12 attackers: 4 mobs
    • 13-14 attackers: 5 mobs
    • 15+ attackers: 6 mobs
28 July 2021Call to Arms Patch 9Armors

Energy Drain (Royal Armor) no longer steals enemy energy. While energy management should be an important part of the game, fights with energy-draining comps are not very fun for the receiving end. Energy Drain will thus now be a purely supportive ability that generates Energy for the user and allies, and be renamed Energy Source.

  • Energy Drain (Royal Armor):
    • Reworked the ability, it is now called Energy Source and no longer reduces enemy energy
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Armors

All Armors in the game (cloth, leather, plate, and gathering gear) now have a Health Regeneration Bonus of 150% regardless of armor type:

  • Scholar Robe, Royal Robe, Druid Robe: 80% → 150%
  • Cleric Robe, Fiend Robe: 70% → 150%
  • Mage Robe, Cultist Robe, Robe of Purity: 60% → 150%
  • Mercenary Jacket, Royal Jacket, Stalker Jacket: 150% → 150%
  • Hunter Jacket, Hellion Jacket: 140% → 150%
  • Assassin Jacket, Specter Jacket, Jacket of Tenacity: 130% → 150%
  • Soldier Armor, Royal Armor, Graveguard Armor : 200% → 150%
  • Knight Armor, Demon Armor: 210% → 150%
  • Guardian Armor, Judicator Armor, Armor of Valor: 220% → 150%
6 May 2021Call to Arms Patch 4 (Balance Patch)
  • Faction Warfare respawns now occur in batches to help rally respawning forces
    • As respawning now waits for the next available timeslot, base respawn times have been reduced from 24s to 16s, leaving average base times relatively unchanged
  • The Bandit Assault in the red zones now occurs more frequently, as well as more unpredictably, and no longer starts between 08:30 and 09:00 UTC
  • Added new Hotkey to open Faction Warfare UI (Default: Shift + F)
  • Faction Standing Upkeep is now shown in the Weekly Report
  • 6 May 2021Call to Arms Patch 4 (Balance Patch)Armors

    Self Ignition's spell logic was reworked to improve server performance, which also limited the number of enemies it could hit. As a result, it now deals damage even when the caster is shielded or invulnerable. The general damage was thus reduced. Additionally, to make it more effective in Item Power-dependent settings, it now uses a percent of the enemy’s max health to determine damage instead of a flat value.

    Force Shield was very strong for tanks in 5v5, which also gave frontlines too much survivability. The resistances from the area were thus slightly reduced.

    Life Steal Aura is another Quality of Life change to make the ability feel more fluid.

