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Fishing is a gathering skill that was added to the game with the Lancelot patch. Players can try to catch fish in any body of water in the game. Higher tier zones allow players to catch higher tier fish. To start fishing and catch fish a player must equip a fishing rod, stand close to a body of water and throw out the fishing lure.

Depending on the zone the player is in, either freshwater fish or saltwater fish can be caught. The mouse icon will change to a fishing bob icon if fish can be caught in the water you are trying to fish in. Waters also contain school of fish. Fishing inside the circle of the school of fish yields fish more frequently and is an indicator if the waters have recently been overfished or not.

  • Fishing has a chance to give seaweed as a bonus in areas that have not yet been exhausted - the chance for this bonus increases with the tier of the fishing spot
  • Food that gives a bonus to gathering yield also applies that same bonus to fishing yield
  • Fisherman Armor and Avalonian Fishing Rods apply their fishing yield bonuses to T1 fish and seaweed - previously these only applied to T2 fish up to a maximum defined by the item
  • Destiny Board fishing speed and fishing yield bonuses apply to all tiers (previously only 3-8)

How to fish


After finding a suitable body of water, a player can throw out a lure, if he has a fishing rod in his inventory:

Fishing scenic lure.png

After waiting for a short amount of time (fish bite speed), the fishing bob will move up and down, signaling that a fish bit the hook and can be reeled in.

Fishing minigame.png

By pressing and releasing the left-mouse button the player will try to reel the fish in. The mini-game is a game of balance, trying to keep the fishing bob inside the green UI-field. If the fishing bob moves too far to the left or to the right into the red area the fishing attempt will fail. During the left-mouse button press the fishing bob will move to the right and the fish icon on the blue bar will move forward. Releasing the left-mouse-button will promt the fishing bob to automatically move to the left. Once the white fish icon arrives at the yellow end of the blue bar ( >> ) the fish or other loot will be caught and added to the player inventory. Fish are caught best by pressing and releasing the left-mouse-button, depending on guessing the future position and speed of the fishing bob icon.

Once you get a feel for it, reeling in a fish should take no more than a minute or two. If you are fighting with the fish for longer than that, it could be you have hooked a log or rock. It could also be that your client's frames-per-second ( type the command "/fps" in chat to see it ) is below 30. If this is the case, try turning down your graphics settings or contact support for assistance.

When you start reeling a fish and it doesn't move at all, then that fish is most likely a log or a stone so you can just stop the process and move to another fishing spot.

Note: when you get a log or stone that means that small spot you're fishing in no longer has fish, you will either need to wait a bit or move to another spot to find fish.

Where to catch fish

Fish can be caught all over Albion. But there are two different types of water in the world of Albion. Freshwater and saltwater. All rivers, lakes, ponds and other similar bodies of water that can be found inland are considered freshwater. Saltwater can only be found in zones that border the ocean. A quick way to determine whether a body of water is fresh- or saltwater is by finding a pool of fish - the saltwater fish jump out of the water, and the freshwater fish swim underneath the surface in a circle. For a list of the different catchable fish, use this table. Saltwater zones, especially higher-tier zones are rarer than freshwater zones. In the table below you can find a list of zones that have saltwater borders.

Saltwater also has a different color on the minimap than freshwater. See this image as an example:

Fishing saltwater freshwater.png

Fishing Gear

Players have to use a fishing rod to catch fish. But players can also equip fishing gear to increase their fishing yield. Fishing gear has special passive skills that increase the fishing yield the longer a player equips the gear. Higher item quality fishing rods provide higher bonuses to the fishing speed.

  • A detailed list of all fishing rods and their fishing speed bonuses can be found on the Fishing Rod item page.
  • A detailed list of all item stats of the fishing gear can be found on the Fishing Gear item page.
Fishing Gear Doll T4.png

Bait & Fishing Yield

Players can use bait to increase the bite speed of fish. Bait can be crafted from earthworms at a cook. Earthworms are found when harvesting crops during farming.

T1 Simple Fish Bait: 10 charges which increases bite speed of fish by 50%. (Requires 1 earthworm to craft.)

T3 Fancy Fish Bait: 10 charges which increases bite speed of fish by 125%. (Requires 5 earthworm to craft.)

