Fire Bolt

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Fire Bolt

An active ability found on the first slot of Fire Staffs.

It is unlocked at mastery level 1.


Fire Bolt
Energy Cost 9/9 Shoot a firey bolt at the targeted enemy, dealing 178/196 magical damage.

Ignites the targeted enemy, dealing 57/63 magical damage over 3.3s (stacks up to 5 times).

Cast Time 0.8s
Range 13m
Cooldown 0s


Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.

Equipment

Magic Weapon
Adept's Blazing Staff
Adept's Brimstone Staff
Adept's Dawnsong
Adept's Fire Staff
Adept's Great Fire Staff
Adept's Infernal Staff
Adept's Wildfire Staff
Elder's Blazing Staff
Elder's Brimstone Staff
Elder's Dawnsong
Elder's Fire Staff
Elder's Infernal Staff
Elder's Wildfire Staff
Expert's Brimstone Staff
Expert's Dawnsong
Expert's Fire Staff
Expert's Great Fire Staff
Expert's Infernal Staff
Expert's Wildfire Staff
Grandmaster's Blazing Staff
Grandmaster's Brimstone Staff
Grandmaster's Dawnsong
Grandmaster's Fire Staff
Grandmaster's Great Fire Staff
Grandmaster's Infernal Staff
Grandmaster's Wildfire Staff
Journeyman's Fire Staff
Master's Blazing Staff
Master's Brimstone Staff
Master's Dawnsong
Master's Fire Staff
Master's Great Fire Staff
Master's Infernal Staff
Master's Wildfire Staff
Novice's Fire Staff
Vendetta's Wrath

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 October 2022Into the Fray Patch 7Fire Bolt had recently been dealing damage too quickly in 2v2 Hellgates. To make it less oppressive its cast time has been increased, while to make it more attractive in other content its cast range has also been increased. Additionally, Flame Pillar’s damage has been reduced slightly, though it still has very high burst damage potential on a potentially very low cooldown.
  • Fire Bolt (all Fire Staffs):
    • Cast time: 0.7s → 0.8s
    • Cast Range: 11m → 12m
  • Flame Pillar (Great Fire Staff):
    • Damage: 200 → 190
8 June 2022Into the Fray UpdatePyroblast is now a channeled skillshot that rewards positioning and timing. Ignite has been replaced with a new ability: Flame Blast. And Infernal Staff's Contagious Fire has been replaced with Combustion, which ignites an enemy, leaving behind a flaming trail that silences. The Burn effect of Fire Bolt now triggers sooner, increasing the damage output if the same target is hit multiple times. Flame Pillar now deals significantly more damage on a higher cooldown (15s). If at least one enemy is hit, however, the cooldown is reduced back to 10s. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Fire Bolt (all Fire Staffs):
    • Burn Damage over Time Delay: 1s → 0.3s
    • Hit Delay: 0.2s → 0.12s
  • Burning Field (all Fire Staffs):
    • Hit Delay: 0.1s → 0.15s
  • Removed the ability Ignite (all Fire Staffs)
  • Added a new W-Slot ability, Flame Blast (all Fire Staffs):
    • Select a target (Ally, Enemy, Self) - after 1.6s an explosion occurs around the target, dealing 150 magical damage to all enemies in a 5m radius.
    • If the main target is an enemy they also take an additional 45 magical damage immediately.
  • Wall of Flames (all Fire Staffs):
    • Standtime: 0.6s → 0.4s
  • Fire Wave (all Fire Staffs):
    • Fire Wave area Duration: 0.8s → 1s
  • Fire Ball (all Fire Staffs):
    • Renamed the ability to Raging Flare
    • Cast Range: 18m → 22m
    • Instant Damage: 124.63 → 135
    • Projectile Speed increased by 10%
  • Fire Artillery (all Fire Staffs):
    • Hit Delay: 0.1s → 0s
    • Projectile Hit Delay: 0.5s → 0.2s
  • Pyroblast (One-handed Fire Staff) has been completely reworked:
    • Pyroblast is charged while channeling for up to 2s (can aim while channeling)
    • Deals magical damage in a 4m radius upon impact with an enemy, dependent upon the length of the channel
      • Charge Up: 0.5s / 1s / 1.5s / 2s - Damage: 240 / 280 / 320 / 360
      • (Previous Pyroblast instant Damage: 300)
    • If channeled for the full duration, the Pyroblast also knocks targets back 2.5m
  • Flame Pillar (Great Fire Staff):
    • Damage: 184 → 218
    • Cooldown: 10s → 15s
    • If at least one enemy is hit the cooldown is reduced to 10s
    • Energy Cost: 13 → 9
    • Hit Delay: 1s → 0.8s
  • Removed the ability Contagious Fire (Infernal Staff)
  • Added a new E-slot Ability, Combustion (Infernal Staff):
    • Ignite the targeted enemy, dealing 143 magical damage over 5s
    • After a short delay, the burning enemy leaves a continuous fiery trail that lasts 4.6s
    • Deals 28 magical damage vs. players / 26 magical damage vs. mobs every 0.5s
    • Enemy players on the trail are silenced
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Fire Staffs
  • Fire Bolt (all Fire Staffs):
    • Cast Time: 1s → 0.7s
    • Impact Damage: 87.52 → 70.00
    • DoT Damage: 5.72 → 5.50
    • Energy Cost: 4 → 3
  • Ignite (all Fire Staffs):
    • Hit Delay: 0.3s → 0s
    • Standtime: 0.4s → 0.2s
    • Instant Damage: 96.23 → 140.00
    • Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds
26 September 2018Merlyn Preseason Balance PatchFire Staffs:
  • Fire Bolt (all Fire Staffs)
    • Standtime 0.2s → 0s
  • Fire Bomb (all Fire Staffs)
    • Standtime: 0.2s → 0s
12 March 2018Lancelot UpdateFire Staffs:
  • Fire Bolt:
    • Burn Tick: 5 -> 4
    • First Burn tick after: 0s -> 1s
  • Wall of Flames
    • Duration: 6s -> 5s
  • Flame Tornado:
    • Damage per Tick: 71.41 -> 51.00
    • Damage per Tick vs mobs: 71.41 -> 47.23
27 September 2017Joseph Update
  • Fire Bolt:
    • Instant Damage: 107.41 -> 120.83
    • Damage per Tick: 15.44 -> 10.29
  • Fire Wall:
    • Damage per tick: 41.68 -> 36.34
  • Fire Wave:
    • Cooldown: 10s -> 15s
    • Damage per Tick: 31.49 -> 34.60
    • Number of Ticks: 2 -> 5
    • Knockback Distance: 6.63 -> 2.05
    • Energycost: 10 -> 12
  • Contagious Fire:
    • Damage: 23.12 -> 27.75
  • Meteor:
    • Damage: 385.25 -> 434.09