    • Life Steal Aura (Hellion Jacket):
      • Hit Delay: 0.2s → 0s
      • Standtime: 0.4s → 0s
    • Self Ignition (Specter Jacket):
      • Area now affects up to 5 enemies
      • Area now keeps damaging enemies even if the caster is invulnerable or shielded
      • Burn Damage vs Players: 66 true damage → 2% of enemy's max health
      • Burn Damage vs mounted players is now the same as against mobs (no percent-based damage)
      • Hit Delay: 0.4s → 0.3s
      • Standtime: 0.6s → 0.5s
    • Force Shield (Judicator Armor):
      • Resistance Increase: 0.28 → 0.25
    19 April 2021Call to Arms Patch 3
  • Added popup notifications for when new milestones are reached during Faction Campaigns
  • The alert status of an Outpost now escalates after its boss has taken a significant amount of damage
  • Faction Warfare Boss Changes:
    • Champion of Lymhurst:
      • Cooldown of Barbed Arrow: 7s → 6s
      • Cooldown of Multishot: 9s → 8s
    • Champion of Thetford:
      • Cooldown of Meteor: 7s → 9s
  • In order to give Faction Ranks a more meaningful progression and increase the rewards for loyalty to a Faction, bonuses now begin increasing earlier, and increase more steadily throughout all ranks. This will provide an increase to most players, with only ranks 18-21 receiving a slight reduction:
    • Rank 1: 0% (unchanged)
    • Rank 2: 0% (unchanged)
    • Rank 3: 0% (unchanged)
    • Rank 4: 0% → 5%
    • Rank 5: 0% → 5%
    • Rank 6: 0% → 5%
    • Rank 7: 0% → 10%
    • Rank 8: 0% → 10%
    • Rank 9: 0% → 10%
    • Rank 10: 0% → 15%
    • Rank 11: 0% → 15%
    • Rank 12: 0% → 15%
    • Rank 13: 5% → 20%
    • Rank 14: 10% → 20%
    • Rank 15: 15% → 20%
    • Rank 16: 20% → 20%
    • Rank 17: 25% → 25%
    • Rank 18: 30% → 25%
    • Rank 19: 35% → 25%
    • Rank 20: 40% → 25%
    • Rank 21: 50% → 30%
  • 31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Significantly improved the feedback when receiving Faction Points for both the combat log and overhead messages
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Significantly increased Faction Points awarded for PvP knockouts and kills
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Respawn time for Faction Outpost bosses: 90s → 30s (NPC respawns are still temporarily blocked if the outpost has recently been contested)
    25 March 2021Call to Arms Patch 1
    • Reduced the amount of points awarded by killing or knocking out players in Faction Warfare to support points being sourced from other places. We will also be reducing the amount of points coming from PvE activities, but that will come in a later patch.
    • As Faction Warfare is primarily a resource-based system with limited quantities of points for players to fight over, the unexpectedly large number of players participating led to marginal gains for individual players. As such, we've significantly increased the points available in the system to better support the number of players participating, and will continue to keep an eye on point balancing in the coming weeks.
    • Reduced point requirements for Faction Warfare daily bonuses by 75% (effective immediately).
    • Reduced point requirements for Faction Warfare Campaign milestones by 50% (effective at the start of the next Faction Campaign on April 1).
    • Made changes to the rates at which bonus points are gained and lost, which should significantly increase the amount of bonus points received in the Weekly Report in some cases.
    17 March 2021Call to Arms Update
    • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
      • Deflecting Spin: 80% → 100%
      • Parry Strike: 100% (unchanged)
      • Frost Shield: 10% → 15%
      • Inferno Shield: 30% → 38%
      • Protection of the Fiends: 50% (unchanged)
      • Retaliate: 70% (unchanged)
    • Reflecting True Damage will now cause the reflected damage to also act as true damage
    17 March 2021Call to Arms Update
    • Energy Emission (Robe of Purity):
      • Cooldown: 30s → 40s
    • Self Ignition (Specter Jacket):
      • The True Damage to enemies now ignores any damage modifiers
