Island Farms
About
Albion Online features a system that allows players to grow crops, herbs, and animals.
Farming requires you to own a farm, Herb Garden, Pasture or Kennel. These can be built on sandy ground on player islands, with a level 2, 3, 4, 5 and 6 island having 1, 2, 3, 4 and 5 sandy grounds respectively.
The crops, herbs, and animals can be used, sold, or crafted into food, potions, or mounts.
Crop Farming and Herbalism
Crop Farming and Herbalism allows for growing crops used for feeding animals, cooking food, and creating food and potions. Each plot can plant 9 seeds; it can be distinct or the same. All seeds need 22 hours to fully grow. Each harvested seed yields 3-6 of its crop (double yields for premium) and gives 100 fame (+50 for premium). There's also a chance of getting an Earthworm with each harvested seed. You can water crops to increase seed yield at the cost of Focus. Each 100% of seed yield bonus always gives a seed and more than 100% gives a chance of a second seed. For example, watering carrots gives 200% of seed yield bonus or 2 seeds per planted seed.
To water crops you can use focus. The focus amount you use is dependent on your specific specialty level on the specific type of plant or herb and can vary from 1000 focus points for no spec to 125 for full spec (100 spec).
Crop | Price Per Seed [1] | Seed Yield | ||
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Base | Watering Bonus | Total | ||
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1,700 | 0% | 200% | 200% |
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2,600 | 33.33% | 133% | 166.33% |
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4,400 | 60% | 80% | 140% |
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6,600 | 73.33% | 53% | 126.33% |
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8,800 | 80% | 40% | 120% |
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13,200 | 86.67% | 27% | 113.67% |
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19,900 | 91.11% | 18% | 109.11% |
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26,500 | 93.33% | 13% | 106.33% |
Herb | Price Per Seed [1] | Seed Yield | ||
---|---|---|---|---|
Base | Watering Bonus | Total | ||
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2,600 | 33.33% | 133% | 166.33% |
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4,400 | 60% | 80% | 140% |
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6,600 | 73.33% | 53% | 126.33% |
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8,800 | 80% | 40% | 120% |
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13,200 | 86.67% | 27% | 113.67% |
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19,900 | 91.11% | 18% | 109.11% |
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26,500 | 93.33% | 13% | 106.33% |
Animal Breeding
Animal Breeding allows for raising livestock that can be used for crafting mounts, and for creating food and potions. Each animal has its own offspring yield chance and time to grow (half the time for premium). Raw food must be fed to grow the livestock. The food can be either plants (farm crops or herbs) or meat. Each 100% of offspring yield gives an offspring and more than 100% gives a chance of a second offspring. You can nurture livestock to increase offspring yield using Focus. The focus amount is dependent on your specific specialty level on the specific type of animal and can vary from 1000 focus points (no spec) to 125 (full spec / 100 spec). After fully grown each animal gives fame. The amount of fame varies according to the animal type.
Animal | Tier | Price Per Offspring [1] | Time to Grow | Offspring Yield | Diet | |||
---|---|---|---|---|---|---|---|---|
Base | Daily Bonus | Total | Amount | Type | ||||
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3 | 4,400 | 44h (1d 20h) | 60% | 80% | 140% | 10 | plants |
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4 | 6,600 | 44h (1d 20h) | 73.33% | 53% | 126.33% | 10 | plants |
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5 | 8,800 | 44h (1d 20h) | 80% | 40% | 120% | 10 | plants |
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6 | 13,200 | 44h (1d 20h) | 86.67% | 27% | 113.67% | 10 | plants |
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7 | 19,900 | 44h (1d 20h) | 91.11% | 18% | 109.11% | 10 | plants |
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8 | 26,500 | 44h (1d 20h) | 93.33% | 13% | 106.33% | 10 | plants |
Horse | Tier | Price Per Offspring [1] | Time to Grow | Offspring Yield | Diet | |||
---|---|---|---|---|---|---|---|---|
Base | Daily Bonus | Total | Amount | Type | ||||
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3 | 22,100 | 44h (1d 20h) | 84% | 20% | 104% | 10 / 22h | plants |
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4 | 66,400 | 92h (3d 20h) | 78.67% | 13% | 115.67% | 14 / 22h | plants |
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5 | 199,350 | 140h (5d 20h) | 78.67% | 8.9% | 123.17% | 31 / 22 h | plants |
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6 | 598,050 | 188h (7d 20h) | 81.4% | 5.9% | 122.7% | 59 / 22 h | plants |
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7 | 1,700,000 | 236h (9d 20h) | 84.2% | 4% | 120.2% | 165 / 22 h | plants |
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8 | 5,300,000 | 284h (11d 20h) | 87.36% | 2.6% | 115.96% | ? | plants |
Ox | Tier | Price Per Offspring [1] | Hours to Grow | Offspring Yield | Diet | |||
---|---|---|---|---|---|---|---|---|
Base | Daily Bonus | Total | Amount | Type | ||||
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3 | 22,150 | 44h (1d 20h) | 84% | 20% | 104% | 10 / 22 h | plants |
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4 | 66,450 | 92h (3d 20h) | 79% | 13% | 118% | 18 / 22 h | plants |
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5 | 199,350 | 140h (5d 20h) | 79% | 8.9% | 123.5% | ? | plants |
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6 | 598,050 | 188h (7d 20h) | 81.4% | 5.9% | 122.7% | ? | plants |
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7 | 1,700,000 | 236h (9d 20h) | 84.2% | 4% | 120.2% | 165 / 24h | plants |
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8 | 5,300,000 | 284h (11d 20h) | 87.36% | 2.6% | 115.96% | 410 / 24h | plants |
Beast | Tier | Hours to Grow | Offspring Yield | Diet | |||
---|---|---|---|---|---|---|---|
Base | Daily Bonus | Total | Amount | Type | |||
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4 | 92h (3d 20h) | 0% | 18% | 54% | ? | plants |
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5 | 140h (5d 20h) | 0% | 10% | 50% | ? | meat |
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5 | 140h (5d 20h) | 0% | 10% | 50% | ? | meat |
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5 | 140h (5d 20h) | 0% | 10% | 50% | ? | meat |
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5 | 140h (5d 20h) | 0% | 10% | 50% | ? | meat |
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5 | 140h (5d 20h) | 0% | 10% | 50% | ? | plants |
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5 | 140h (5d 20h) | 0% | 10% | 50% | ? | plants |
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6 | 188h (7d 20h) | 0% | 6% | 42% | ? | meat |
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6 | 188h (7d 20h) | 0% | 6% | 42% | ? | plants |
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7 | 236h (9d 20h) | 0% | 4% | 36% | ? | meat |
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7 | 236h (9d 20h) | 0% | 4% | 36% | ? | meat |
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8 | 284h (11d 20h) | 0% | 2.5% | 27.5% | ? | meat |
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8 | 284h (11d 20h) | 0% | 2.5% | 27.5% | ? | meat |
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8 | 284h (11d 20h) | 0% | 2.5% | 27.5% | ? | plants |