Fishing
Fishing
Fishing is a gathering skill that was added to the game with the Lancelot patch. Players can try to catch fish in any body of water in the game. Higher tier zones allow players to catch higher tier fish. To start fishing and catch fish a player must equip a fishing rod, stand close to a body of water and throw out the fishing lure.
Depending on the zone the player is in, either freshwater fish or saltwater fish can be caught. The mouse icon will change to a fishing bob icon if fish can be caught in the water you are trying to fish in. Waters also contain school of fish. Fishing inside the circle of the school of fish yields fish more frequently and is an indicator if the waters have recently been overfished or not.
- Fishing has a chance to give seaweed as a bonus in areas that have not yet been exhausted - the chance for this bonus increases with the tier of the fishing spot
- Food that gives a bonus to gathering yield also applies that same bonus to fishing yield
- Fisherman Armor and Avalonian Fishing Rods apply their fishing yield bonuses to T1 fish and seaweed - previously these only applied to T2 fish up to a maximum defined by the item
- Destiny Board fishing speed and fishing yield bonuses apply to all tiers (previously only 3-8)
How to fish
Mechanics
After finding a suitable body of water, a player can throw out a lure, if he has a fishing rod in his inventory:
After waiting for a short amount of time (fish bite speed), the fishing bob will move up and down, signaling that a fish bit the hook and can be reeled in.
By pressing and releasing the left-mouse button the player will try to reel the fish in. The mini-game is a game of balance, trying to keep the fishing bob inside the green UI-field. If the fishing bob moves too far to the left or to the right into the red area the fishing attempt will fail. During the left-mouse button press the fishing bob will move to the right and the fish icon on the blue bar will move forward. Releasing the left-mouse-button will promt the fishing bob to automatically move to the left. Once the white fish icon arrives at the yellow end of the blue bar ( >> ) the fish or other loot will be caught and added to the player inventory. Fish are caught best by pressing and releasing the left-mouse-button, depending on guessing the future position and speed of the fishing bob icon.
Once you get a feel for it, reeling in a fish should take no more than a minute or two. If you are fighting with the fish for longer than that, it could be you have hooked a log or rock. It could also be that your client's frames-per-second ( type the command "/fps" in chat to see it ) is below 30. If this is the case, try turning down your graphics settings or contact support for assistance.
When you start reeling a fish and it doesn't move at all, then that fish is most likely a log or a stone so you can just stop the process and move to another fishing spot.
Note: when you get a log or stone that means that small spot you're fishing in no longer has fish, you will either need to wait a bit or move to another spot to find fish.
Where to catch fish
Fish can be caught all over Albion. But there are two different types of water in the world of Albion. Freshwater and saltwater. All rivers, lakes, ponds and other similar bodies of water that can be found inland are considered freshwater. Saltwater can only be found in zones that border the ocean. A quick way to determine whether a body of water is fresh- or saltwater is by finding a pool of fish - the saltwater fish jump out of the water, and the freshwater fish swim underneath the surface in a circle. For a list of the different catchable fish, use this table. Saltwater zones, especially higher-tier zones are rarer than freshwater zones. In the table below you can find a list of zones that have saltwater borders.
Saltwater also has a different color on the minimap than freshwater. See this image as an example:
Fishing Gear
Players have to use a fishing rod to catch fish. But players can also equip fishing gear to increase their fishing yield. Fishing gear has special passive skills that increase the fishing yield the longer a player equips the gear. Higher item quality fishing rods provide higher bonuses to the fishing speed.
- A detailed list of all fishing rods and their fishing speed bonuses can be found on the Fishing Rod item page.
- A detailed list of all item stats of the fishing gear can be found on the Fishing Gear item page.
Bait & Fishing Yield
Players can use bait to increase the bite speed of fish. Bait can be crafted from earthworms at a cook. Earthworms are found when harvesting crops during farming.
T1 Simple Fish Bait: 10 charges which increases bite speed of fish by 50%. (Requires 1 earthworm to craft.)
T3 Fancy Fish Bait: 10 charges which increases bite speed of fish by 125%. (Requires 5 earthworm to craft.)