      • True Damage to enemies: 45 → 66
    • Requite (Armor of Valor):
      • Channel Duration: 3s → 2s
    17 March 2021Call to Arms UpdateCaerleon is now a playable sixth city in Faction Warfare. To match its identity as a hub of bandits and thieves, Caerleon Faction gameplay differs in several important ways:
    • In addition to engaging other Faction players, Caerleon-flagged players can also engage and be engaged by other Caerleon players
    • Caerleon offers 21 entirely unique Faction Ranks, and shares no ranks with the other cities
    • Caerleon players receive no defensive bonus for holding land
    • Caerleon players do not compete directly in the Bandit Assault (see next section), but can use the event as an opportunity to fight other Factions and retake Outposts for points
    • Caerleon has its own Faction Mounts, the Caerleon Greywolf and Caerleon Elite Greywolf (see Mounts section below)
    • Trade missions to and from Caerleon added
      • Rewards for trade missions that do not require going into fully lethal zones have been reduced accordingly
      • Trade mission boxes for all Factions will now always drop in PvP even if the defeated player was only knocked out
    • Caerleon has its own City Heart, Shadowheart, which can be used to craft a new Caerleon cape and the two Caerleon mounts, or converted into any other Faction’s Hearts at that Faction’s store
    • Caerleon Cape Ability:
      • Instantly resets your Q-slot ability approximately every 30s (actual cooldown scales with IP)
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Armors
    • Force Shield (Judicator Armor):
      • Resistance increase: 0.32 → 0.28
    • Requite (Armor of Valor):
      • Reflected Damage: 50 → 46
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Armors
    • Magic Rune (Royal Robe):
      • Cooldown: 60s→ 40s
      • Buff Duration after leaving area: 2s→ 5s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.4s→ 0s
    • Energy Drain (Royal Armor):
      • Cooldown: 60s→ 30s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.6s→ 0s
      • Duration: 8s→ 6s
      • Enemy Energy loss per second: 3.6→ 2.5
      • Ally Energy gain per second: 3.6→ 5
      • Stolen energy is now distributed to allies within 15m
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Armors
    • Mend Wounds (all armors):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 6%
    • Levitate (Cultist Robe):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 7.5%
    • Life Steal Aura (Hellion Jacket):
      • Now limited to hitting a maximum of 5 enemies per tick
    27 August 2020Rise of Avalon Patch 2Armors
    • Everlasting Spirit (Cleric Robe):
      • Activation phase no longer counts as a buff and thus can't be purged
    • Purging Shield (Mage Robe):
      • The purge now is only activated by direct damage, either by an ability or auto attack
      • DoTs or Reflected Damage no longer trigger the purge
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Purging Shield (Mage Robe):
    • Duration: 5s → 4s
  • Obsessive Burst (Druid Robe):
    • Max Stack: 8 → 6
    • Buff strength per stack: 7% → 6%
    • Cooldown: 60s → 45s
  • Levitate (Cultist Robe):
    • Removed the physical damage immunity
    • Instead, physical and magic resistance are increased by 0.50 during the channel
    • The channel duration is now also reduced when taking damage
    • Added a 0.5s delay before the first tick
    • Tick Interval: 0.5s → 1s
    • Healing and Energy per tick: 3% → 5%
    • Number of ticks: 10 → 5
  • Taunt (all Plate Armors):
    • Bonus Damage when used on players: 30% → 10%
    • Resistance Reduction when used on players: -20% → -10%
  • Requite (Armor of Valor):
    • The effect no longer stacks
    • Removed the Healing Reduction debuff
    • Instead, the reflect now silences enemies for 2s and slows them by 20% for 3s
    • Removed the DoT; instead, every reflect deals 50 damage directly
    • Channel Duration: 7s → 3s
  • 15 July 2020Queen Patch 16Armors
    • Self Ignition (Specter Jacket):
