Expert's Great Holy Staff

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Expert's Great Holy Staff

Description
Equipment Item
Tier
5
Weight
10.1 kg
Item value
960

General Information

The Expert's Great Holy Staff is a Tier 5 Holy Staff that may be obtained by crafting or via the Market Place.

There are three options for the Q spell slot: Smite, Holy Flash and Generous Heal

There are three options for the W spell slot: Holy Beam, Holy Blessing and Sacred Pulse

There is one option for the E spell slot: Holy Explosion

There are four options for the passive slot: Adrenaline Driven Charity, Energetic, and Magic Force

The Expert's Great Holy Staff may have different Item Quality ranging from Normal to Masterpiece

The Expert's Great Holy Staff Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Expert's Great Holy Staff, players will need the following materials:

Tier Item Name Quantity
5.0 Cedar Planks 20
Ornate Cloth 12
5.1 Uncommon Cedar Planks 20
Uncommon Ornate Cloth 12
5.2 Rare Cedar Planks 20
Rare Ornate Cloth 12
5.3 Exceptional Cedar Planks 20
Exceptional Ornate Cloth 12

Statistics

Expert's Great Holy Staff
Item Quality Tier Item Power Magical damage DPS
Normal 5.0 800 46 60/s
Good 5.0 810 47 61/s
Outstanding 5.0 820 47 61/s
Excellent 5.0 850 49 63/s
Masterpiece 5.0 900 51 66/s
Normal 5.1 900 51 66/s
Good 5.1 910 51 66/s
Outstanding 5.1 920 52 67/s
Excellent 5.1 950 53 69/s
Masterpiece 5.1 1000 55 72/s
Normal 5.2 1000 55 72/s
Good 5.2 1010 56 73/s
Outstanding 5.2 1020 56 73/s
Excellent 5.2 1050 58 75/s
Masterpiece 5.2 1100 60 79/s
Normal 5.3 1100 60 79/s
Good 5.3 1110 61 79/s
Outstanding 5.3 1120 62 80/s
Excellent 5.3 1150 63 82/s
Masterpiece 5.3 1200 66 86/s

Additional Tier 5 Holy Staffs

Tier 5.0 Holy Staff:
Tier 5.1 Holy Staff:
Tier 5.2 Holy Staff:
Tier 5.3 Holy Staff:

Additional Tiers of Great Holy Staffs

Additional tiers:

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.

Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies.

Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.

  • Equipping any Holy Staff reduces all damage output by 50%
  • Smite (all Holy Staffs):
    • Now increases the caster's damage by 50% for 8s
  • Flash Heal (all Holy Staffs):
    • Cooldown: 0s → 3s
    • Cast Time: 0.8s → 0.4s
    • Hit Delay: 0s → 0.4s
    • Heal: 34 → 130
    • Removed the additional 10% Healing per target effect
  • Holy Explosion (Great Holy Staff):
    • Energy Cost per tick: 3.6 → 4.0
  • Celestial Sphere (Redemption Staff):
    • The cast is now uninterruptible
  • Divine Intervention (Hallowfall):
    • Cooldown Reduction when Healing an ally: 35% → 40%
21 September 2021Call to Arms Patch 10Previously, the combination of sustain and mobility made Hallowfall too strong in Corrupted Dungeons. By increasing the Cooldown of Divine Intervention, while also increasing the Cooldown Reduction when at least one ally is healed, the mobility and sustain for solo Hallowfall players is reduced without impacting its effectiveness in healing allies in group fights.
  • Divine Intervention (Hallowfall):
    • Cooldown: 25s → 30s
    • Cooldown Reduction when hitting at least one ally: 20% → 35%
16 June 2021Call to Arms Patch 7 (Season 13 Patch)Holy Staffs
  • Self Healing Sickness Debuff (all Holy Staffs):
    • Duration: 20s → 60s
6 May 2021Call to Arms Patch 4 (Balance Patch)Holy Staffs

Holy Explosion was very underused in the Holy Staff line and has been improved significantly. First, the ability now has a shorter cooldown and channel duration with more burst heal, guaranteeing more heal value even when the channel is interrupted. Also, the first Explosion now adds a resistance buff to allies, to help offset the increased risk of this E-ability’s positioning, which requires healers to stay close to allies instead of safe in the backline.