T5 Special Fish Bait: 10 charges which increases bite speed of fish by 250%. (Requires 25 earthworm to craft.)
Players can also use Seaweed Salad to increase the fishing speed for 30 minutes.
Catch & Fishing Loot
Different locations offer different things that a player can catch. The two types of fish that can be caught are freshwater fish and saltwater fish. Occasionally and very rarely treasures can be found as well. The tier of fish that can be caught depends on the tier of the zone. To catch fish of a certain tier a player must be wearing a minimum fishing rod of the tier below it. Ex: A tier 6 fish can be caught with a tier 5 rod.
A list of all types of fish that can be caught can be found in the table below.
Common Fish
Tier | Image | Name | Type | Rarity | Zone Level |
---|---|---|---|---|---|
1 | ![]() |
Common Rudd | Freshwater | Common | T 2-3 |
2 | ![]() |
Striped Carp | Freshwater | Common | T 2-4 |
3 | ![]() |
Albion Perch | Freshwater | Common | T 3-5 |
4 | ![]() |
Bluescale Pike | Freshwater | Common | T 4-6 |
5 | ![]() |
Spotted Trout | Freshwater | Common | T 5-7 |
6 | ![]() |
Brightscale Zander | Freshwater | Common | T 6-8 |
7 | ![]() |
Danglemouth Catfish | Freshwater | Common | T 7-8 |
8 | ![]() |
River Sturgeon | Freshwater | Common | T 8 |
1 | ![]() |
Common Herring | Saltwater | Common | T 2-3 |
2 | ![]() |
Striped Mackerel | Saltwater | Common | T 2-4 |
3 | ![]() |
Flatshore Plaice | Saltwater | Common | T 3-5 |
4 | ![]() |
Bluescale Cod | Saltwater | Common | T 4-6 |
5 | ![]() |
Spotted Wolffish | Saltwater | Common | T 5-7 |
6 | ![]() |
Strongfin Salmon | Saltwater | Common | T 6-8 |
7 | ![]() |
Bluefin Tuna | Saltwater | Common | T 7-8 |
8 | ![]() |
Steelscale Swordfish | Saltwater | Common | T 8 |
Rare Fish
Tier | Fish Name | Type | Rarity | Zone level | Biome |
---|---|---|---|---|---|
3 | ![]() |
Freshwater | Rare | T 2-8 | Forest |
5 | ![]() |
Freshwater | Rare | T 3-8 | Forest |
7 | ![]() |
Freshwater | Rare | T 5-8 | Forest |
3 | ![]() |
Freshwater | Rare | T 2-8 | Highland |
5 | ![]() |
Freshwater | Rare | T 3-8 | Highland |
7 | ![]() |
Freshwater | Rare | T 5-8 | Highland |
3 | ![]() |
Freshwater | Rare | T 2-8 | Swamp |
5 | ![]() |
Freshwater | Rare | T 3-8 | Swamp |
7 | ![]() |
Freshwater | Rare | T 5-8 | Swamp |
3 | ![]() |
Freshwater | Rare | T 2-8 | Mountain |
5 | ![]() |
Freshwater | Rare | T 3-8 | Mountain |
7 | ![]() |
Freshwater | Rare | T 5-8 | Mountain |
3 | ![]() |
Freshwater | Rare | T 2-8 | Steppe |
5 | ![]() |
Freshwater | Rare | T 3-8 | Steppe |
7 | ![]() |
Freshwater | Rare | T 5-8 | Steppe |
3 | ![]() |
Saltwater | Rare | T 1-8 | Ocean |
5 | ![]() |
Saltwater | Rare | T 3-8 | Ocean |
7 | ![]() |
Saltwater | Rare | T 5-8 | Ocean |
8 | ![]() |
Saltwater | Rare | T2 (Cross Towns) or T4-T8 |
Ocean |
3 | ![]() |
Water | Rare | T 2-5 | Roads of Avalon |
5 | ![]() |
Water | Rare | T 3-7 | Roads of Avalon |
7 | ![]() |
Water | Rare | T 5-8 | Roads of Avalon |
Other Loot
The tier of the zone you are fishing in determines the blackmarket loot up available. Runes and Tome of Insight can be also retrieved, but they are extremely rare.
