Expert's Skinner Backpack

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Expert's Skinner Backpack

Description
Equipment Item
Type
Armor
Tier
5
Weight
2.5 kg
Item value
256

General Information

The Expert's Skinner Backpack is a Tier 5 Gathering Gear which may be obtained by crafting or via the Market Place.

The Expert's Skinner Backpack has one passive slot: Hide Carrier

The Expert's Skinner Backpack may have different Item Quality ranging from Normal to Masterpiece

The Expert's Skinner Backpack Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Expert's Skinner Backpack, players will need the following materials:

Item Name Tier Quantity
Ornate Cloth 5.0 4 each
Cured Leather
Uncommon Ornate Cloth 5.1 4 each
Uncommon Cured Leather
Rare Ornate Cloth 5.2 4 each
Rare Cured Leather
Exceptional Ornate Cloth 5.3 4 each
Exceptional Cured Leather


Additional Tier 5 Gathering Gear

Tier 5.0 Skinner Gear:
Tier 5.1 Skinner Gear:
Tier 5.2 Skinner Gear:
Tier 5.3 Skinner Gear:

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Armors

Energy Drain (Royal Armor) no longer steals enemy energy. While energy management should be an important part of the game, fights with energy-draining comps are not very fun for the receiving end. Energy Drain will thus now be a purely supportive ability that generates Energy for the user and allies, and be renamed Energy Source.

  • Energy Drain (Royal Armor):
    • Reworked the ability, it is now called Energy Source and no longer reduces enemy energy
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Armors

All Armors in the game (cloth, leather, plate, and gathering gear) now have a Health Regeneration Bonus of 150% regardless of armor type:

