Fire Artillery

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Fire Artillery

An active ability found on the second slot of Fire Staffs.

It is unlocked at mastery level 70.



Fire Artillery
Energy Cost 42 You become stationary and fire a projectile every 2s at the enemy position. This projectile deals 145 magic damage on impact and leaves a burning area on the ground for 6s. The area applies a burn which deals damage consistently for 3s and stacks up to 4 times if the enemy stays in the area.

Area Damage:

Players: deals 37 every 0.5s (stacks up to 4 times)

Mobs: Deals 13 every 0.5s (stacks up to 4 times)

Cast Time 1.5 and 4s channel
Range 18m
Radius 3m
Cooldown 15s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic Weapon
Elder's Blazing Staff
Elder's Brimstone Staff
Elder's Dawnsong
Elder's Fire Staff
Elder's Infernal Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
18 September 2019Percival Patch 5 (Midseason Patch)Fire Staffs
  • Added a new W-Spell, Fire Artillery:
    • After 1.5s, become stationary for up to 6s and fire a projectile on target enemy every 2s. The projectile deals 55 magical impact damage and leaves a burning area on the ground for 6s. Every second this applies an Ignite Stack on enemies inside of it that lasts 3s. (Stacks up to 4 times)
  • Pyroblast (One-Handed Fire Staff):
    • Range: 12m → 13m
    • Instant Damage: 284.31 → 300.00