      • Burn Aura can no longer be stacked, meaning a maximum of 1 aura applies to any given target
      • Self Damage per tick: 3% of max health → 2% of max health
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Armors
    • Ice Block (Cleric Cowl):
      • While enclosed in Ice Block, incoming Healing reduced by 50%
    • Purifying Smoke (Helmet of Valor):
      • Hit Delay: 1s → 0.7s
      • Standtime: 0.4s → 0s
    • Premonition (Boots of Valor):
      • Triggering the cleanse now also grants 4s immunity to stun, root and slow
    25 March 2020Queen Patch 8With Queen Patch 8, players who are flagged hostile and players who are flagged for Faction Warfare can no longer attack each other in yellow zones. This is to prevent cases where a hostile player knocks down a faction-flagged player who is then executed by other faction-flagged players. Details:
    • More specifically, hostile and faction-flagged players in yellow zones are neutral to each other. This means they cannot cast any spells on each other, whether harmful or beneficial.
    • Faction-flagged players can still kill and be killed by other faction-flagged players in all zones, including blue and yellow.
    • Hostile players in yellow zones can still attack (and be attacked by) other non-faction-flagged players, whether they are flagged or not. Knockdown rules remain in effect for all combat in yellow zones.
    • Exception: Hostile and faction-flagged players can attack each other with knockdown rules in unrestricted PvP areas in yellow zones (such as the circled areas around treasure chests). These areas effectively remove the "neutral" status from all players, allowing combat between all players. As with all areas in the game, faction-flagged players can execute players flagged to other factions in these zones.
    25 March 2020Queen Patch 8Armors
    • Fear Aura (Fiend Robe):
      • Channel Duration: 4s → 3s
    • Levitate (Cultist Robe):
      • Heal per Tick 4% → 3%
      • Energy per Tick 4% → 3%
    • Energy Emission (Robe of Purity):
      • Duration: 7s → 5s
    • Requite (Armor of Valor):
      • The channel is now uninterruptible
    19 February 2020Queen Patch 4
  • Avalonian Armors now change appearance as their tier increases (T4-T8)
  • 18 September 2019Percival Patch 5 (Midseason Patch)Armors
    • Crowd Control Resistance Factors modified as follows:
      • Scholar Robe 0.00 → 0.24
      • Cleric Robe 0.00 → 0.22
      • Mage Robe 0.00 → 0.20
      • Mercenary Jacket 0.20 → 0.30
      • Hunter Jacket 0.15 → 0.28
      • Assassin Jacket 0.10 → 0.26
      • Soldier Armor 0.40 → 0.40 (unchanged)
      • Knight Armor 0.45 → 0.45 (unchanged)
    • Taunt (all Plate Armors) reworked as follows:
      • When used against Creatures: Makes you the target of that creature
      • When used against Players: Increases your Damage by 30% and reduces your defense by 20% for 3s
    • Everlasting Spirit (Cleric Robe):
      • Cooldown: 60s → 50s
    • Tenacity (on all Plate Armors):
      • CC Resistance Increase: +0.1 → +0.2
    • Tenacity (on all Plate Shoes & Helmets):
      • CC Resistance Increase: +0.05 → +0.1
    10 July 2019Percival UpdateArmors
    • Frost Shield (all Cloth Armors):
      • Cooldown: 60s → 40s
    • Inferno Shield (all Leather Armors):
      • Cooldown: 60s → 40s
    • Life Steal Aura (Hellion Jacket):
      • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
        • Min Damage: 20
        • Max Damage: 40
    • Fury (Soldier Armor):
      • Cooldown: 30s → 40s
    9 May 2019Oberon Patch 5 (Midseason Patch)Armors
    • Haste (Hunter Jacket):
      • Damage Increase: 10% → 20%
    • Electric Field (Stalker Jacket):
      • Cooldown 60s → 45s
    • Life Steal Aura (Hellion Jacket):
      • Minimum Heal: 7.02 → 8.80
      • Maximum Heal: 23.09 → 29.9
    • Fury (Soldier Armor):
      • CC Duration increase per stack: 7% -> 4%
    20 February 2019Nimue Balance Patch (Patch #7)Armors
    • Purging Shield (Mage Robe)
      • Cooldown: 60s → 45s
      • Duration: 6s → 5s
      • Energy Cost: 12 → 10
    • Life Steal Aura (Hellion Jacket)
