Energy Beam

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General Information



Energy Beam
Energy Cost 0 Forbidden arcane magic, which drains energy of a target. Can be cast on enemies or allies.

When cast on enemy: It drains 14 energy from the enemy and you restore 27 energy per second. Keeps draining as long as the enemy has more than 15% energy left.

When cast on ally: You lose 14 energy and the ally restores 27 energy per second.

Cast Time Channeled
Range 11m
Cooldown 10s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic Weapon
Elder's Arcane Staff
Elder's Enigmatic Staff
Elder's Evensong
Elder's Great Arcane Staff
Elder's Malevolent Locus
Elder's Occult Staff
Elder's Witchwork Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
11 April 2018Lancelot Patch #4
  • Arcane Staffs:
    • Energy Bolt:
      • Cast Range: 9m -> 11m
      • Now deals a separate damage value against mobs, independent of the mob’s energy.
    • Energy Beam:
      • Cast Range: 9m -> 11m
      • Cooldown: 15s -> 10s
      • Energy cost: 13 -> 0