Tier | Name | Type | Rarity | Zone |
---|---|---|---|---|
1 | Seaweed | Cooking Ingredient | Common | |
Arcane Stone Sigil | Decoration | Caerleon/Island | ||
Autumn Tree | Decoration | Caerleon/Island | ||
Barrel with Candle | Decoration | Common | Caerleon/Island | |
Broken Scholar Statue | Decoration | Caerleon/Island | ||
Bunting Portal | Decoration | Caerleon/Island | ||
Candelabra | Decoration | Caerleon/Island | ||
Clothes Line | Decoration | Common | Caerleon/Island | |
Corner Lantern | Decoration | Caerleon/Island | ||
Fire Bowl | Decoration | Caerleon/Island | ||
Fire Bowl with Pedestal | Decoration | Caerleon/Island | ||
Fish Line | Decoration | Common | Caerleon/Island | |
Flower Vase | Decoration | Common | Caerleon/Island | |
Fruit Tree | Decoration | Caerleon/Island | ||
Haystack | Decoration | Common | Caerleon/Island | |
Haystack and Cart | Decoration | Common | Caerleon/Island | |
Hunting Sculpture | Decoration | Caerleon/Island | ||
Nature Stone Sigil | Decoration | Caerleon/Island | ||
Scholar Statue | Decoration | Caerleon/Island | ||
Simple Lantern | Decoration | Caerleon/Island | ||
Small Nature Stone Sigil | Decoration | Caerleon/Island | ||
Small Sword Sculpture | Decoration | Caerleon/Island | ||
Small valorous Stone Sigil | Decoration | Caerleon/Island | ||
Stone Well | Decoration | Caerleon/Island | ||
Summer Tree | Decoration | Caerleon/Island | ||
Sword and Shield Sculpture | Decoration | Caerleon/Island | ||
Tree Stump Pumpkins | Decoration | Common | Caerleon/Island | |
Wooden Entrance | Decoration | Caerleon/Island | ||
Wooden Sign | Decoration | Common | Caerleon/Island |
List of cooking and alchemy recipes that use fishing loot
Fish can be consumed directly for various bonuses and fishing fame. Fame gained through eating fish is always half the value compared to catching a fish, with the values shown in the table including premium bonus. Fish can also be chopped up at the butcher into fish chops. Fish chops are used in a variety of high tier cooking recipes.
Elsa's Item Stats & Skills Spreadsheet has a table of the details (should converted and duplicated here at some point)
Tier | Name | Bonus | Bonus Amount | Fame when consumed | Chopped Fish |
---|---|---|---|---|---|
1 | Common Rudd | Health Regen | 30% | 7 | 1 |
1 | Common Herring | Health Regen | 30% | 7 | 1 |
2 | Striped Carp | Health Regen | 53% | 15 | 2 |
2 | Striped Mackarel | Health Regen | 53% | 15 | 2 |
3 | Albion Perch | Health Regen | 75% | 22 | 3 |
3 | Flatshore Plaice | Health Regen | 75% | 22 | 3 |
3 | Greenriver Eel | Cooldown Reduction | 3,5% | 75 | 10 |
3 | Stonestream Lurcher | Healing Received | 3,5% | 75 | 10 |
3 | Upland Coldeye | CC Resistance | 11,3% | 75 | 10 |
3 | Lowriver Crab | Energy Cost Reducion | 3,5% | 75 | 10 |
3 | Greenmoor Clam | Energy Regen | 5,3% | 75 | 10 |
3 | Shallowshore Squid | Crafting Quality&Speed | 16 | 75 | 10 |
4 | Bluescale Pike | Health Regen | 113% | 30 | 4 |
4 | Bluescale Cod | Health Regen | 113% | 30 | 4 |
5 | Spotted Trout | Health Regen | 150% | 45 | 6 |
5 | Spotted Wolffish | Health Regen | 150% | 45 | 6 |
5 | Redspring Eel | Cooldown Reduction | 6.7% | 150 | 20 |
5 | Rushwater Lurcher | Healing Received | 6,7% | 150 | 20 |
5 | Mountain Blindeye | CC Resistance | 22,5% | 150 | 20 |
5 | Drybrook Crab | Energy Cost Reduction | 6,7% | 150 | 20 |
5 | Murkwater Clam | Energy Regen | 10% | 150 | 20 |
5 | Midwater Octopus | Crafting Quality&Speed | 33 | 150 | 20 |
6 | Brightscale Zander | Health Regen | 188% | 60 | 8 |
6 | Strongfin Salmon | Health Regen | 188% | 60 | 8 |
7 | Danglemouth Catfish | Health Regen | 225% | 75 | 10 |
7 | Bluefin Tuna | Health Regen | 225% | 75 | 10 |
7 | Deadwater Eel | Cooldown Reduction | 9,5% | 225 | 30 |
7 | Thunderfall Lurcher | Healing Received | 9,5% | 225 | 30 |
7 | Frostpeak Deadeye | CC Resistance | 33,8% | 225 | 30 |
7 | Dusthole Crab | Energy Cost Reduction | 9,5% | 225 | 30 |
7 | Blackbog Clam | Energy Regen | 18,9 | 225 | 30 |
7 | Deepwater Kraken | Crafting Quality&Speed | 49 | 225 | 30 |
8 | River Sturgeon | CC Duration | 10% | 210 | 14 |
8 | Steelscale Swordfish | CC Duration | 10% | 210 | 14 |
8 | Shark | n/a | n/a | n/a | 200 |
Screenshots of Fishing Gear
Below are screenshots of the different tiers of fishing gear. If you want to make them look nicer or add the female versions, please feel free to do so.