  • Scholar Robe, Royal Robe, Druid Robe: 80% → 150%
  • Cleric Robe, Fiend Robe: 70% → 150%
  • Mage Robe, Cultist Robe, Robe of Purity: 60% → 150%
  • Mercenary Jacket, Royal Jacket, Stalker Jacket: 150% → 150%
  • Hunter Jacket, Hellion Jacket: 140% → 150%
  • Assassin Jacket, Specter Jacket, Jacket of Tenacity: 130% → 150%
  • Soldier Armor, Royal Armor, Graveguard Armor : 200% → 150%
  • Knight Armor, Demon Armor: 210% → 150%
  • Guardian Armor, Judicator Armor, Armor of Valor: 220% → 150%
17 March 2021Call to Arms Update
  • Capes and helmets can now be hidden via the Appearance menu in any scenario where vanity skins are displayed
  • 17 March 2021Call to Arms Update
    • Energy Emission (Robe of Purity):
      • Cooldown: 30s → 40s
    • Self Ignition (Specter Jacket):
      • The True Damage to enemies now ignores any damage modifiers
      • True Damage to enemies: 45 → 66
    • Requite (Armor of Valor):
      • Channel Duration: 3s → 2s
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Armors
    • Force Shield (Judicator Armor):
      • Resistance increase: 0.32 → 0.28
    • Requite (Armor of Valor):
      • Reflected Damage: 50 → 46
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Capes
    • Opening to Hell (Demon Cape):
      • No longer counts as damage over time, so its effect cannot be removed by Emergency Shield
      • Damage vs Players: 60 → 50
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Armors
    • Magic Rune (Royal Robe):
      • Cooldown: 60s→ 40s
      • Buff Duration after leaving area: 2s→ 5s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.4s→ 0s
    • Energy Drain (Royal Armor):
      • Cooldown: 60s→ 30s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.6s→ 0s
      • Duration: 8s→ 6s
      • Enemy Energy loss per second: 3.6→ 2.5
      • Ally Energy gain per second: 3.6→ 5
      • Stolen energy is now distributed to allies within 15m
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Armors
    • Mend Wounds (all armors):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 6%
    • Levitate (Cultist Robe):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 7.5%
    • Life Steal Aura (Hellion Jacket):
      • Now limited to hitting a maximum of 5 enemies per tick
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • Faction Capes and Royal Armors now retain the quality of the Cape / Armor used to create them
  • As Faction Capes do not benefit from or contribute to Cape Tailoring Specialization, Fame gain was removed from this crafting process to keep it in line with other conversion processes such as Royal Armors
  • Increased crafting focus cost of bread to be in line with the nutritional return of other crafting processes.
  • Butchery focus now available:
    • Farm animals can now be butchered with focus to get more meat. (You don't get your animal back. It's dead. There's no coming back from that.)
    • As part of this change, the nutritional value of meat has been adjusted to better reflect the overall crafting progression.
  • 27 August 2020Rise of Avalon Patch 2Armors
    • Everlasting Spirit (Cleric Robe):
      • Activation phase no longer counts as a buff and thus can't be purged
    • Purging Shield (Mage Robe):
      • The purge now is only activated by direct damage, either by an ability or auto attack
      • DoTs or Reflected Damage no longer trigger the purge
    15 July 2020Queen Patch 16Armors
    • Self Ignition (Specter Jacket):
      • Burn Aura can no longer be stacked, meaning a maximum of 1 aura applies to any given target
      • Self Damage per tick: 3% of max health → 2% of max health
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Armors
    • Ice Block (Cleric Cowl):
      • While enclosed in Ice Block, incoming Healing reduced by 50%
    • Purifying Smoke (Helmet of Valor):
      • Hit Delay: 1s → 0.7s
      • Standtime: 0.4s → 0s
    • Premonition (Boots of Valor):
      • Triggering the cleanse now also grants 4s immunity to stun, root and slow
    25 March 2020Queen Patch 8Armors
    • Fear Aura (Fiend Robe):
      • Channel Duration: 4s → 3s
    • Levitate (Cultist Robe):
      • Heal per Tick 4% → 3%
