Expeditions

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Basics

Expeditions are instanced PvE areas, accessible from the cities in Albion.

There are three types:

  • Individual Expedition (Solo)
  • Sellsword Expedition (Group)
  • Hardcore Expedition (Group)
    • Commonly abbreviated HCE

What Are Solo and Group Expeditions?

Expeditions are instanced PvE missions which can be accessed through the Expedition Master NPC in cities. These expeditions are relatively short, with a successful run taking 20 to 30 minutes on average for group expeditions and 10-15min for solo expeditions. They are also considered fairly safe: In case you die, you will be transferred to the start of the expedition or your last reached checkpoint, without losing any gear, you will only lose durability on your equipment (5%).

Expeditions are available in two variants: solo and group. To queue for a groups expedition you need to find the Expedition Master NPC in a nearby city. Depending on your equipment, you will be automatically be assigned a role:

  • Defensive Your role is to tank, making sure the mobs and bosses of the expedition focus you.
    • To get this role, wear plate armor. It is also recommended to wear tank role weapon such as 1H Mace
  • Supportive Your role is to heal and shield your teammates, making sure everyone survives.
    • To get this role, your main weapon should be a healing staff (holy or nature) and its recommended to wear cloth armor.
  • Offensive Your role is to deal damage and kill the mobs while avoiding taking damage.
    • Most other weapon types and armor types fit into this category.

Once you have selected a group-size and tier difficulty, you will be teleported to an expedition, where you will be given a mission. When you are assigned to a specific role, you are locked to that specific role the whole duration of the expedition and other players can see your role as well. Complete the mission and a portal will appear to bring you back to the city you came from. You will have 60 minutes to complete solo expeditions and 120 minutes for group expeditions, failing to complete the mission will teleport you back to the city. Leaving an expedition prematurely will put you on a penalty timer before you can start another expedition.

Sigils: Special Expedition Rewards

Expeditions are ideal content if you are not quite ready to venture into the open world or if you are simply lacking the time. Not only will you earn silver and fame during the expedition (albeit less than in the open world), the first expedition of the day will give you additional fame and a Royal Sigil. Royal sigils can only be awarded once per day. The one time reward span across both group and solo expeditions, meaning if you do a T4 solo expedition, and then a T6 group, the T6 sigil will not be awarded. Therefore it is recommended to do the highest possible difficulty you can first, before attempting other expeditions.

These Royal Sigils, in combination with regular equipment parts, are used to craft royal armors. There are three different Royal equipment sets: Cloth, leather, and plate. Similarly to artifact items, they are unlocked through the combat-tree of the Destiny Board. Each royal equipment piece will also have its own unique spell, which makes for 9 unique spells.

Important:

Royal armors are special items which require an NPC drop. However, keep in mind that to craft them you need the normal player-crafted armors. Thus although sigils are theoretically an infinite drop, royal armors still do not harm the player-driven economy.

How to unlock higher tier expeditions?

Expeditions are divided by tiers, as are many parts in Albion Online. You can unlock new expeditions by killing creatures in the world of Albion, the more creatures you kill the higher your ‘Reaver’ tier will be. Similarly to the adventurer’s progression, reaver tiers are unlocked through the combat-tree of the Destiny Board.

If you want to host a Master’s expedition you need to be a Master’s Reaver and the needed ‘Average Item Power’.

List of Expeditions

There are two types of Expeditions, solo, and group with a total of 11 different environments.

Individual Expedition (Solo)

Sellsword Expedition (Group)

Hardcore Expeditions

Hardcore Expeditions are the more challenging variation of the normal expeditions. These are group only and require coordination and proper role execution to complete.

To join a hardcore expedition, players must first acquire a "Map" of Level 1 - 18. The higher the level the tougher the Hardcore expedition.

You can loot maps in the open world, or buy them at the auction house. The maps are in the "token" category, and the easiest way to search for one is to type "lvl. X" where X is the level of the map you're looking for.

It is worth noting that only one player needs to own a map. Once he creates his 5 man party, he can start the expedition from the same portal as the normal expeditions by selecting the third tab and putting the map in the slot. Then his party will all be prompted to enter.

Once inside, you will notice that you have a quest to complete (just like normal expeditions) and two timers.

If you finish the map before the first-timer, you will get a free map of one level higher for a random zone (e.g. finishing a level 1 Stone Wars might grant you a level l2 Lumber Lunacy or any other level l2).

When the second timer runs out, the whole party will be kicked out of the map and back to your expedition portal. even if you were mid-fight.

Death

A death in an HCE will:

  • Make you lose 5% durability on everything you're carrying. Not only what you have equipped but also what you carry in your inventory.
  • Make you lose effects like consumed foods.

You can then either wait to stand up (as in the open world) which gets you to keep your current food or press die and come back from the latest checkpoint that you activated by running past it.