Wearing the fishing gear increases the numbers of fish, decoration and seaweed caught.
Tier | Male Front | Male Back |
---|---|---|
4 | ![]() |
![]() |
5 | ![]() |
![]() |
6 | ![]() |
![]() |
7 | ![]() |
![]() |
8 | ![]() |
![]() |
See Also
Pathos Fishing Guide: https://albiononline.com/en/news/guide-to-fishing-in-albion-online
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Increased Might and Favor granted by various activities:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 |
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
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Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
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Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
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Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
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Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.
As a reminder, the following 3 attributes are affected by the debuff:
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 | The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
Siphoned Energy Drain: The penalty still starts at 10 Territories, but now increases in increments of 3%:
Fame and Silver Penalty: The penalty now starts at 20 Territories and increases by 1% per additional territory:
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 |
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Version 1.16.393.163530 | 1 April 2020 | Queen Patch 9 |
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 | Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 |
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Items without a durability stat will no longer be destroyed upon knockdown.
Previously, the following behavior occurred:
After Patch 6:
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly. Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. |
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 |
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Version 1.16.393.160869 | 26 February 2020 | Queen Patch 5 |
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Version 1.16.393.159852 | 12 February 2020 | Queen Patch 3 | Items and Silver gained are now tracked separately in the combat log:
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Version 1.16.392.158262 | 20 January 2020 | Queen Update | Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085
In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus. Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP. |
Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 |
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Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) |
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Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Access Rights
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Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Loot Table Updates
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Version 1.15.382.145855 | 10 July 2019 | Percival Update |
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Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | As of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency. |
Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | Respawn Changes
Special Island Move
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Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch |
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Version 1.14.379.138841 | 20 March 2019 | Oberon Update - Oberon Update Hotfix #1, #2, and #3 | Player Execution
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Version 1.13.369.136513 | 20 February 2019 | Nimue Balance Patch (Patch #7) | General Balance Changes
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Version 1.11.362.119971 | 20 June 2018 | Lancelot Patch #9 |
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Version 1.11.362.118022 | 25 May 2018 | Lancelot Patch #7 |
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Version 1.11.357.113403 | 12 March 2018 | Lancelot Update | Players can now fish in any of Albion's bodies of water to catch common fish, rare fish, and even sunken treasures and items.
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Version 1.0.34.184.105727 | 6 December 2017 | Kay Update |
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