Fleet Footwork

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General Information

Fleet Footwork
Energy Cost 10 Kick all enemies in front of you, dealing 166 physical damage.

If you hit atleast one enemy you can recast this ability to dash through the targeted enemy.

Increases your Defense by 44.444% while dashing

Recasting the spell increases the cooldown to 3s

(stacks up to 3 times) for 8s.

Cast Time 0s
Range 5m
Cooldown 2s

Note: numerical values are based on gear with 1060 item power.


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)War Gloves
  • Fleet Footwork (all War Gloves)
    • Using the Dash follow-up now costs 4 energy
8 June 2022Into the Fray UpdateFleet Footwork's second ability had been too situational to be reliably useful, and the reduced damage output for using it once was a big drawback. To make it more effective and fun to use, it is now a ground target dash that provides an auto-attack damage buff. This buff ensures that damage output doesn’t drop too much when using the second ability. Spiked Gauntlets had been too oppressive in large scale fights when stacked. To discourage this stacking, enemies can only be hit once per second by the effect. Ravenstrike Cestus had also been dominant in large scale fights, so its damage output has been reduced to offset the often high AoE Escalation due to its large radius.
  • Fleet Footwork (all War Gloves):
    • Kick:
      • Step can now always be used as a follow-up, even without hitting an enemy first
      • Damage: 50 → 64
      • Slightly increased Hitbox
    • Step:
      • Range: 5m → 7m
      • No longer requires a target; it is instead a ground target Dash
      • Increases Attack Damage by 100% for 5s
      • Removed the Damage Reduction during the quick Step animation
  • Gravitational Collapse (Spiked Gauntlets):
    • Enemies hit become immune to being hit by another Gravitational Collapse for 1s
  • Earth Crusher (Ravenstrike Cestus):
    • 0 Charge Damage: 188 → 160
    • 1 Charge Damage: 200 → 170
    • 2 Charge Damage: 212 → 180
    • 3 Charge Damage: 224 → 190
25 April 2022Lands Awakened Patch 8As Fists of Avalon had struggled to find their role in the game, Purifying Combo has been adjusted. The Roundhouse Kick at the beginning has been removed, and the ability instead begins with the Dive Kick. This has less cooldown and keeps the enemy airborne longer, making it easier to follow up with Purifying Fist. To make the full combo even more impactful, the last hit now also purges enemy buffs on impact, removing defensive buffs before the damage is dealt.

Cross Step is another ability in the War Glove kit that hadn’t really found its place. It has therefore been reworked into a new ability called Fleet Footwork. The new ability starts with the Roundhouse Kick that was previously the first stage of Purifying Combination, but now only deals damage without the knockback. After striking an enemy with the Kick, the ability can immediately be recast to perform the Cross Step dodge as a followup. Cross Step now no longer grants a buff to auto-attacks, but instead the caster takes less damage during the animation, so it is used purely to dodge or reposition. In addition, Shock Wave’s range has been increased to strengthen it in its intended role of catching up to ranged opponents.

  • Cross Step (all War Gloves) has been reworked and is now called Fleet Footwork:
    • Kick enemies in a cone in front of you, dealing 50 physical damage
      • Cooldown: 2s
      • If the kick hits an enemy the ability can be reactivated for 2s to use Cross Step
    • Cross Step dodges behind the enemy
      • During the dodge animation all damage received is reduced by 40%
      • Cross Step Cooldown: 3s
  • Shock Wave (all War Gloves):
    • Range: 11m → 13m
  • Purifying Combo (Fists of Avalon):
    • Removed Roundhouse Kick (The ability now starts with Dive Kick)
    • Dive Kick:
      • Time knocked airborne: 0.86s → 1s
      • Cooldown: 20s → 15s
    • Purifying Punch:
      • Now also purges enemies before the hit
13 December 2021Lands Awakened Patch 1Since War Gloves are an entirely new line that offers a lot of utility, outplay potential and combo setup, we wanted to make sure they don’t dominate the meta at launch and made sure that the kit has enough drawbacks. However it seems we were a bit overcautious, and while they seemed in a good place in test cases, they somewhat underperformed in various areas in the Albion live world. The following improvements have thus been implemented in Patch 1 to get War Gloves in a better place.
  • Base Stats (all War Gloves):
    • Now increase Max health by 50 (base value); for reference, this is the same amount of Max Health given by Swords and Axes
  • War Glove Auto-Attacks - 3 Hit Attack Chains:
    • Time factor of the third hit: 3 → 2 (this makes the third attack faster, but overall DPS stays the same)
    • Canceling the third auto-attack is now possible earlier, to enable more responsive repositioning and ability usage between attacks
  • Create Opening (all War Gloves):
    • Cooldown when using the second hit: 4s → 3s
  • Dragon Leap (all War Gloves):
    • Cooldown: 8s → 7s
    • Time window to activate Uppercut: 4s → 3s
    • Removed the delay until the second activation can be used, allowing instant recast after the first hit
  • Cross Step (all War Gloves):
    • Buff Duration: 6s → 8s
  • Shock Wave (all War Gloves):
    • Range: 10m → 11m
  • Triple Kick (all War Gloves):
    • Damage vs Players per hit: 30 → 37
  • Backhand Strike (all War Gloves):
    • The ability no longer requires an enemy target - instead, it can now be cast in a direction
    • The Strike hits all enemies in a 6m range in the cast direction, knocking them back and applying the full knockback effect (and corresponding damage) to all targets hit
  • Blazing Geyser (Brawler Gloves):
    • Cooldown: 20s → 15s
  • Falcon Smash (Battle Bracers):
    • Inner Circle Damage: 242 → 264
    • Range: 12m → 15m
  • Gravitational Collapse (Spiked Gauntlets):
    • Damage vs Cloth Armor: 100 → 140
    • Damage vs Leather Armor: 200 → 240
    • Cooldown: 25s → 20s
  • Purifying Combination (Fists of Avalon):
    • First Attack Damage: 35 → 78
    • Third Attack Damage: 215 → 235
  • Aggressive Burst (Passive):
    • Normal Attacks needed to Activate: 16 → 11 (for 2-hit auto-attack chain War Gloves)
    • 3-hit auto-attack chain War Gloves are unchanged, because the 3-hit attack chain is now faster (see above)
  • Rushdown (Passive on all War Gloves):
    • Movement Speed Increase Duration: 1s → 2s
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)