      • Now also increases Healing Received by 10%
      • Duration: 10s → 8s
    • Windwall (Knight Armor)
      • Cooldown: 40s → 30s
    • Force Shield (Judicator Armor)
      • Resistance Increase Factor: 0.35 → 0.32
    20 February 2019Nimue Balance Patch (Patch #7)Passives
    • Efficiency (Cloth Armors)
      • Energy Cost Reduction: 8% → 12%
    • Efficiency (Cloth Helmets & Shoes)
      • Energy Cost Reduction: 3.5% → 6%
    28 January 2019Nimue Patch #6
  • Royal Armor can now be enchanted with the corresponding Runes, Souls, and Relics
  • 21 November 2018Nimue UpdateArmors
    • Removed the spell Berserker (Mage Robe)
    • Added the spell Purging Shield (Mage Robe)
      • Creates a purging shield on you. Increases your resistances for 6s. While the shield is active, enemies lose all buffs whenever they damage you. (Does not remove enemy heal effects)
      • (Cooldown: 60s)
    • Electric Field (Stalker Jacket)
      • Damage: 24.42 → 26.70
      • Hit Delay: 0.4s → 0s
      • Standtime: 0.6s → 0s
    • Force Field (Judicator Armor)
      • Increased Healing: 35% → 30%
    26 September 2018Merlyn Preseason Balance PatchArmors:
    • Royal Banner (Royal Jacket)
      • Standtime: 0.6s → 0.2s
    • Fury (Soldier Armor)
      • Damage Increase: 10% → 7%
      • CC Duration Increase: 6% → 7%
    • Wind Wall (Knight Armor)
      • Cooldown: 50s → 40s
    • Protection of the Fiends (Demon Armor)
      • Max targets: unlimited → 10
      • Reflected Damage: 60% → 50%
    • Force Shield (Judicator Armor)
      • Cooldown: 40s → 50s
      • Resistance increase: 0.4 → 0.35
    8 August 2018Merlyn Patch #1Armors
    • Mercenary Jacket:
      • CC Resistance Factor: 0.1 -> 0.2
    • Assassin Jacket:
      • CC Resistance Factor: 0.2 -> 0.1
    20 June 2018Lancelot Patch #9Armors
    • Speed Caster (Scholar Robe)
      • Energy Cost Reduction: 40% → 70%
    • Obsessive Burst (Druid Robe)
      • Damage and Heal Power Increase per Stack: 8% → 7%
    • Self Ignition (Specter Jacket)
      • Can't be purged anymore
    • Fury (Soldier Armor)
      • Increased CC Duration per stack: 10% → 6%
    • Force Shield (Judicator Armor)
      • Healing Received Increase: 50% → 35%
    6 June 2018Lancelot Patch #8
  • Relic armors have now been added to the overall loot tables, meaning the Black Market will now buy these items and redistribute them to open-world mobs.
  • 2 May 2018Lancelot Midseason PatchArmors
    • Fear Aura:
      • Stepping in the area now always inflicts Fear for 1s (ignoring CC Resistance)
      • It also makes the target immune to the area for 1.2s (giving an opportunity to activate a spell before receiving Fear effect multiple times)
    • Force Shield:
      • Cooldown: 30s -> 40s
      • Resistance Increase: 0.5 -> 0.4
    12 March 2018Lancelot UpdateLancelot will bring Level 3 Artifact Armor sets to accompany the Level 3 weapons already in the game. These will mix offensive, defensive, and utility spells to add new depth to combat, for a total of nine new spells.
    12 March 2018Lancelot UpdateArmors:
    • Ambush:
      • Max Damage Increase: 50% -> 40%
    • Scholar Robe*
      • Health Regeneration Bonus: 0% -> 80%
    • Cleric Robe*
      • Health Regeneration Bonus: 0% -> 70%
    • Mage Robe*
      • Health Regeneration Bonus: 0% -> 60%
    • Mercenary Jacket*
      • Health Regeneration Bonus: 0% -> 150%
    • Hunter Jacket*
      • Health Regeneration Bonus: 0% -> 140%
    • Assassin Jacket*
      • Health Regeneration Bonus: 0% -> 130%
    • Soldier Armor*
      • Health Regeneration Bonus: 200% -> 200%
    • Knight Armor*
      • Health Regeneration Bonus: 200% -> 210%
    • Guardian Armor*
      • Health Regeneration Bonus: 200% -> 220%
    • Gatherer Gear
      • Health Regeneration Bonus: 15% -> 215% *also applies to Artifact Armors with the same stats
    6 December 2017Kay UpdateArmors:
    • Taunt:
      • Additional aggro creation around the caster: 100 -> 200
    • Inferno Shield:
      • Armor increase: 0.30 -> 0.25


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