Choosing to die and come back will make you lose any food you had ongoing, and grant you an invulnerability bubble that will last for 10 seconds or 10 meters.

Dying in HCE will never cause you to be looted and lose your gear.

Map Names and Guides

Hardcore Expeditions Bonuses

Level Silver increase Loot increase Fame increase
1 115% 115% 117%
2 181% 181% 155%
3 264% 264% 113%
4 377% 377% 174%
5 524% 524% 252%
6 717% 717% 352%
7 970% 970% 482%
8 1170% 1170% 782%
9 1515% 1515% 864%
10 1955% 1955% 1140%
11 2510% 2510% 1494%
12 3190% 3190% 1950%
13 4025% 4025% 2535%
14 5075% 5075% 3292%
15 6375% 6375% 4266%
16 6700% 6700% 4485%
17 7040% 7040% 4714%
18 7400% 7400% 4955%

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9
  • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
  • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
  • Also reduced personal cooldown for zone skipping: 125s → 60s
  • Overall, this should reduce wait times for zone skipping
17 March 2021Call to Arms Update
  • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
  • Cluster Skipping is now possible when relogging into an overcrowded cluster
  • The Smart Cluster Queue now also activates in all Royal Continent zones:
    • This change makes large-scale Faction Warfare battles possible on the Royal Continent
    • Each Faction counts as its own contingent
    • Cluster Access Priority settings do NOT impact Faction-flagged players
    • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
    • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
  • Improved the UI for cluster skipping:
    • Now all available zones are immediately selectable
    • Opening the world map will no longer cancel cluster selection
    • The cluster selection screen now provides more info about the cluster:
      • Tier and danger level (i.e. red or yellow) of the target cluster
      • Distance to the selected cluster (i.e. how many zones will be jumped)
17 March 2021Call to Arms Update
  • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
    • Minimum Value of Healing Received Bonus: -70%
    • Minimum Value of Healing Cast Bonus: -70%
17 March 2021Call to Arms Update
  • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
    • Deflecting Spin: 80% → 100%
    • Parry Strike: 100% (unchanged)
    • Frost Shield: 10% → 15%
    • Inferno Shield: 30% → 38%
    • Protection of the Fiends: 50% (unchanged)
    • Retaliate: 70% (unchanged)
  • Reflecting True Damage will now cause the reflected damage to also act as true damage
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
  • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
  • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
  • The following items now have a "Use All" option:
    • All Silver Bags
    • All Tomes of Insight
    • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
  • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
  • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
10 December 2020Rise of Avalon Patch 11Some of the recent changes to Hardcore Expeditions and the Black Market have led to an influx of Silver into the game economy. To ensure the value of player Silver and overall stability of the player economy are preserved, we are making the following adjustments:

Hardcore Expeditions

  • High-level Hardcore Expeditions have, in general, been too rewarding compared to other group activities.
  • To address this, loot and Silver rewards have been reduced for Hardcore Expeditions above level 7.
  • This will decrease the rewards overall by about 25% over all levels, with lower levels being affected less than higher levels.

Satchels of Insight

  • The change that introduced an item value to Tomes of Insight has been reverted, as their value on the Black Market was increasing too quickly for lower tiers, which in turn generated too much Silver overall.
  • Drop chances of Satchels of Insight have been adjusted to be about equal to that of normal bags.

To offset these changes somewhat, and to incentivize players venturing into the open world more, we are making the following adjustment:

Group Randomized Dungeons

  • All Silver and loot rewards have been increased by about 10% from both mobs and chests. (Note: Static Group Dungeons will be addressed further in a later patch.)
Taken as a whole, these changes will reduce the overall influx of Silver into the game economy and increase its stability.
10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
16 November 2020Rise of Avalon Patch 9
  • AoE Escalation:
    • 2 Targets = 8% → 5%
    • 3 Targets = 16% → 10%
    • 4 Targets = 24% → 15%
    • 5 Targets = 32% → 20%
    • 6 Targets = 40% → 25%
    • 7 Targets = 40% → 30%
    • 8 Targets = 40% → 35%
    • 9+ Targets: remains at 40%
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • Added 3 additional levels of Hardcore Expeditions on top of the current 15
  • The difficulty of each of these levels (16-18) is approximately 5% higher than the preceding level, with rewards scaled accordingly
  • Finishing a Level 18 Expedition in time rewards a valuable Loot Chest instead of a new Expedition Map
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
  • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
  • Priority Access determines the order in which parties will enter an overcrowded cluster
  • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
  • The Preferred Cluster Access Guild Right has been removed
  • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
  • Disarray is no longer a flat debuff
  • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
  • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
  • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
  • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • AoE Escalation:
    • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
      • 2 Targets hit = 8%
      • 3 Targets hit = 16%
      • 4 Targets hit = 24%
      • 5 Targets hit = 32%
      • 6+ Targets hit = 40%
  • 27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    11 March 2020Queen Patch 7
  • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
  • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
  • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
  • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
  • 11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    20 January 2020Queen Update
  • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
  • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
  • Global discount reference rate adjusted to match current gold market economy
  • Zerg debuff ("Disarray") no longer applies in red and yellow zones
  • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
  • Trash icon updated for better visibility while looting
  • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
  • Changed Marketplace category for several items:
    • Dungeon Maps: Consumables/Maps
    • Chopped Fish: Products/Cooked
    • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
    • Avalonian and Siphoned Energy: Materials/Other
  • 20 January 2020Queen Update
    • Healing Sickness:
      • Healing Received Reduction (2 Healers): 25.9% → 30%
      • Debuff Duration (2 or more Healers): 5s → 8s
    20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    18 September 2019Percival Patch 5 (Midseason Patch)
    • Self-Healing Sickness:
      • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
      • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
    31 July 2019Percival Patch 2 and Hotfix 2.1Access Rights
    • Alliance members can now be given similar access rights to chests, islands, etc. as guild members
    • Access rights can now be copy-pasted from one object to another
    • "Withdrawal from Account" rights have been split as follows:
      • Withdrawal from Silver Account
      • Withdrawal from Energy Account
    • "Attack Territory" rights have been split as follows:
      • Attack Territory
      • Pacify Warcamp (new)
    • "Manage Banks" rights have been split as follows:
      • Manage Banks
      • View Chest Logs (new)
    • Co-Owners of Banks tabs can now view the tab's logs
    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    10 July 2019Percival Update
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    10 April 2019Oberon Patch 2 / Free-to-Play Launch
  • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
  • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
  • All visual quality settings/presets now have "Show Effects" set to "All" by default
  • Premium and Gold stats now appear on the Character Selection screen
  • Changes to dungeon immunity:
    • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
    • Dungeon immunity duration: 10s → 15s
  • The Undead Knight's spell indication should now be easier to read
  • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
  • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
  • 27 March 2019Oberon Patch #1
    • Self-healing now applies a healing sickness effect, just like being healed by another player
    • Added a whisper limit that restricts players from whispering to too many different players in a short amount of time to prevent spamming
    • Added additional effects to Randomized Dungeon entrances for better readability
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3Player Execution
    • Cast Time: 1s → 1.5s
    • Taking damage now cancels this cast
    • You can no longer execute players while silenced
    20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    10 October 2018Merlyn Season 4 Patch
  • The two final mages in the Hardcore Expedition "Preaching to the Dead" are now further from the boss to make the last encounter slightly less difficult
  • 10 October 2018Merlyn Season 4 Patch
    • Fixed Veteran Obsessed Aspirant aggro reset in Hardcore Expeditions (the mob was always resetting aggro, making it impossible to kill)
    6 September 2018Merlyn Patch 4
    • The popup for Expedition rewards now displays the correct icon for Silver
    31 July 2018Merlyn UpdateVeteran Mad Chops (Heretic Mob) has been slightly reworked:
    • Cleave ability:
      • easier to distinguish visually
      • area of effect radius increased from 5m to 9m
      • cooldown raised from 3s to 5s
      • a hit reduces movement speed slightly for a brief time
    • In Hardcore Expeditions:
      • an additional Avalanche will now also appear on a random player
    31 July 2018Merlyn UpdateThe reward curve for Hardcore Expeditions has been flattened, meaning they will generally reward somewhat less Silver and loot for killing mobs:
    • Level 6: -10%
    • Level 8: -15%
    • Level 10: -19%
    • Level 13: -26%
    20 June 2018Lancelot Patch #9
  • Cleansing any CC effect now grants a 1-second CC immunity
  • 25 May 2018Lancelot Patch #7
    • Group Fame bonuses now display in the combat log and floating popup messages. Fame earned now displays as follows: total fame gained displays first, followed by a breakdown of modifiers in brackets (zone type bonus, group bonus, and Premium bonus). As always, the following group bonuses apply to Fame earned:
      • Party of 2: no bonus
      • Party of 3: 17% Fame bonus
      • Party of 4: 33% Fame bonus
      • Party of 5-20: 40% Fame bonus
    12 March 2018Lancelot UpdateLancelot will introduce "In the Raven's Claws", a new T6 Group Expedition that tasks adventurers with rescuing a captured agent from the clutches of the Disciples of Morgana before he reveals critical secrets.
    6 December 2017Kay Update
    • Reworked Diminishing Returns:
      • Every crowd control effect now has its own Diminishing Return, i.e. stuns only diminish the duration of subsequent stuns, silence only of silences, etc.
      • With this change, slows will trigger Diminishing Returns again.
    • Channeled Movement abilities can now be cancelled by pressing the button again. (i.e. Whirlwind, Hurricane, Block, Focused Run can be manually cancelled)
    ... further results