Ghost Strike

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Ghost Strike

An active ability found on the third slot of the Deathgivers.

It is unlocked at mastery level 1.



Ghost Strike
Energy Cost 44 Charge through the targeted enemy, dealing 635 magical damage. Turns you invisible for 1s. Reduces Energy Costs by 50% for 3s. If the target has 3 Sunder Armor Charges or you have 3 Assassin Spirit Charges, the ability doesn't go on cooldown. Consumes all Assassin Spirit Charges or Sunder Armor Charges you have applied.
Cast Time instant
Range 7m
Cooldown 20s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee WeaponTier
Adept's Deathgivers4
Expert's Deathgivers5
Master's Deathgivers6
Grandmaster's Deathgivers7
Elder's Deathgivers8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Daggers
  • Deadly Swipe (all Daggers):
    • You now restore 2 energy if the ability hits at least one enemy player
  • Ghost Strike (Deathgivers):
    • Invisibility Duration: 2s → 1s
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Chain Slash (all Daggers):
    • Damage: 150 → 120
  • Bloodthirsty Blade (One-handed Dagger):
    • Damage vs Mobs: 60 → 30
  • Lunging Stabs (Bloodletter):
    • Range: 13m → 11m
    • The cooldown reduction is now only applied when hitting an enemy player below 40% (can no longer be triggered by a mob)
  • Ghost Strike (Deathgivers):
    • Invisibility: 3s → 2s
    • Invisibility is now canceled when activating any ability
  • 5 April 2018Lancelot Patch #3
    • Fixed an issue where Ghost Strike's cooldown was not reset when a target was killed with three Sunder Armor stacks