Forbidden Stab

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Forbidden Stab

An active ability found on the second slot of Daggers.

It is unlocked at mastery level 3.

Forbidden Stab
Energy Cost 26 Attack the targeted enemy, dealing 308 physical damage . Reduces Healing Received and Healing Cast by 40% for 5s .
Cast Time instant
Range 2m
Cooldown 15s

Note: numerical values are based on gear with 1060 item power.


Melee Weapon
Elder's Bloodletter
Elder's Dagger
Elder's Demonfang

Ability Preview

Forbidden Stab.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
28 July 2021Call to Arms Patch 9Daggers

Deadly Swipe now consumes more energy when used purely for mobility, but is more energy efficient in fights, even in PvE. Chain Slash's first hit had too much value, so its damage output was adjusted to increase with each chained hit, reducing its damage in 1v1, but also adding a more interesting dynamic by rewarding multiple hits in group fights. Forbidden Stab can now completely negate any healing and interrupts spell casting. This new strong-but-short debuff places more emphasis on the timing of the ability activation.

  • Deadly Swipe (all Daggers):
    • Energy Cost: 6 → 7
    • Energy Regain on hit: 2 → 4
    • Energy is now also regained when hitting mobs (no longer limited to enemy players)
  • Forbidden Stab (all Daggers):
    • Hit Delay: 0.1s → 0s
    • Standtime: 0.2s → 0.1s
    • Removed the Healing Received and Healing Cast Debuff
    • Instead, the target won't be able to receive any healing for 1.5s (this debuff is cleanseable)
    • The ability now also interrupts enemy spell casting
  • Chain Slash (all Daggers):
    • Damage now increases with each consecutive hit:
      • Damage 1st Hit: 120 → 90
      • Damage 2nd Hit: 120 → 110
      • Damage 3rd Hit: 120 → 130
      • Damage 4th Hit: 120 → 150
25 March 2020Queen Patch 8Daggers
  • Normal Attacks:
    • One-handed Dagger:
      • Attack Interval: 0.91s → 0.5s
      • Damage per Attack: 1.31 → 0.72
  • Dual Daggers and Deathgivers:
    • Attack Interval: 0.91s → 0.4s
    • Damage per Attack: 43 → 19
    • Attack Range: 2m → 1.5m
  • Claws and Black Hands:
    • Attack Interval: 0.91s → 0.5s
    • Damage per Attack: 43 → 23
  • Bloodletter:
    • Attack Interval: 0.83s → 0.6s
    • Damage per Attack: 1.15 → 0.83
  • Removed Ability: Infiltration (W-slot / all Daggers)
  • Added new Ability: Deadly Swipe (Q-slot / all Daggers) - Leap towards the targeted area and deal 75 physical damage to all enemies in a 3m radius. Applies one stack of Assassin Spirit on yourself per enemy hit.
  • Dash:
    • Cooldown (1200 IP): 12.5s → 17.5s
    • Cooldown (1700 IP): 10s → 15s
    • Energy cost: 5 base energy→ 5% max energy
    • Range: 11m → 8m
    • At the end of the Dash the player now gets a 15% damage increase that lasts for 4s
  • Forbidden Stab (all Daggers):
    • Hit delay: 0.2s → 0.1s
    • Standtime: 0.4s → 0.2
  • Throwing Blades (all Daggers):
    • Damage per Blade: 21.21 → 35.00
  • Chain Slash (all Daggers)
    • Cooldown: 15s → 12s
  • Poison Coating (One-handed Dagger):
    • Reworked the ability, it is now called 'Bloodthirsty Blade'
    • While active, every normal attack deals additional magic damage, and inflicted damage is stolen to heal yourself. Additionally, your move speed is increased by 30%. However, while the ability is active you also lose 4% of your max health every second. The ability can last up to 6s but can be deactivated earlier.