Celestial Sphere’s cast time was also reduced, as it was too easy to interrupt in 5v5 fights.

Holy Touch is very strong in 2v2 Hellgates. To give other Healing Staffs a better chance in this content, the tick interval was increased. It is now a bit slower to heal, requiring a greater time commitment from the healer.

Divine Intervention’s jump range was reduced, as it provided too much mobility even after various recent downgrades.

  • Holy Explosion (Great Holy Staff):
    • Cooldown: 20s → 15s
    • Tick Count: 6 → 5
    • Heal per Tick: 40.67 → 50
    • The first Explosion now also gives a resistance buff to allies, increasing resistances by 0.2 for 3s
    • Energy Cost: 18 → 0
    • Instead the ability consumes 3.6 energy per tick while channeling (total of 18 energy for the full channel)
  • Holy Touch (Lifetouch Staff):
    • Tick Interval: 0.5s → 0.6s (amount of ticks stays the same, so total channel time increases)
  • Celestial Sphere (Redemption Staff):
    • Cast Time: 1s → 0.5s
    • Hit Delay: 0s → 0.4s
  • Divine Intervention (Hallowfall):
    • Jump Range: 14m → 11m
19 April 2021Call to Arms Patch 3Holy Staffs
  • Divine Intervention (Hallowfall):
    • Cooldown Reduction when healing an ally: 40% → 20%
    • Removed the Resistance Increase Buff
17 March 2021Call to Arms Update
  • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
    • Minimum Value of Healing Received Bonus: -70%
    • Minimum Value of Healing Cast Bonus: -70%
  • 17 March 2021Call to Arms Update
    • Holy Blessing (all Holy Staffs)
      • Physical Resistance: 0.4 → 0.3
    • Divine Intervention (Hallowfall)
      • Resistance Buff Duration: 4s → 2s
      • Resistance Increase per Stack: 0.18→ 0.09
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Holy Staffs
    • Divine Intervention (Hallowfall):
      • Resistance Buff Duration: 7s → 4s
    16 November 2020Rise of Avalon Patch 9Holy Staffs
    • Divine Intervention (Hallowfall):
      • Cooldown: 18s → 25s
      • If you heal at least one ally, the cooldown of the ability decreases by 40%
    • Sacred Pulse (all Holy Staffs):
      • Cooldown: 8s → 12s
      • Heal Value: 56 → 40
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Holy Staffs
    • Generous Heal (all Holy Staffs):
      • Cast Range: 13m → 14m
      • Cast Time: 1s → 0.7s
      • Heal: 126.69 → 132.00
    • Holy Flash (all Holy Staffs):
      • Radius: 4m → 5m
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Removed Flash Heal (all Holy Staffs)
  • Added a new Q-slot ability, Holy Flash:
    • Heals up to 5 allies by 34 health each in a 4m radius. The healing gets stronger the more allies are healed. Each additional ally increases the healing by 10%
    • Cast Time: 0.8s
    • Cooldown: 0s
  • Moved Smite from the W-slot to the Q-slot (all Holy Staffs)
    • Adjusted spell unlock order
    • Always Unlocked:
      • Generous Heal
      • Smite
      • Sacred Pulse
    • Level 3: Holy Beam
    • Level 15: Holy Flash
    • Level 40: Holy Blessing
    • Level 70: Holy Orb
    • Level 85: Reawaken
  • Sacred Pulse (all Holy Staffs):
    • Removed the Heal over Time
    • The area now instantly heals up to 5 allies for 56 and also deals 112 magic damage to enemies
    • Hit delay: 0.2s → 0s
