# Fame

## Overview

Fame is rewarded to players for interacting with the world of Albion, referred to as experience in other games.

Actions that award fame include: gathering, crafting, pvp, pve, farming, livestock, building structures, ect.

For information on obtaining fame efficiently, see Fame Farming

## Combat

Whenever players defeat a NPC in the world of Albion they are rewarded with combat fame. Combat fame is applied to each classification of the combat items used to defeat the NPC. If no combat gear is worn at the time an enemy is defeated the fame is still gained but will not be allocated to any combat skills in the destiny board.

The amount of combat fame varies based on creature type, location, and zone.

Blue zones: no fame bonus.

Yellow zones: 50% fame bonus.

Red and Black zones: 100% fame bonus.

You can also receive fame from Tomes of Insight. Tomes of Insight only grant combat fame to gear that is equipped at the time of use. It will not apply to non-combat gear. Using a Tome of Insight will always grant a static amount, regardless of what zone the player is in.

Image Name Fame given
Beginner's Tome of Insight 1000
Novice's Tome of Insight 2000
Journeyman's Tome of Insight 5000
Expert's Tome of Insight 20000
Master's Tome of Insight 50000
Grandmaster's Tome of Insight 100000
Elder's Tome of Insight 200000

In addition to wearing certain combat gear to get fame, once a maximum spec or master is achieved in a particular combat area, continuing to use the same gear will result in "overflow fame" which can be allocated with "respecing" to any like master. This uses silver to convert to Respec points which are then used to apply to other nodes on the Destiny Board. Players may utilize Auto Respec to do so without manually spending the silver.

## Farming

To gain farming fame, players have to collect items from farms that finished growing. These come in two categories: plants (crops and herbs) and animals (livestock, horses, oxen and rare mounts).

All Crops and Herbs give 150 Fame (with premium) when harvested.

Fame gained from raising animals
Animal Tier
3 4 5 6 7 8
Livestock 150 ? ? ? ? ?
Horse 150 ? 450 ? ? ?
Ox 150 300 ? ? ? ?
Rare Mount ? ? 450 ? ? ?

## Gathering

Fame can be gained by gathering Tier 2 and above raw resources found in zones. There are six types of raw resources: Fiber, Ore, Wood, Stone, Hide and Fish. The first four can be gathered from their respective nodes, mobs (for odd tiers) or aspects (for tiers 6 and above), hide can be gathered from mobs or aspects (for tiers 6 and above), and fish can be obtained from any body of water.

The Fame gained from gathering increases with the Tier and the enchantment level of the resource. The following table shows the (Premium) Fame gained for gathering raw resources:

Fame gained per gathering
Tier Enchantment Level
0 1 2 3
2 6 - - -
3 14 - - -
4 22 45 67 90
5 33 67 100 135
6 67 135 202 270
7 112 225 337 450
8 225 450 675 900
Fame gained per item
Tier Enchantment Level
0 1 2 3
2 2 - - -
3 4 .3 - - -
4 11 22 .5 33 .5 45
5 33 67 100 135
6 67 135 202 270
7 112 225 337 450
8 225 450 675 900

## Crafting

Players can gain Fame from crafting items.

The amount of Fame ($F_C$) gained when crafting an item can be calculated using the following formula[1], where

• $F_B$ is the base fame for crafting the item
• $A$ is the amount of non-artifact materials used for crafting the item
• $T$ is the Tier of the item
• $T_y$ is the type of the item (can be either Artifact, Royal or Standard) and
• $E_L$ is the Enchantment Level of the item (an integer between 0 and 3),

$F_C = F_B + \begin{cases} 500, &\text{if } T_y = \text{Artifact}, \\ 2.5 \times A \times (T - 3), &\text{if } T_y = \text{Royal and } T \lt 6, \\ 2.5 \times A \times 4, &\text{if } T_y = \text{Royal and } T \geq 6, \\ 0, &\text{otherwise} \\ \end{cases} + \begin{cases} 0, &\text{if } T_y = \text{Royal}, \\ E_L \times (F_B - 7.5 \times A), &\text{otherwise} \end{cases}$

The base crafting Fame of an item is the amount of non-artifact materials used for crafting the item ($A$), multiplied by a number that is fixed for each Tier ($T$):

$F_B = A \times \begin{cases} 22.5, &\text{if } T = 4, \\ 90, &\text{if } T = 5, \\ 270, &\text{if } T = 6, \\ 645, &\text{if } T = 7, \\ 1395, &\text{if } T = 8 \\ \end{cases}$

The following table shows the Fame gained for refining raw materials:

Fame gained per refined item
Tier Enchantment Level
0 1 2 3
2 2 - - -
3 11 - - -
4 33 56 78 101
5 135 258 382 506
6 405 798 1200 1600
7 967 1900 2900 3800
8 2100 4200 6300 8300
Fame gained per raw material
Tier Enchantment Level
0 1 2 3
2 2 - - -
3 5 .5 - - -
4 16 .4 28 39 50 .5
5 45 86 127 .3 168 .6
6 101 .25 199 .5 300 400
7 193 .4 380 580 760
8 420 840 1260 1660
1. Only tested for Tier 4 and higher