Expert's Holy Staff

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Expert's Holy Staff

Description
Equipment Item
Tier
5
Weight
7.6 kg
Item value
768

General Information

The Expert's Holy Staff is a Tier 5 Holy Staff which may be obtained by crafting or via the Market Place.

There are three options for the Q spell slot: Generous Heal (First), Smite (First), and Holy Flash (First)

There are three options for the W spell slot: Sacred Pulse (Second), Holy Beam (Second), and Holy Blessing (Second)

There is one option for the E spell slot: Desperate Prayer (Third)

There are three options for the passive slot: Adrenaline Driven Charity (Passive), Energetic (Passive), and Magic Force (Passive)

The Expert's Holy Staff may have different Item Quality ranging from Normal to Masterpiece

The Expert's Holy Staff Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Expert's Holy Staff, players will need the following materials:

Tier 5.0 Holy Staff Recipe
Item Name Quantity
  Cedar Planks 16
  Ornate Cloth 8
Produces 1 x   Expert's Holy Staff
Tier 5.1 Holy Staff Recipe
Item Name Quantity
  Uncommon Cedar Planks 16
  Ornate Cloth 8
Produces 1 x   Expert's Holy Staff
Tier 5.2 Holy Staff Recipe
Item Name Quantity
  Rare Cedar Planks 16
  Ornate Cloth 8
Produces 1 x   Expert's Holy Staff
Tier 5.3 Holy Staff Recipe
Item Name Quantity
  Exceptional Cedar Planks 16
  Ornate Cloth 8
Produces 1 x   Expert's Holy Staff

Stats

Expert's Holy Staff
Item Quality Tier Item Power Magical damage DPS
Normal 5.0 800 41 56/s
Good 5.0 820 42 57/s
Outstanding 5.0 840 43 58/s
Excellent 5.0 860 44 59/s
Masterpiece 5.0 900 45 61/s
Normal 5.1 900 45 61/s
Good 5.1 920 46 62/s
Outstanding 5.1 940 46 63/s
Excellent 5.1 960 47 64/s
Masterpiece 5.1 1000 49 66/s
Normal 5.2 1000 49 66/s
Good 5.2 1020 49 67/s
Outstanding 5.2 1040 50 68/s
Excellent 5.2 1060 51 69/s
Masterpiece 5.2 1100 53 71/s
Normal 5.3 1100 53 71/s
Good 5.3 1120 53 72/s
Outstanding 5.3 1140 54 73/s
Excellent 5.3 1160 55 74/s
Masterpiece 5.3 1200 57 77/s
Normal 5.4 1200 57 77/s
Good 5.4 1220 58 78/s
Outstanding 5.4 1240 59 79/s
Excellent 5.4 1260 60 81/s
Masterpiece 5.4 1300 62 83/s

Additional Holy Staff Families

Families are split at tier 4 and above.