    • Standtime: 0.2s → 0.5s
  • Self-Healing Sickness (all Holy Staffs):
    • Now requires fewer casts to activate
    • Debuff Duration: 10s → 18s
    • Healing Reduction: 25% → 40%
  • 15 July 2020Queen Patch 16Holy Staffs
    • Flash Heal (all Holy Staffs):
      • Base Heal: 45 → 40
      • AoE Heal: 50 → 30
    22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Holy Staffs
    • Holy Blessing (all Holy Staffs):
      • Physical Armor Increase: 0.85 → 0.40
      • Duration: 5s → 4s
    25 March 2020Queen Patch 8Holy Staffs
    • Holy Explosion (Great Holy Staff):
      • Now only the first hit knocks back
      • Knockback Distance: 6.36 m → 15.00 m
      • Knockback speed: 8 → 15
      • Hit delay: 0.1s → 0.4s
    20 January 2020Queen Update
  • Healing Sickness:
    • Healing Received Reduction (2 Healers): 25.9% → 30%
    • Debuff Duration (2 or more Healers): 5s → 8s
  • 29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    29 November 2019Percival Patch 11Holy Staffs
    • Sacred Pulse (all Holy Staffs):
      • Knockback Distance: 8m → 12m
      • Cooldown: 10s → 8s
    • Flash Heal (all Holy Staffs):
      • Max Stacks: 2 → 3
      • Healing a target on Max Stacks don't give energy anymore
      • Instead Max Stacks triggers an AoE Heal on the target; healing up to 5 allies for 50 in a 5m radius
      • Base Heal: 48 → 45
    18 September 2019Percival Patch 5 (Midseason Patch)Holy Staffs
    • Flash Heal (all Holy Staffs):
      • Heal: 46 → 48
      • Range: 12m → 13m
    • Generous Heal (all Holy Staffs):
      • Range: 12m → 13m
    • Holy Blessing (all Holy Staffs):
      • Range: 12m → 13m
    • Sacred Pulse (all Holy Staffs) reworked:
      • The spell now knocks all enemies in a 5m radius around the target 8m away. Happens once after activation.
      • The healing now affects only a single target
      • Range: 11m → 13m
      • Cast Time: 1s → 0s
      • Cooldown: 15s → 10s
      • Heal per Tick: 15.8 → 40.00
      • Standtime: 0.4s → 0.2s
    • Holy Orb (all Holy Staffs):
      • Adjusted Holy Orb projectile to make it hit close targets more reliably
    • Holy Explosion (Great Holy Staff):
      • Cooldown: 25s → 20s
    • Desperate Prayer (One-Handed Holy Staff):
      • Range: 12m → 13m
    • Divine Protection (Divine Staff):
      • Range: 12m → 13m
    18 September 2019Percival Patch 5 (Midseason Patch)
  • Self-Healing Sickness:
    • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
    • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
  • 25 April 2019Oberon Patch #4
    • Polished sounds for all Nature, Arcane, and Holy Staff Spells according to their intensity, and fixed missing sounds
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchHoly Staffs
    • Holy Beam (all Holy Staffs):
      • Cooldown: 10s → 16s
    • Celestial Sphere (Redemption Staff):
      • Heal per Tick: 80.00 → 90.00
    20 February 2019Nimue Balance Patch (Patch #7)Holy Staffs
    • Desperate Prayer (Holy Staff)
      • Max Heal Value: 177.69 → 200.00
      • Cooldown: 20s → 15s
    • Salvation (Fallen Staff)
      • Radius: 6m → 5.5m
    • Celestial Sphere (Redemption Staff)
      • Max Number of Jumps: 14 → 10
      • Heal per Jump: 51.5 → 80.00
    13 December 2018Nimue Patch #3
