Fire Artillery
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Fire Artillery
An active ability found on the second slot of Fire Staffs.
It is unlocked at mastery level 70.
![]() Fire Artillery |
Energy Cost | 42 | You become stationary and fire a projectile every 2s at the enemy position. This projectile deals 145 magic damage on impact and leaves a burning area on the ground for 6s. The area applies a burn which deals damage consistently for 3s and stacks up to 4 times if the enemy stays in the area.
Area Damage: Players: deals 37 every 0.5s (stacks up to 4 times) Mobs: Deals 13 every 0.5s (stacks up to 4 times) |
Cast Time | 1.5 and 4s channel | ||
Range | 18m | ||
Radius | 3m | ||
Cooldown | 15s | ||
Note: numerical values are based on gear with 1060 item power.
Equipment
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 20.000.1 | 8 June 2022 | Into the Fray Update | Pyroblast is now a channeled skillshot that rewards positioning and timing. Ignite has been replaced with a new ability: Flame Blast. And Infernal Staff's Contagious Fire has been replaced with Combustion, which ignites an enemy, leaving behind a flaming trail that silences. The Burn effect of Fire Bolt now triggers sooner, increasing the damage output if the same target is hit multiple times. Flame Pillar now deals significantly more damage on a higher cooldown (15s). If at least one enemy is hit, however, the cooldown is reduced back to 10s. Various other improvements and adjustments have also been made to make these staffs feel more polished.
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 | Added four new icons to better represent the corresponding abilities:
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Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) | Fire Staffs
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