Enigma Blade

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Enigma Blade

An active ability found on the second slot of Arcane Staffs.

It is unlocked at mastery level 1.


Enigma Blade
Energy Cost 14/16
23/25
Combine up to two abilities. The combo resets after 4s

1st: Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 474/520 magical damage.
Hitting at least one enemy enables the next combo ability.

2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.

Cast Time 0s/0s
Range 13m
Cooldown 20s


Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.

Equipment

Magic Weapon
Adept's Arcane Staff
Adept's Enigmatic Staff
Adept's Evensong
Adept's Great Arcane Staff
Adept's Malevolent Locus
Adept's Occult Staff
Adept's Witchwork Staff
Elder's Arcane Staff
Elder's Enigmatic Staff
Elder's Evensong
Elder's Great Arcane Staff
Elder's Malevolent Locus
Elder's Occult Staff
Elder's Witchwork Staff
Expert's Arcane Staff
Expert's Enigmatic Staff
Expert's Evensong
Expert's Great Arcane Staff
Expert's Malevolent Locus
Expert's Occult Staff
Expert's Witchwork Staff
Grandmaster's Arcane Staff
Grandmaster's Enigmatic Staff
Grandmaster's Evensong
Grandmaster's Great Arcane Staff
Grandmaster's Malevolent Locus
Grandmaster's Occult Staff
Grandmaster's Witchwork Staff
Journeyman's Arcane Staff
Master's Arcane Staff
Master's Enigmatic Staff
Master's Evensong
Master's Great Arcane Staff
Master's Malevolent Locus
Master's Occult Staff
Master's Witchwork Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateWith Arcane Staffs so strong in Crystal League, and Enigma Blade often outshining other W abilities, Flicker’s cooldown has been increased to dampen this ability somewhat. This will add depth to the ability, as casters can choose whether to only use Enigma Blade, or to also gain extra mobility at the cost of higher cooldown. To make Frazzle more useful, it again has "damage taken increase" effect on targets, independent of resistances. This allows for more unique damage-amplifying roles.
  • Enigma Blade (all Arcane Staffs):
    • Flicker Cooldown: 15s → 20s
  • Frazzle (all Arcane Staffs):
    • Energy cost: 9 → 7% of Max energy
    • Now reduces Bonus Defense vs players and mobs by 30%
    • Removed the Resistance Reduction
5 October 2022Into the Fray Patch 7Arcane Staffs

The recent Arcane Staff rework made them very popular, but also created a few issues. Firstly, their damage output in 5v5 was too high, so to tone this down consecutive jumps of Chain Missile now deal significantly less damage. This also offers more counter play through body-blocking the projectile to reduce damage to the backline. Its damage in 1v1 is unchanged. Enigma Blade provided a little too much value for a W-slot ability, so its damage output has been toned down a bit. Great Arcane provides a lot of utility in ZvZ and is especially strong as a defensive weapon. The main intended counter to this is to bait the Time Freeze out before committing fully to an attack - however, the short invulnerability window allowed Time Freeze to be chained quite frequently in a large-scale fight. To make a baited Time Freeze more impactful, players are now invulnerable to a further Time Freeze for a significantly longer time. Finally, Dark Sphere’s recent buffs made it much more reliable, but this reliability made its slow too oppressive. The strength of its slow has now been reduced accordingly.

  • Chain Missile (all Arcane Staffs):
    • Arcane Charge Duration: 6s → 3s
    • Projectile Bounce Range: 8m → 7m
    • Damage for each bounce after the first: 121 → 60 (The first target hit still takes 121 damage)
  • Enigma Blade (all Arcane Staffs):
    • Damage: 180 → 165
  • Time Freeze (Great Arcane):
    • Cooldown increased by 10s
    • Player Immunity after a Player Freeze: 5s → 15s
    • The Time Freeze Immunity is now displayed as a visual buff on players
  • Dark Sphere (Evensong):
    • Slow Strength: 25% → 15%
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)