      • Energy per Tick 4% → 3%
    • Energy Emission (Robe of Purity):
      • Duration: 7s → 5s
    • Requite (Armor of Valor):
      • The channel is now uninterruptible
    25 March 2020Queen Patch 8
  • Flee (Miner Workboots):
    • Buff Duration: 7s → 10s
    • Silence Duration: 12s → 13s
  • Ethereal Path (Harvester Workboots):
    • Now cleanses yourself upon activation
    • Cast Range: 14m → 16m
    • Sprint Duration: 4s → 7s
  • Sprint Shield (Lumberjack Workboots):
    • Shield Strength: 131.51 → 300
    • Move Speed Increase: 60% → 80%
    • The ability is now a channel (this means it can no longer be purged)
  • Motivating Pain (Quarrier Workboots):
    • Duration: 8s → 10s
  • 19 February 2020Queen Patch 4
    • Avalonian Armors now change appearance as their tier increases (T4-T8)
    18 September 2019Percival Patch 5 (Midseason Patch)Armors
    • Crowd Control Resistance Factors modified as follows:
      • Scholar Robe 0.00 → 0.24
      • Cleric Robe 0.00 → 0.22
      • Mage Robe 0.00 → 0.20
      • Mercenary Jacket 0.20 → 0.30
      • Hunter Jacket 0.15 → 0.28
      • Assassin Jacket 0.10 → 0.26
      • Soldier Armor 0.40 → 0.40 (unchanged)
      • Knight Armor 0.45 → 0.45 (unchanged)
    • Taunt (all Plate Armors) reworked as follows:
      • When used against Creatures: Makes you the target of that creature
      • When used against Players: Increases your Damage by 30% and reduces your defense by 20% for 3s
    • Everlasting Spirit (Cleric Robe):
      • Cooldown: 60s → 50s
    • Tenacity (on all Plate Armors):
      • CC Resistance Increase: +0.1 → +0.2
    • Tenacity (on all Plate Shoes & Helmets):
      • CC Resistance Increase: +0.05 → +0.1
    10 July 2019Percival UpdateArmors
    • Frost Shield (all Cloth Armors):
      • Cooldown: 60s → 40s
    • Inferno Shield (all Leather Armors):
      • Cooldown: 60s → 40s
    • Life Steal Aura (Hellion Jacket):
      • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
        • Min Damage: 20
        • Max Damage: 40
    • Fury (Soldier Armor):
      • Cooldown: 30s → 40s
    9 May 2019Oberon Patch 5 (Midseason Patch)Armors
    • Haste (Hunter Jacket):
      • Damage Increase: 10% → 20%
    • Electric Field (Stalker Jacket):
      • Cooldown 60s → 45s
    • Life Steal Aura (Hellion Jacket):
      • Minimum Heal: 7.02 → 8.80
      • Maximum Heal: 23.09 → 29.9
    • Fury (Soldier Armor):
      • CC Duration increase per stack: 7% -> 4%
    20 February 2019Nimue Balance Patch (Patch #7)Armors
    • Purging Shield (Mage Robe)
      • Cooldown: 60s → 45s
      • Duration: 6s → 5s
      • Energy Cost: 12 → 10
    • Life Steal Aura (Hellion Jacket)
      • Now also increases Healing Received by 10%
      • Duration: 10s → 8s
    • Windwall (Knight Armor)
      • Cooldown: 40s → 30s
    • Force Shield (Judicator Armor)
      • Resistance Increase Factor: 0.35 → 0.32
    20 February 2019Nimue Balance Patch (Patch #7)Capes
    • Heretic Cape
      • Root Duration: 4s → 6s
    • Keeper Cape
      • Health Threshold for activation: 60% → 70%
      • Cooldown: 100s → 80s (on 1300 IP)
    • Lymhurst Cape
      • Cooldown: 120s → 130s (on 1300 IP)
    • Martlock Cape
      • Cooldown: 140s → 160s (on 1300 IP)
      • Bonus Defense: 66.66% → 50%
    • Thetford Cape
      • Damage (80.44 → 92.00)
    • Undead Cape
      • Health Threshold for activation: 20% → 25%
    28 January 2019Nimue Patch #6
  • Royal Armor can now be enchanted with the corresponding Runes, Souls, and Relics
  • 9 January 2019Nimue Patch #5
    • Devious Trap (Heretic Cape) is no longer activated by mount F-slot spells
    13 December 2018Nimue Patch #3
      • Heretic Cape:
        • Cooldown 100 IP: 150.8s -> 110s
        • Cooldown 1300 IP: 110s -> 80s
        • Scales with Item Power
    21 November 2018Nimue UpdateMob Faction Capes: These capes are crafted using crests dropped by elite mobs, along with a regular cape and a City Heart resource. They offer unique passive spells to support various combat builds. For details of these capes, please see the "Combat Balance Changes and New Items" section below.
    21 November 2018Nimue UpdateNew Items: Mob Faction Capes

