Fire Wave

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Fire Wave

An active ability found on the second slot of Fire Staffs.

It is unlocked at mastery level 15.



Fire Wave
Energy Cost 33 A cone of fire appears in front of the caster, igniting enemies in hits. Affected enemies suffer 96 damage per second, and will be knocked back.
Cast Time instant
Range 12m
Cooldown 15s


Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdatePyroblast is now a channeled skillshot that rewards positioning and timing. Ignite has been replaced with a new ability: Flame Blast. And Infernal Staff's Contagious Fire has been replaced with Combustion, which ignites an enemy, leaving behind a flaming trail that silences. The Burn effect of Fire Bolt now triggers sooner, increasing the damage output if the same target is hit multiple times. Flame Pillar now deals significantly more damage on a higher cooldown (15s). If at least one enemy is hit, however, the cooldown is reduced back to 10s. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Fire Bolt (all Fire Staffs):
    • Burn Damage over Time Delay: 1s → 0.3s
    • Hit Delay: 0.2s → 0.12s
  • Burning Field (all Fire Staffs):
    • Hit Delay: 0.1s → 0.15s
  • Removed the ability Ignite (all Fire Staffs)
  • Added a new W-Slot ability, Flame Blast (all Fire Staffs):
    • Select a target (Ally, Enemy, Self) - after 1.6s an explosion occurs around the target, dealing 150 magical damage to all enemies in a 5m radius.
    • If the main target is an enemy they also take an additional 45 magical damage immediately.
  • Wall of Flames (all Fire Staffs):
    • Standtime: 0.6s → 0.4s
  • Fire Wave (all Fire Staffs):
    • Fire Wave area Duration: 0.8s → 1s
  • Fire Ball (all Fire Staffs):
    • Renamed the ability to Raging Flare
    • Cast Range: 18m → 22m
    • Instant Damage: 124.63 → 135
    • Projectile Speed increased by 10%
  • Fire Artillery (all Fire Staffs):
    • Hit Delay: 0.1s → 0s
    • Projectile Hit Delay: 0.5s → 0.2s
  • Pyroblast (One-handed Fire Staff) has been completely reworked:
    • Pyroblast is charged while channeling for up to 2s (can aim while channeling)
    • Deals magical damage in a 4m radius upon impact with an enemy, dependent upon the length of the channel
      • Charge Up: 0.5s / 1s / 1.5s / 2s - Damage: 240 / 280 / 320 / 360
      • (Previous Pyroblast instant Damage: 300)
    • If channeled for the full duration, the Pyroblast also knocks targets back 2.5m
  • Flame Pillar (Great Fire Staff):
    • Damage: 184 → 218
    • Cooldown: 10s → 15s
    • If at least one enemy is hit the cooldown is reduced to 10s
    • Energy Cost: 13 → 9
    • Hit Delay: 1s → 0.8s
  • Removed the ability Contagious Fire (Infernal Staff)
  • Added a new E-slot Ability, Combustion (Infernal Staff):
    • Ignite the targeted enemy, dealing 143 magical damage over 5s
    • After a short delay, the burning enemy leaves a continuous fiery trail that lasts 4.6s
    • Deals 28 magical damage vs. players / 26 magical damage vs. mobs every 0.5s
    • Enemy players on the trail are silenced
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Fire Staffs

Fire Wave is now easier to hit with and deals more damage. Fire Wall, with its lasting area, still has more utility, but Fire Wave is an alternative (with more damage plus knockback) in smaller or 1v1 fights.

  • Fire Wave (all Fire Staffs):
    • Cone area now quickly swipes from left to right, covering more horizontal space
    • Enemies hit now receive an additional 75 magic damage if any Q-slot DoT is active on them
27 September 2017Joseph Update
  • Fire Bolt:
    • Instant Damage: 107.41 -> 120.83
    • Damage per Tick: 15.44 -> 10.29
  • Fire Wall:
    • Damage per tick: 41.68 -> 36.34
  • Fire Wave:
    • Cooldown: 10s -> 15s
    • Damage per Tick: 31.49 -> 34.60
    • Number of Ticks: 2 -> 5
    • Knockback Distance: 6.63 -> 2.05
    • Energycost: 10 -> 12
  • Contagious Fire:
    • Damage: 23.12 -> 27.75
  • Meteor:
    • Damage: 385.25 -> 434.09