Holy Staff Weapon Families

Additional Tiers of Holy Staff

Tiers of Holy Staff

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
14 December 2022Beyond the Veil Patch 2
  • Removed the passive Aggressive Caster
  • Added new passive: Ascended
    • Activates when weapon's second-slot ability is cast
    • Makes all casts and channels uninterruptible for 1.5s
21 November 2022Beyond the Veil UpdateSmite’s Hit Delay after casting is increased slightly, to make it easier to dodge in 1v1 PvP situations.
  • Smite (all Holy Staffs):
    • Hit Delay: 0.15s → 0.25s
5 October 2022Into the Fray Patch 7Generous Heal has been outshone by Holy Flash in most PvP situations. To make it a more competitive option, its cast time has been reduced and it is now more energy efficient. Great Holy was offering too much utility and sustain in 2v2 Hellgates so, to give other Healing Staffs a chance to shine in this content, the sustain of Holy Explosion has been reduced. Lifetouch was underrepresented in 2v2 Hellgates, so its healing output has been increased to make it more competitive here. Redemption Staff was also somewhat underrepresented, so its energy cost has been reduced to make it a more attractive option.
  • Generous Heal (all Holy Staffs):
    • Cast Time: 0.7s → 0.6s
    • Energy Cost: 7 → 6.2
  • Holy Explosion (Great Holy Staff):
    • Resistance Increase: 0.2 → 0.12
  • Holy Touch (Lifetouch Staff):
    • Heal per Tick: 59 → 64
  • Celestial Sphere (Redemption Staff):
    • Energy Cost: 20 → 16
9 August 2022Into the Fray Patch 4 / Arcane and Frost PatchThe Hit Delay of Smite has been increased, as it was very easy to continuously hit enemy players with it. With their combination of high self-sustain and reliable high damage output, Holy Healers could be a frustrating match-up in Corrupted Dungeons.
  • Smite (all Holy Staffs)
    • Hit Delay: 0s -> 0.15s
8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. Smite has been reworked for a more enjoyable solo PvE / PvP experience, and it is now possible to move while channeling Holy Beam, albeit at a reduced speed to allow for counterplay. Desperate Prayer's Healing Output has been increased and if used above the 40% health threshold it now also gives the caster a buff that increases Healing Output, creating an incentive to use the ability above the threshold. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Base Stats (all Holy Staffs):
    • Removed the 50% Damage Reduction
  • Smite (all Holy Staffs) has been completely reworked:
    • Smite all enemies at the targeted location, dealing magical damage in a 2.5m radius
    • The next time any enemy hit takes damage within the next 3s, they will take an additional magical damage
    • Hitting at least one enemy will reduce this ability’s cooldown by 50%
  • Sacred Pulse (all Holy Staffs):
    • When used against mobs, they are now knocked into the air rather than knocked back
  • Holy Beam (all Holy Staffs):
    • The caster can now move while channeling, with 30% reduced movement speed
  • Desperate Prayer (One-handed Holy Staff):
    • Heal Value below 40%: 200 → 220
    • Heal Value above 40%: 82 → 100
    • Additionally, if Desperate Prayer is cast on a target above 40% health, the caster receives a buff which increases Healing Cast by 5% for 15s (stacks up to 3 times)
    • Energy Cost: 15 → 12
  • Holy Touch:
    • Heal per Tick: 55 → 59
  • Celestial Sphere:
    • Base Heal: 60 →  85
    • Healing the same target twice no longer increases Healing Output
    • Initial Hit Delay: 0.4s → 0.15s
8 June 2022Into the Fray Update
  • Holy Staffs:
    • Smite reworked for a more enjoyable solo PvE / PvP experience; now possible to move while channeling Holy Beam
  • 2 March 2022Lands Awakened Patch 6Holy Touch was slightly underrepresented in the game, so to once again make it a force to be reckoned with in 2v2 Hellgates, its Healing output has been increased slightly.
    • Holy Touch (Lifetouch Staff):
      • Heal per tick 50 → 55
    20 December 2021Lands Awakened Patch 2Previously, Holy Flash was taking over the healing meta. With its high energy efficiency and Heal per Second, it was outperforming all other Healing options on the Q-slot. The Energy Cost was therefore drastically increased, and the cooldown slightly increased, to reduce the overall healing output per second and make it a bit less spammable.
    • Holy Flash (all Holy Staffs):
      • Energy Cost: 4.2 → 8
      • Cooldown: 3s → 3.5s
    13 October 2021Call to Arms Patch 11Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.

    Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies.

    Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.

    • Equipping any Holy Staff reduces all damage output by 50%
    • Smite (all Holy Staffs):
      • Now increases the caster's damage by 50% for 8s
    • Flash Heal (all Holy Staffs):
      • Cooldown: 0s → 3s
      • Cast Time: 0.8s → 0.4s
      • Hit Delay: 0s → 0.4s
      • Heal: 34 → 130
      • Removed the additional 10% Healing per target effect
    • Holy Explosion (Great Holy Staff):
      • Energy Cost per tick: 3.6 → 4.0
    • Celestial Sphere (Redemption Staff):
      • The cast is now uninterruptible
    • Divine Intervention (Hallowfall):
      • Cooldown Reduction when Healing an ally: 35% → 40%
    21 September 2021Call to Arms Patch 10Previously, the combination of sustain and mobility made Hallowfall too strong in Corrupted Dungeons. By increasing the Cooldown of Divine Intervention, while also increasing the Cooldown Reduction when at least one ally is healed, the mobility and sustain for solo Hallowfall players is reduced without impacting its effectiveness in healing allies in group fights.
    • Divine Intervention (Hallowfall):
      • Cooldown: 25s → 30s
      • Cooldown Reduction when hitting at least one ally: 20% → 35%
    16 June 2021Call to Arms Patch 7 (Season 13 Patch)Holy Staffs
    • Self Healing Sickness Debuff (all Holy Staffs):
      • Duration: 20s → 60s
    6 May 2021Call to Arms Patch 4 (Balance Patch)Holy Staffs

    Holy Explosion was very underused in the Holy Staff line and has been improved significantly. First, the ability now has a shorter cooldown and channel duration with more burst heal, guaranteeing more heal value even when the channel is interrupted. Also, the first Explosion now adds a resistance buff to allies, to help offset the increased risk of this E-ability’s positioning, which requires healers to stay close to allies instead of safe in the backline.