T5 Special Fish Bait: 10 charges which increases bite speed of fish by 250%. (Requires 25 earthworm to craft.)

Players can also use Seaweed Salad to increase the fishing speed for 30 minutes.

Catch & Fishing Loot

Different locations offer different things that a player can catch. The two types of fish that can be caught are freshwater fish and saltwater fish. Occasionally and very rarely treasures can be found as well. The tier of fish that can be caught depends on the tier of the zone. To catch fish of a certain tier a player must be wearing a minimum fishing rod of the tier below it. Ex: A tier 6 fish can be caught with a tier 5 rod.

A list of all types of fish that can be caught can be found in the table below.

Common Fish

List of Common Fish
Tier Image Name Type Rarity Zone Level
1 Common Rudd Freshwater Common T 2-3
2 Striped Carp Freshwater Common T 2-4
3 Albion Perch Freshwater Common T 3-5
4 Bluescale Pike Freshwater Common T 4-6
5 Spotted Trout Freshwater Common T 5-7
6 Brightscale Zander Freshwater Common T 6-8
7 Danglemouth Catfish Freshwater Common T 7-8
8 River Sturgeon Freshwater Common T 8
1 Common Herring Saltwater Common T 2-3
2 Striped Mackerel Saltwater Common T 2-4
3 Flatshore Plaice Saltwater Common T 3-5
4 Bluescale Cod Saltwater Common T 4-6
5 Spotted Wolffish Saltwater Common T 5-7
6 Strongfin Salmon Saltwater Common T 6-8
7 Bluefin Tuna Saltwater Common T 7-8
8 Steelscale Swordfish Saltwater Common T 8

Rare Fish

List of Rare Fish
Tier Fish Name Type Rarity Zone level Biome
3   Greenriver Eel Freshwater Rare T 2-8 Forest
5   Redspring Eel Freshwater Rare T 3-8 Forest
7   Deadwater Eel Freshwater Rare T 5-8 Forest
3   Stonestream Lurcher Freshwater Rare T 2-8 Highland
5   Rushwater Lurcher Freshwater Rare T 3-8 Highland
7   Thunderfall Lurcher Freshwater Rare T 5-8 Highland
3   Greenmoor Clam Freshwater Rare T 2-8 Swamp
5   Murkwater Clam Freshwater Rare T 3-8 Swamp
7   Blackbog Clam Freshwater Rare T 5-8 Swamp
3   Upland Coldeye Freshwater Rare T 2-8 Mountain
5   Mountain Blindeye Freshwater Rare T 3-8 Mountain
7   Frostpeak Deadeye Freshwater Rare T 5-8 Mountain
3   Lowriver Crab Freshwater Rare T 2-8 Steppe
5   Drybrook Crab Freshwater Rare T 3-8 Steppe
7   Dusthole Crab Freshwater Rare T 5-8 Steppe
3   Shallowshore Squid Saltwater Rare T 1-8 Ocean
5   Midwater Octopus Saltwater Rare T 3-8 Ocean
7   Deepwater Kraken Saltwater Rare T 5-8 Ocean
8   Shark Saltwater Rare T2 (Cross Towns) or
3   Whitefog Snapper Water Rare T 2-5 Roads of Avalon
5   Clearhaze Snapper Water Rare T 3-7 Roads of Avalon
7   Puremist Snapper Water Rare T 5-8 Roads of Avalon

Other Loot

The tier of the zone you are fishing in determines the blackmarket loot up available. Runes and Tome of Insight can be also retrieved, but they are extremely rare.