    All Mob Faction Capes have the same max energy and energy regeneration benefits as normal capes. Additionally, each has a unique ability which is automatically triggered by certain conditions and then goes on cooldown:

    • Devious Trap (Heretic Cape)
      • Condition: Activates when you cast a shoe slot spell
      • Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots and deals physical damage.
      • 100 IP = 110s
      • 1300 IP = 80s
      • Cooldown: scales with IP
    • Vanisher (Undead Cape)
      • Condition: Activates when you take damage and your health is below 20%.
      • Effect: Turns you invisible for 6s (you can still use abilities while invisible, but your damage and heal power are reduced by 50%)
      • Cooldown: scales with IP (100 IP = 164.3s, 1300 IP 120s)
    • Berserk (Keeper Cape)
      • Condition: Activates when your health drops below 60%
      • Effect: Increases your damage by 40% for 6s.
      • Cooldown: scales with IP (100 IP = 137.2s, 1300 IP = 100s)
    • Mark of the Raven (Morgana Cape)
      • Condition: Activates when you use an E-slot ability
      • Effect: Increases your cast- and attack speed by 50% for 8s.
      • Cooldown: scales with IP (100 IP = 150.8s, 1300 IP = 100s)
    • Opening to Hell (Demon Cape)
      • Condition: Activated by normal attack
      • Effect: Creates a 3m radius lava area below the enemy. Deals magic damage every 0.5s.
      • Cooldown: 60s
    21 November 2018Nimue UpdateArmors
    • Removed the spell Berserker (Mage Robe)
    • Added the spell Purging Shield (Mage Robe)
      • Creates a purging shield on you. Increases your resistances for 6s. While the shield is active, enemies lose all buffs whenever they damage you. (Does not remove enemy heal effects)
      • (Cooldown: 60s)
    • Electric Field (Stalker Jacket)
      • Damage: 24.42 → 26.70
      • Hit Delay: 0.4s → 0s
      • Standtime: 0.6s → 0s
    • Force Field (Judicator Armor)
      • Increased Healing: 35% → 30%
    26 September 2018Merlyn Preseason Balance PatchArmors:
    • Royal Banner (Royal Jacket)
      • Standtime: 0.6s → 0.2s
    • Fury (Soldier Armor)
      • Damage Increase: 10% → 7%
      • CC Duration Increase: 6% → 7%
    • Wind Wall (Knight Armor)
      • Cooldown: 50s → 40s
    • Protection of the Fiends (Demon Armor)
      • Max targets: unlimited → 10
      • Reflected Damage: 60% → 50%
    • Force Shield (Judicator Armor)
      • Cooldown: 40s → 50s
      • Resistance increase: 0.4 → 0.35
    15 August 2018Merlyn Patch #2Faction Capes
    • Martlock Cape:
      • Buff Duration: 3s -> 5s
    8 August 2018Merlyn Patch #1Armors
    • Mercenary Jacket:
      • CC Resistance Factor: 0.1 -> 0.2
    • Assassin Jacket:
      • CC Resistance Factor: 0.2 -> 0.1
    8 August 2018Merlyn Patch #1Capes
    • Lymhurst Cape:
      • Energy Regeneration per second: 5% -> 8%
    6 June 2018Lancelot Patch #8
  • Relic armors have now been added to the overall loot tables, meaning the Black Market will now buy these items and redistribute them to open-world mobs.
  • 25 May 2018Lancelot Patch #7Harvester Gear:
    • Magic Pollen (Harvester Cap):
      • Now inflicts Sleep instead of Fear
      • Fear Duration: 4.84s -> 0s
      • Sleep Duration: 0s -> 3.87s
    2 May 2018Lancelot Midseason PatchArmors
    • Fear Aura:
      • Stepping in the area now always inflicts Fear for 1s (ignoring CC Resistance)
      • It also makes the target immune to the area for 1.2s (giving an opportunity to activate a spell before receiving Fear effect multiple times)
    • Force Shield:
      • Cooldown: 30s -> 40s
      • Resistance Increase: 0.5 -> 0.4
    28 March 2018Lancelot Patch #2
  • Added the unique spell "Rotten Fish" to the Fisherman Cap
  • 12 March 2018Lancelot UpdateArmors:
    • Ambush:
      • Max Damage Increase: 50% -> 40%
    • Scholar Robe*
      • Health Regeneration Bonus: 0% -> 80%
    • Cleric Robe*
      • Health Regeneration Bonus: 0% -> 70%
    • Mage Robe*
      • Health Regeneration Bonus: 0% -> 60%
    • Mercenary Jacket*
      • Health Regeneration Bonus: 0% -> 150%
    • Hunter Jacket*
      • Health Regeneration Bonus: 0% -> 140%
    • Assassin Jacket*
      • Health Regeneration Bonus: 0% -> 130%
    • Soldier Armor*
      • Health Regeneration Bonus: 200% -> 200%
    • Knight Armor*
      • Health Regeneration Bonus: 200% -> 210%
    • Guardian Armor*
      • Health Regeneration Bonus: 200% -> 220%
    • Gatherer Gear
      • Health Regeneration Bonus: 15% -> 215% *also applies to Artifact Armors with the same stats
    12 March 2018Lancelot UpdateLancelot will bring Level 3 Artifact Armor sets to accompany the Level 3 weapons already in the game. These will mix offensive, defensive, and utility spells to add new depth to combat, for a total of nine new spells.
    6 December 2017Kay UpdateArmors:
    • Taunt:
      • Additional aggro creation around the caster: 100 -> 200
    • Inferno Shield:
      • Armor increase: 0.30 -> 0.25