    Celestial Sphere’s cast time was also reduced, as it was too easy to interrupt in 5v5 fights.

    Holy Touch is very strong in 2v2 Hellgates. To give other Healing Staffs a better chance in this content, the tick interval was increased. It is now a bit slower to heal, requiring a greater time commitment from the healer.

    Divine Intervention’s jump range was reduced, as it provided too much mobility even after various recent downgrades.

    • Holy Explosion (Great Holy Staff):
      • Cooldown: 20s → 15s
      • Tick Count: 6 → 5
      • Heal per Tick: 40.67 → 50
      • The first Explosion now also gives a resistance buff to allies, increasing resistances by 0.2 for 3s
      • Energy Cost: 18 → 0
      • Instead the ability consumes 3.6 energy per tick while channeling (total of 18 energy for the full channel)
    • Holy Touch (Lifetouch Staff):
      • Tick Interval: 0.5s → 0.6s (amount of ticks stays the same, so total channel time increases)
    • Celestial Sphere (Redemption Staff):
      • Cast Time: 1s → 0.5s
      • Hit Delay: 0s → 0.4s
    • Divine Intervention (Hallowfall):
      • Jump Range: 14m → 11m
    19 April 2021Call to Arms Patch 3Holy Staffs
    • Divine Intervention (Hallowfall):
      • Cooldown Reduction when healing an ally: 40% → 20%
      • Removed the Resistance Increase Buff
    17 March 2021Call to Arms Update
  • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
    • Minimum Value of Healing Received Bonus: -70%
    • Minimum Value of Healing Cast Bonus: -70%
  • 17 March 2021Call to Arms Update
    • Holy Blessing (all Holy Staffs)
      • Physical Resistance: 0.4 → 0.3
    • Divine Intervention (Hallowfall)
      • Resistance Buff Duration: 4s → 2s
      • Resistance Increase per Stack: 0.18→ 0.09
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Holy Staffs
    • Divine Intervention (Hallowfall):
      • Resistance Buff Duration: 7s → 4s
    16 November 2020Rise of Avalon Patch 9Holy Staffs
    • Divine Intervention (Hallowfall):
      • Cooldown: 18s → 25s
      • If you heal at least one ally, the cooldown of the ability decreases by 40%
    • Sacred Pulse (all Holy Staffs):
      • Cooldown: 8s → 12s
      • Heal Value: 56 → 40
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Holy Staffs
    • Generous Heal (all Holy Staffs):
      • Cast Range: 13m → 14m
      • Cast Time: 1s → 0.7s
      • Heal: 126.69 → 132.00
    • Holy Flash (all Holy Staffs):
      • Radius: 4m → 5m
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Removed Flash Heal (all Holy Staffs)
  • Added a new Q-slot ability, Holy Flash:
    • Heals up to 5 allies by 34 health each in a 4m radius. The healing gets stronger the more allies are healed. Each additional ally increases the healing by 10%
    • Cast Time: 0.8s
    • Cooldown: 0s
  • Moved Smite from the W-slot to the Q-slot (all Holy Staffs)
    • Adjusted spell unlock order
    • Always Unlocked:
      • Generous Heal
      • Smite
      • Sacred Pulse
    • Level 3: Holy Beam
    • Level 15: Holy Flash
    • Level 40: Holy Blessing
    • Level 70: Holy Orb
    • Level 85: Reawaken
  • Sacred Pulse (all Holy Staffs):
    • Removed the Heal over Time
    • The area now instantly heals up to 5 allies for 56 and also deals 112 magic damage to enemies
    • Hit delay: 0.2s → 0s
    • Standtime: 0.2s → 0.5s
  • Self-Healing Sickness (all Holy Staffs):
    • Now requires fewer casts to activate
    • Debuff Duration: 10s → 18s
    • Healing Reduction: 25% → 40%
  • 15 July 2020Queen Patch 16Holy Staffs
    • Flash Heal (all Holy Staffs):
      • Base Heal: 45 → 40
      • AoE Heal: 50 → 30