Other Loot
Tier Name Type Rarity Zone
1 Seaweed Cooking Ingredient Common
Arcane Stone Sigil Decoration Caerleon/Island
Autumn Tree Decoration Caerleon/Island
Barrel with Candle Decoration Common Caerleon/Island
Broken Scholar Statue Decoration Caerleon/Island
Bunting Portal Decoration Caerleon/Island
Candelabra Decoration Caerleon/Island
Clothes Line Decoration Common Caerleon/Island
Corner Lantern Decoration Caerleon/Island
Fire Bowl Decoration Caerleon/Island
Fire Bowl with Pedestal Decoration Caerleon/Island
Fish Line Decoration Common Caerleon/Island
Flower Vase Decoration Common Caerleon/Island
Fruit Tree Decoration Caerleon/Island
Haystack Decoration Common Caerleon/Island
Haystack and Cart Decoration Common Caerleon/Island
Hunting Sculpture Decoration Caerleon/Island
Nature Stone Sigil Decoration Caerleon/Island
Scholar Statue Decoration Caerleon/Island
Simple Lantern Decoration Caerleon/Island
Small Nature Stone Sigil Decoration Caerleon/Island
Small Sword Sculpture Decoration Caerleon/Island
Small valorous Stone Sigil Decoration Caerleon/Island
Stone Well Decoration Caerleon/Island
Summer Tree Decoration Caerleon/Island
Sword and Shield Sculpture Decoration Caerleon/Island
Tree Stump Pumpkins Decoration Common Caerleon/Island
Wooden Entrance Decoration Caerleon/Island
Wooden Sign Decoration Common Caerleon/Island

List of cooking and alchemy recipes that use fishing loot

Fish can be consumed directly for various bonuses and fishing fame. Fame gained through eating fish is always half the value compared to catching a fish, with the values shown in the table including premium bonus. Fish can also be chopped up at the butcher into fish chops. Fish chops are used in a variety of high tier cooking recipes.

Elsa's Item Stats & Skills Spreadsheet has a table of the details (should converted and duplicated here at some point)

Consuming Fish Bonuses
Tier Name Bonus Bonus Amount Fame when consumed Chopped Fish
1 Common Rudd Health Regen 30% 7 1
1 Common Herring Health Regen 30% 7 1
2 Striped Carp Health Regen 53% 15 2
2 Striped Mackarel Health Regen 53% 15 2
3 Albion Perch Health Regen 75% 22 3
3 Flatshore Plaice Health Regen 75% 22 3
3 Greenriver Eel Cooldown Reduction 3,5% 75 10
3 Stonestream Lurcher Healing Received 3,5% 75 10
3 Upland Coldeye CC Resistance 11,3% 75 10
3 Lowriver Crab Energy Cost Reducion 3,5% 75 10
3 Greenmoor Clam Energy Regen 5,3% 75 10
3 Shallowshore Squid Crafting Quality&Speed 16 75 10
4 Bluescale Pike Health Regen 113% 30 4
4 Bluescale Cod Health Regen 113% 30 4
5 Spotted Trout Health Regen 150% 45 6
5 Spotted Wolffish Health Regen 150% 45 6
5 Redspring Eel Cooldown Reduction 6.7% 150 20
5 Rushwater Lurcher Healing Received 6,7% 150 20
5 Mountain Blindeye CC Resistance 22,5% 150 20
5 Drybrook Crab Energy Cost Reduction 6,7% 150 20
5 Murkwater Clam Energy Regen 10% 150 20
5 Midwater Octopus Crafting Quality&Speed 33 150 20
6 Brightscale Zander Health Regen 188% 60 8
6 Strongfin Salmon Health Regen 188% 60 8
7 Danglemouth Catfish Health Regen 225% 75 10
7 Bluefin Tuna Health Regen 225% 75 10
7 Deadwater Eel Cooldown Reduction 9,5% 225 30
7 Thunderfall Lurcher Healing Received 9,5% 225 30
7 Frostpeak Deadeye CC Resistance 33,8% 225 30
7 Dusthole Crab Energy Cost Reduction 9,5% 225 30
7 Blackbog Clam Energy Regen 18,9 225 30
7 Deepwater Kraken Crafting Quality&Speed 49 225 30
8 River Sturgeon CC Duration 10% 210 14
8 Steelscale Swordfish CC Duration 10% 210 14
8 Shark n/a n/a n/a 200

Screenshots of Fishing Gear

Below are screenshots of the different tiers of fishing gear. If you want to make them look nicer or add the female versions, please feel free to do so.

Wearing the fishing gear increases the numbers of fish, decoration and seaweed caught.