  • Holy Staffs:
    • Salvation (Fallen Staff)
    • Cooldown: 25s -> 30s
    • Holy Orb:
    • Heal: 144.79 -> 135.00
  • 21 November 2018Nimue UpdateHoly Staffs
    • Salvation (Fallen Staff)
      • Cooldown: 20s → 25s
    • Celestial Sphere (Redemption Staff)
      • Jump Interval: 0.8s → 0.6s
      • Max Number of Jumps: 12 → 14
    28 September 2018Merlyn Preseason Balance Patch, Hotfix 1
  • Standtime has been reduced from 0.2s to 0s (i.e. removed) for the following Holy Staff spells (this change was originally intended for the Preaseason Balance Patch):
    • Flash Heal
    • Generous Heal
    • Smite
  • 26 September 2018Merlyn Preseason Balance PatchHoly Staffs:
    • Added a new E-slot Spell to Redemption Staff: Celestial Sphere
      • Can be cast on an ally. The Sphere will keep jumping to the closest ally in a 10m radius for up to 12 times, healing each ally hit. The spell can't hit the same target twice in a row, but keeps jumping back and forth if at least two allies are in range. (Cooldown: 25s)
    • Removed the spell Enlightenment (all Holy Staffs)
    • Moved Holy Orb to the W-slot (all Holy Staffs)
    • Flash Heal (all Holy Staffs)
      • Heal Value: 42.18 → 46.00
    • Holy Beam (all Holy Staffs)
      • First Tick: 13.01 → 30.00
      • The last hit no longer ticks twice
    • Holy Orb (all Holy Staffs)
      • Hit delay: 0.3s → 0s
      • Standtime: 0.8s → 0.4s
      • Projectile Speed: 12.5 m/s → 16.7 m/s
    • Desperate Prayer (Holy Staff)
      • Health Threshold for max heal: 30% → 40%
    • Salvation (Fallen Staff)
      • Cooldown: 30s → 20s
      • Heal Value: 236.20 → 270.00
    31 July 2018Merlyn UpdateHoly Staffs:
    • Flash Heal (all Holy Staffs)
      • Cast Time: 1s → 0.8s
    20 June 2018Lancelot Patch #9Holy Staffs
    • Holy Explosion (Great Holy Staff)
      • Heal per Tick: 34.75 → 40.67
    • Holy Touch (Lifetouch Staff)
      • Cast Range: 3m → 6m
      • Can now be cast even when silenced / stunned
    • Salvation (Fallen Staff)
      • Delay after Cast: 3s → 2s
      • Energy Cost: 24 → 18
    • Holy Orb (Redemption Staff)
      • The orb now always heals for the same amount, no matter the distance
      • Min Heal: 66.36 → 144.79
      • Max Heal: 225.63 → 144.79
      • Projectile Speed: 14.67m/s → 11.00m/s
      • Cooldown: 10s → 15s
    2 May 2018Lancelot Midseason PatchHoly Staffs
    • Salvation:
      • Cast Time: 1.5s -> 1s
      • Cast Range: 11m -> 14m
    21 March 2018Lancelot Patch #1
  • Holy Explosion: (Great Holy Staff)
    • Radius: 6m -> 7m
  • 12 March 2018Lancelot UpdateHoly Staffs:
    • Flash Heal:
      • Energy Cost: 4.5 -> 4
      • Energy gain on max stacks: 2 -> 4
    • Generous Heal:
      • Energy Cost: 6 -> 7
    • Desperate Prayer:
      • Max Heal Condition: 40% Health or lower -> 30% Health or lower
    • Salvation:
      • Max Targets: 5 -> 10 (currently only affects 5, will be fixed in Patch 1)
    14 December 2017Kay Patch #1
  • Redemption Staff
    • Holy Orb:
      • Increased the size of the hitbox
      • increased the projectile speed
      • The healing effect now charges up faster
  • 17 July 2017Official LaunchFlash Heal
    • Heal value: 47.17 -> 42.45
    • Heal bonus per stack: 6% -> 4%
    • Energy restoration: 4 -> 2.42