    22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Holy Staffs
    • Holy Blessing (all Holy Staffs):
      • Physical Armor Increase: 0.85 → 0.40
      • Duration: 5s → 4s
    25 March 2020Queen Patch 8Holy Staffs
    • Holy Explosion (Great Holy Staff):
      • Now only the first hit knocks back
      • Knockback Distance: 6.36 m → 15.00 m
      • Knockback speed: 8 → 15
      • Hit delay: 0.1s → 0.4s
    20 January 2020Queen Update
  • Healing Sickness:
    • Healing Received Reduction (2 Healers): 25.9% → 30%
    • Debuff Duration (2 or more Healers): 5s → 8s
  • 29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    29 November 2019Percival Patch 11Holy Staffs
    • Sacred Pulse (all Holy Staffs):
      • Knockback Distance: 8m → 12m
      • Cooldown: 10s → 8s
    • Flash Heal (all Holy Staffs):
      • Max Stacks: 2 → 3
      • Healing a target on Max Stacks don't give energy anymore
      • Instead Max Stacks triggers an AoE Heal on the target; healing up to 5 allies for 50 in a 5m radius
      • Base Heal: 48 → 45
    18 September 2019Percival Patch 5 (Midseason Patch)
  • Self-Healing Sickness:
    • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
    • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
  • 18 September 2019Percival Patch 5 (Midseason Patch)Holy Staffs
    • Flash Heal (all Holy Staffs):
      • Heal: 46 → 48
      • Range: 12m → 13m
    • Generous Heal (all Holy Staffs):
      • Range: 12m → 13m
    • Holy Blessing (all Holy Staffs):
      • Range: 12m → 13m
    • Sacred Pulse (all Holy Staffs) reworked:
      • The spell now knocks all enemies in a 5m radius around the target 8m away. Happens once after activation.
      • The healing now affects only a single target
      • Range: 11m → 13m
      • Cast Time: 1s → 0s
      • Cooldown: 15s → 10s
      • Heal per Tick: 15.8 → 40.00
      • Standtime: 0.4s → 0.2s
    • Holy Orb (all Holy Staffs):
      • Adjusted Holy Orb projectile to make it hit close targets more reliably
    • Holy Explosion (Great Holy Staff):
      • Cooldown: 25s → 20s
    • Desperate Prayer (One-Handed Holy Staff):
      • Range: 12m → 13m
    • Divine Protection (Divine Staff):
      • Range: 12m → 13m
    25 April 2019Oberon Patch #4
  • Polished sounds for all Nature, Arcane, and Holy Staff Spells according to their intensity, and fixed missing sounds
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchHoly Staffs
    • Holy Beam (all Holy Staffs):
      • Cooldown: 10s → 16s
    • Celestial Sphere (Redemption Staff):
      • Heal per Tick: 80.00 → 90.00
    20 February 2019Nimue Balance Patch (Patch #7)Holy Staffs
    • Desperate Prayer (Holy Staff)
      • Max Heal Value: 177.69 → 200.00
      • Cooldown: 20s → 15s
    • Salvation (Fallen Staff)
      • Radius: 6m → 5.5m
    • Celestial Sphere (Redemption Staff)
      • Max Number of Jumps: 14 → 10
      • Heal per Jump: 51.5 → 80.00
    13 December 2018Nimue Patch #3
  • Holy Staffs:
    • Salvation (Fallen Staff)
    • Cooldown: 25s -> 30s
    • Holy Orb:
    • Heal: 144.79 -> 135.00
  • 21 November 2018Nimue UpdateHoly Staffs
    • Salvation (Fallen Staff)
      • Cooldown: 20s → 25s
    • Celestial Sphere (Redemption Staff)
      • Jump Interval: 0.8s → 0.6s
      • Max Number of Jumps: 12 → 14
    28 September 2018Merlyn Preseason Balance Patch, Hotfix 1
  • Standtime has been reduced from 0.2s to 0s (i.e. removed) for the following Holy Staff spells (this change was originally intended for the Preaseason Balance Patch):
    • Flash Heal
    • Generous Heal
    • Smite
  • 26 September 2018Merlyn Preseason Balance PatchHoly Staffs:
    • Added a new E-slot Spell to Redemption Staff: Celestial Sphere
      • Can be cast on an ally. The Sphere will keep jumping to the closest ally in a 10m radius for up to 12 times, healing each ally hit. The spell can't hit the same target twice in a row, but keeps jumping back and forth if at least two allies are in range. (Cooldown: 25s)
    • Removed the spell Enlightenment (all Holy Staffs)
    • Moved Holy Orb to the W-slot (all Holy Staffs)
    • Flash Heal (all Holy Staffs)
      • Heal Value: 42.18 → 46.00
    • Holy Beam (all Holy Staffs)
      • First Tick: 13.01 → 30.00
      • The last hit no longer ticks twice
    • Holy Orb (all Holy Staffs)
      • Hit delay: 0.3s → 0s
      • Standtime: 0.8s → 0.4s
      • Projectile Speed: 12.5 m/s → 16.7 m/s
    • Desperate Prayer (Holy Staff)
      • Health Threshold for max heal: 30% → 40%
    • Salvation (Fallen Staff)
      • Cooldown: 30s → 20s
      • Heal Value: 236.20 → 270.00
    31 July 2018Merlyn UpdateHoly Staffs:
    • Flash Heal (all Holy Staffs)
      • Cast Time: 1s → 0.8s
    20 June 2018Lancelot Patch #9Holy Staffs
    • Holy Explosion (Great Holy Staff)
      • Heal per Tick: 34.75 → 40.67
    • Holy Touch (Lifetouch Staff)
      • Cast Range: 3m → 6m
      • Can now be cast even when silenced / stunned
    • Salvation (Fallen Staff)
      • Delay after Cast: 3s → 2s
      • Energy Cost: 24 → 18
    • Holy Orb (Redemption Staff)
      • The orb now always heals for the same amount, no matter the distance
      • Min Heal: 66.36 → 144.79
      • Max Heal: 225.63 → 144.79
      • Projectile Speed: 14.67m/s → 11.00m/s
      • Cooldown: 10s → 15s
    2 May 2018Lancelot Midseason PatchHoly Staffs
    • Salvation:
      • Cast Time: 1.5s -> 1s
      • Cast Range: 11m -> 14m
    21 March 2018Lancelot Patch #1
  • Holy Explosion: (Great Holy Staff)
    • Radius: 6m -> 7m
  • 12 March 2018Lancelot UpdateHoly Staffs:
    • Flash Heal:
      • Energy Cost: 4.5 -> 4
      • Energy gain on max stacks: 2 -> 4
    • Generous Heal:
      • Energy Cost: 6 -> 7
    • Desperate Prayer:
      • Max Heal Condition: 40% Health or lower -> 30% Health or lower
    • Salvation:
      • Max Targets: 5 -> 10 (currently only affects 5, will be fixed in Patch 1)
    14 December 2017Kay Patch #1
  • Redemption Staff
    • Holy Orb:
      • Increased the size of the hitbox
      • increased the projectile speed
      • The healing effect now charges up faster
  • 27 September 2017Joseph Update
    • Holy Touch:
      • Cooldown: 10s -> 15s
      • Energycost: 16 -> 17
      • Heal: 47.08 -> 50.35
    27 September 2017Joseph Update
    • Divine Protection:
      • Cooldown: 30s -> 25s
      • Energycost: 18 -> 16
      • Heal: 126.36 -> 115.30
      • Shield: 456.30 -> 416.37 -> 456.30
    27 September 2017Joseph Update
    • Holy Explosion:
      • Cooldown: 20s -> 25s
      • Heal: 34.75 -> 37.28
    27 September 2017Joseph Update
    • Generous Heal:
      • Heal: 87.53 -> 126.69
    • Desperate Prayer:
      • Heal: 159.92 -> 177.69
      • Cooldown: 15s -> 20s
      • Energycost: 14 -> 15
    27 September 2017Joseph Update
    • Flash Heal:
      • Cast Time: 0.8s -> 1s
      • Heal: 38.20 -> 42.18
      • Energycost: 4 -> 4.5
      • Energy Restore on Full Stack: 2.42 -> 2
      • Received Bonus Heal: 4% -> 10%
      • Received Bonus Heal Duration: 6s -> 3s
    27 September 2017Joseph Update
    • Total Healing Output reduced by 10%
    • Removed Self Healing Sickness
    17 July 2017Official LaunchFlash Heal
    • Heal value: 47.17 -> 42.45
    • Heal bonus per stack: 6% -> 4%
    • Energy restoration: 4 -> 2.42