Fishing Gear Screenshots
Tier Male Front Male Back
4 Fishing Gear Front T4.png Fishing Gear Back T4.png
5 Fishing Gear Front T5.png Fishing Gear Back T5.png
6 Fishing Gear Front T6.png Fishing Gear Back T6.png
7 Fishing Gear Front T7.png Fishing Gear Back T7.png
8 Fishing Gear Front T8.png Fishing Gear Back T8.png

See Also

Pathos Fishing Guide:

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateDiminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
  • Knocking enemies into the air is now affected by Diminishing Returns
  • Knocking enemies into the air now counts as knockback for DR, with individual adjustments applied to various abilities
  • Knockback DR Factor: 0.04 → 0.08
  • Knockback DR Time: 15s → 10s
2 March 2022Lands Awakened Patch 6Increased Might and Favor granted by various activities:
  • Might and Favor acquired through Gathering/Fishing (Outlands and Roads): + ~31%
  • Might and Favor acquired through PvE (Outlands and Roads): + ~23%
  • Might and Favor from Crystal Spiders: +5%
  • Might and Favor from Siphoning Mages: +10%
  • Might and Favor from winning in Corrupted Dungeons: +20%
  • Might and Favor from Hellgates: +15%
For a complete list of changes to Might and Favor, along with Might Levels, see this forum post:
2 March 2022Lands Awakened Patch 6Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
  • When using a portal invisibility shrine after being force-dismounted, the immunity to Silence was canceling the Silence aspect of the shrine. Since shrines are triggered by the player, the Silence effect now ignores the immunity.
  • When the Smart Cluster Queue activated after a forced dismount, the Stun effect of being moved to a different zone was ignored. The Smart Cluster Queue Stun effect now always applies to players moved via this system.
2 March 2022Lands Awakened Patch 6Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
  • To require a greater commitment to potential PvP while looting in combat situations, bringing greater risk to a previously easy reward
  • To prevent players from accidentally losing their shield bubble when clicking on a corpse, which is often used to bait less experienced players into being easily attackable
2 March 2022Lands Awakened Patch 6
  • Rare fish of all types are no longer biome-exclusive, and now have a small chance to be caught in other select biomes
  • 28 July 2021Call to Arms Patch 9
    • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
    • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
    • Also reduced personal cooldown for zone skipping: 125s → 60s
    • Overall, this should reduce wait times for zone skipping
    17 March 2021Call to Arms Update
    • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
    • Cluster Skipping is now possible when relogging into an overcrowded cluster
    • The Smart Cluster Queue now also activates in all Royal Continent zones:
      • This change makes large-scale Faction Warfare battles possible on the Royal Continent
      • Each Faction counts as its own contingent
      • Cluster Access Priority settings do NOT impact Faction-flagged players
      • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
      • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
    • Improved the UI for cluster skipping:
      • Now all available zones are immediately selectable
      • Opening the world map will no longer cancel cluster selection
      • The cluster selection screen now provides more info about the cluster:
        • Tier and danger level (i.e. red or yellow) of the target cluster
        • Distance to the selected cluster (i.e. how many zones will be jumped)
    17 March 2021Call to Arms Update
    • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
      • Minimum Value of Healing Received Bonus: -70%
      • Minimum Value of Healing Cast Bonus: -70%
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
    • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
    • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
    • The following items now have a "Use All" option:
      • All Silver Bags
      • All Tomes of Insight
      • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
    13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
    • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
    • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
    10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 16 November 2020Rise of Avalon Patch 9
    • AoE Escalation:
      • 2 Targets = 8% → 5%
      • 3 Targets = 16% → 10%
      • 4 Targets = 24% → 15%
      • 5 Targets = 32% → 20%
      • 6 Targets = 40% → 25%
      • 7 Targets = 40% → 30%
      • 8 Targets = 40% → 35%
      • 9+ Targets: remains at 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
    • Fishable areas can now be found in every Roads of Avalon zone
    • Three new fish species exclusive to the Roads of Avalon have been introduced:
      • Whitefog Snapper (T3)
      • Clearhaze Snapper (T5)
      • Puremist Snapper (T7)
    • These fish can be turned into Chopped Fish or used in new recipes (see next section)
    • NOTE: Due to extensive terrain changes, players in any Roads zone when the update goes live will be transported to one of the zone's portal entrances (does not affect players in Hideouts)
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • AoE Escalation:
    • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
      • 2 Targets hit = 8%
      • 3 Targets hit = 16%
      • 4 Targets hit = 24%
      • 5 Targets hit = 32%
      • 6+ Targets hit = 40%
  • 27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 1 April 2020Queen Patch 9
    • Fishing now has a chance to give seaweed as a bonus in areas that have not yet been exhausted - the chance for this bonus increases with the tier of the fishing spot
    • Food that gives a bonus to gathering yield now also applies that same bonus to fishing yield
    • Fisherman Armor and Avalonian Fishing Rods now apply their fishing yield bonuses to T1 fish and seaweed - previously these only applied to T2 fish up to a maximum defined by the item
    • Destiny Board fishing speed and fishing yield bonuses now apply to all tiers (previously only 3-8)
    11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    11 March 2020Queen Patch 7
    • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
    • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
    • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
    • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details:

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    20 January 2020Queen Update
    • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
    • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
    • Global discount reference rate adjusted to match current gold market economy
    • Zerg debuff ("Disarray") no longer applies in red and yellow zones
    • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
    • Trash icon updated for better visibility while looting
    • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
    • Changed Marketplace category for several items:
      • Dungeon Maps: Consumables/Maps
      • Chopped Fish: Products/Cooked
      • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
      • Avalonian and Siphoned Energy: Materials/Other
    20 January 2020Queen Update
    • Healing Sickness:
      • Healing Received Reduction (2 Healers): 25.9% → 30%
      • Debuff Duration (2 or more Healers): 5s → 8s
    29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    18 September 2019Percival Patch 5 (Midseason Patch)
    • Self-Healing Sickness:
      • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
      • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
    31 July 2019Percival Patch 2 and Hotfix 2.1Access Rights
    • Alliance members can now be given similar access rights to chests, islands, etc. as guild members
    • Access rights can now be copy-pasted from one object to another
    • "Withdrawal from Account" rights have been split as follows:
      • Withdrawal from Silver Account
      • Withdrawal from Energy Account
    • "Attack Territory" rights have been split as follows:
      • Attack Territory
      • Pacify Warcamp (new)
    • "Manage Banks" rights have been split as follows:
      • Manage Banks
      • View Chest Logs (new)
    • Co-Owners of Banks tabs can now view the tab's logs
    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    10 July 2019Percival Update
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    10 April 2019Oberon Patch 2 / Free-to-Play Launch
  • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
  • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
  • All visual quality settings/presets now have "Show Effects" set to "All" by default
  • Premium and Gold stats now appear on the Character Selection screen
  • Changes to dungeon immunity:
    • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
    • Dungeon immunity duration: 10s → 15s
  • The Undead Knight's spell indication should now be easier to read
  • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
  • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
  • 20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3Player Execution
    • Cast Time: 1s → 1.5s
    • Taking damage now cancels this cast
    • You can no longer execute players while silenced
    20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    20 June 2018Lancelot Patch #9
  • Cleansing any CC effect now grants a 1-second CC immunity
  • 25 May 2018Lancelot Patch #7
    • Group Fame bonuses now display in the combat log and floating popup messages. Fame earned now displays as follows: total fame gained displays first, followed by a breakdown of modifiers in brackets (zone type bonus, group bonus, and Premium bonus). As always, the following group bonuses apply to Fame earned:
      • Party of 2: no bonus
      • Party of 3: 17% Fame bonus
      • Party of 4: 33% Fame bonus
      • Party of 5-20: 40% Fame bonus
    12 March 2018Lancelot UpdatePlayers can now fish in any of Albion's bodies of water to catch common fish, rare fish, and even sunken treasures and items.
    • Rewards vary by biome, freshwater vs. saltwater, and zone
    • New fishing armors and Destiny Board path, with a complete progress system
    • New fish meals and fish bait recipes - fish can also be bought and sold like other materials or used raw as a consumable
    • Experienced anglers can catch a boss fish and construct a trophy
    6 December 2017Kay Update
  • Reworked Diminishing Returns:
    • Every crowd control effect now has its own Diminishing Return, i.e. stuns only diminish the duration of subsequent stuns, silence only of silences, etc.
    • With this change, slows will trigger Diminishing Returns again.
  • Channeled Movement abilities can now be cancelled by pressing the button again. (i.e. Whirlwind, Hurricane, Block, Focused Run can be manually cancelled)