Freezing Wind

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Freezing Wind

An active ability found on the third slot of 1h Frost Staffs.

It is unlocked at mastery level 1.



Freezing Wind
Energy Cost 44 Attack enemies in a cone in front of you, dealing 484 damage and rooting targets for 2.78s.
Cast Time 0s
Range 12m
Cooldown 18s


Note: numerical values are based on gear with 1060 item power.

Equipment

Magic WeaponTier
Journeyman's Frost Staff3
Adept's Frost Staff4
Expert's Frost Staff5
Master's Frost Staff6
Grandmaster's Frost Staff7
Elder's Frost Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
25 August 2022Into the Fray Patch 5
  • Frostbite (all Frost Staffs):
    • Size of the projectile hitbox has been increased
    • Cast Time: 0.4s → 0.3s
    • Cooldown: 1s → 1.2s
    • Damage: 128 → 102
  • Frost Nova (all Frost Staffs):
    • Range: 9m → 11m
  • Frost Lance (all Frost Staffs):
    • Resistance Reduction: 0.16 → 0.12
    • Resistance Reduction Duration: 4s → 3s
  • Freezing Wind (one-handed Frost Staff):
    • Standtime: 0.4s → 0.2s
  • Hail (Great Frost Staff):
    • Hit Delay: 0.2s → 0.4s
    • Recast Cooldown: 0s → 1s
    • Damage: 150 → 130
25 April 2022Lands Awakened Patch 8Frost Staffs were dominant in various areas of the game. With their peak damage output when stacking multiple cast time modifiers, they outshone most other ranged DPS. While keeping this playstyle generally intact, the damage output of Ice Shard has been reduced slightly, to lower the peak DPS that Frost Staffs can reach. In addition, as Freezing Wind had a large CC area on a relatively low cooldown, this cooldown has been increased.
  • Ice Shard (all Frost Staffs):
    • Damage vs players: 125 -> 118
  • Freezing Wind (one-handed Frost Staff)
    • Cooldown: 15s -> 18s
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
16 June 2021Call to Arms Patch 7 (Season 13 Patch)
  • Freezing Wind (Frost Staffs) now requires 3 stacks to root enemies, as intended
  • 6 May 2021Call to Arms Patch 4 (Balance Patch)Frost Staffs

    Freezing Wind has a much larger area that also stays on the ground briefly, making it easier to hit enemies or block choke points. To offset this significant buff and allow for more counterplay, the root will now not instantly affect the target, but instead stacks up quickly, so it is possible to blink out before getting rooted.

    Hoarfrost has struggled with its unique identity among the other Q abilities. With this patch it now has a 6m AoE radius, making it the best Q ability to spread damage among multiple enemies. This makes it less powerful in focusing down one target, but adds constant pressure to enemy healers as it hits multiple targets repeatedly.

    • Hoarfrost (all Frost Staffs):
      • Cast Time: 2s → 1.8s
      • Damage to main target: 150
      • Splash Damage to other enemies in the AoE 150 → 110
      • Radius: 4m → 6m
      • Cast Range: 14m → 12m
    • Freezing Wind (One-handed Frost Staff):
      • Area size and duration increased
      • Area no longer roots instantly - instead applies 3 cc stacks in quick succession:
        • Stacks: 1 / 2 / 3 → Effect: Slows 15% / Slows 30% / Roots for 2.5s
    9 May 2019Oberon Patch 5 (Midseason Patch)Frost Staffs
    • Freezing Wind (one-handed Frost Staff):
      • Damage: 160 → 174
      • Standtime: 0.6s → 0.2s
      • Root Duration: 1.57s → 2.00s
    • Ice Storm (Glacial Staff):
      • Damage vs Mobs: 16.70 → 20.00
      • Damage vs Players: 35.00 → 45.00
    • Ice Crystal (Permafrost Prism):
      • Cooldown: 45s → 30s
    26 September 2018Merlyn Preseason Balance PatchFrost Staffs:
    • Frostbolt (all Frost Staffs)
      • Standtime: 0.2s → 0s
    • Hoarfrost (all Frost Staffs)
      • Standtime: 0.2s → 0s
    • Frost Beam (all Frost Staffs)
      • Cast Range: 11m → 12m
      • Move & Attack Speed Reduction per tick: 10% → 15%
    • Shatter (all Frost Staffs)
      • Damage: 86.91 → 93.60
    • Freezing Wind (normal Frost Staff)
      • Damage: 145.41 → 160.00
    • Ice Storm (Glacial Staff)
      • Slow Duration per tick: 1s → 3s
      • Slow base strength: 30% → 15%
      • Cast Range: 11m → 5m
      • Damage against Players: 27.86 → 35.0
      • Damage against Mobs: 15.60 → 16.7
    27 September 2017Joseph Update
  • Freezing Wind:
    • Damage: 166.74 -> 145.41
  • Ice Storm:
    • Damage Tick Interval: 1s -> 0.5s
    • Damage vs players per tick: 45.27 -> 25.77
    • Damage vs mobs per tick: 27.86 -> 15.60
    • Base Slow Duration per Tick: 1s -> 2s
  • Frozen Hell:
    • Hit Delay: 0.2s -> 0.7s