Giant Steps

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General Information



Giant Steps
Energy Cost 61 Grow to an enormous size, increasing your Armor by 101, your Magic Resistance by 171, your normal attack damage by 135% and your Attack Range by 50% for 10s. Creates an aura with a 7m radius around you, slowing all enemies in it by 50%.
Cast Time Instant
Range Self
Cooldown 30s


Note: numerical values are based on gear with 1060 item power.

Equipment

Melee Weapon
Elder's Forge Hammers

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateForge Hammers have been underrepresented recently. Their low cooldown and moderate damage on each hit in giant form meant it was too easy for enemies to evade the effect area. Therefore, Giant Smash now also knocks enemies into the air and deals more damage, making the ability more threatening and making it easier to stick to targets. To offset this buff, the cooldown between each Smash has been increased. The cooldown of Threatening Strike has been reduced further to provide a better Q-slot option for a bruiser tank, which synergizes with Giant Steps.
  • Threatening Strike (all Hammers):
    • Hit Delay 0.4s → 0.1s
    • Standtime: 0.4s → 0.1s
    • Cooldown: 3s → 2s
  • Giant Steps (Forge Hammers):
    • Giant Smash:
      • Cooldown: 1.2s → 3s
      • Now knocks players airborne for 0.6s
      • Damage: 75 →  110
2 March 2022Lands Awakened Patch 6To make Forge Hammers a more interesting option in the combat meta, Giant Steps has been reworked to no longer revolve around an auto-attack buff. Instead, a new ability is now available while in giant form, whereby the hammers are repeatedly slammed into the ground in front of the caster. This deals constant physical damage in an AoE radius.
  • Giant Steps (Forge Hammers):
    • Removed Attack Damage Buff
    • While Giant Steps is active, the caster can use the new ability Giant Smash:
      • Effect: Slam hammers on the ground, dealing 75 physical damage in a 4m radius
      • Cooldown: 1.2s
      • Range: 4m
      • Energy Cost: 0
      • The ability can be used repeatedly, as long as Giant Steps is active
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
29 November 2019Percival Patch 11Hammers
  • Giant Steps (Forge Hammers):
    • Physical Resistance: 0.59 → 0.35
10 July 2019Percival UpdateHammers
  • Added new W-Spell: Inertia Ring (formerly listed as "Ring of Tar")
    • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
    • Cast Time: 0.5s
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Bash Knee (all Hammers):
    • Slow Strength: 32% → 30%
    • Slow Duration: 3s → 4s
  • Giant Steps (Forge Hammers):
    • Now also increases attack range by 50%
21 November 2018Nimue UpdateHammers
  • Giant Steps (Forge Hammers)
    • Now ignores Crowd Control Resistance
26 September 2018Merlyn Preseason Balance PatchHammers:
  • Giant Steps (Forge Hammers)
    • Slow Strength: 35% → 50%
2 May 2018Lancelot Midseason PatchHammers
  • Giant Steps:
    • The spell can't be purged anymore
    • Attack Damage Increase: 146% -> 135%
    • Slow Radius: 7m -> 5m
    • Slow Strength: 50% -> 35%
    • Standtime: 0.6s -> 0s