Gold Exchange
The Gold Exchange or (Gold Market) is where players can trade Gold in exchange for Silver and vice versa. It is a fundamental part of the global economy of the game.
- For more information on what you can do with gold see: Gold.
- Gold can not be used for item trading directly. For information on trading see: Trading.
How to Trade Gold
The Gold Exchange can be accessed from anywhere in the world or in any instanced area. The easiest way is to simply open your character's inventory screen (Default hotkey "I") and locate the gold symbol/button above the silver amount. Once you click this you will bring up the gold exchange interface. Here you can place buy and sell orders as well and sell and buy Gold with Silver. Buy and sell orders have a fee of 10 silver no matter the amount.
Players can buy or sell gold immediately for the current amount of silver worth or place buy orders to put down the price at which they would like to purchase the gold. If a player puts down an amount in the buy order that meets or exceeds the current buy price of gold, the order will be fulfilled automatically for the amount of gold requested or the amount of gold available up to that entered price, whichever comes first.
Buy
- Open the gold exchange
- note the buy prices in silver of gold as this changes frequently
- Enter the amount of gold you wish to purchase and click buy OR Click orders
- Enter the gold amount you wish to buy in the buy order section
- Enter the silver amount you wish to pay
- Click buy order
- Order will be placed and fulfilled when next available
Sell
- Open the gold exchange
- note the sell prices in silver of gold as this changes frequently
- Enter the amount of gold you wish to sell and click sell OR Click orders
- Enter the gold amount you wish to sell in the sell order section
- Enter the silver amount you wish to receive
- Click sell order
- Order will be placed and fulfilled when next available
Gold Limits
Due to the need to protect the economy in the game as well as prevent any potential fraudulent activity there are restrictions on transactions of gold and silver on the gold exchange. These limits depend on the following factors in the table below and are automatically updated once the requirements are met. For more information on the gold limits and why they exist you can see more information on the official Albion website here: https://albiononline.com/gold-limits
Gold Limit per Day | Requirement |
---|---|
0 | No Requirement |
100 | Complete Tutorial |
500 | Reach Tier 3 in Adventurer node (Journeyman Adventurer node) |
2,000 | Make any real money purchase (such as gold or premium status) |
4,000 | Make a real money purchase totaling $30.00 or more
AND Wait for a 10-day verification period |
No Limit | Submit a verification request to customer service from the in game prompt on gold limits
AND Wait for the verification request to be completed (2-3 business days) AND Have made a real money purchase of any amount |
How Buy and Sell Orders work
When you place a buy or sell order, what you are doing is putting yourself in an invisible queue. For your order to be fulfilled, the price of gold in silver must meet your price, and you must be the oldest order (first in line) in the queue. This can further be explained in the following example:
Example 1: Selling gold
- Imaging the current value of gold in silver to buy it immediately is 2000, and that the current amount of silver to sell gold is 1500
- Player 1 puts in a buy order for 1800 silver each and an amount of 100 gold. The sell gold price, is now 1800, until his 100 gold is sold.
- Player 2 puts in a buy order price of 1900 for 300 gold. The sell gold price is now 1900 until his 300 gold is sold.
- Player 3 comes along and sells 500 gold. What happens is he gets the first 300 gold at 1900 silver, and then 100 gold at 1800 silver. The remaining 100 gold is then sold for the last highest price of 1500, so his total silver return on 500 gold at that time is (300*1900)+(100*1800)+(100*1500)=900,000 silver.
Example 2: Buying gold
- Imaging the current value of gold in silver to buy it immediately is 2000, and that the current amount of silver to sell gold is 1500
- Player 1 puts in a sell order for 1900 silver each and an amount of 100 gold. The buy gold price, is now 1900, until his 100 gold is purchased.
- Player 2 puts in a sell order for 1800 silver each and an amount of 300 gold. The buy gold price is now 1800 until his 300 gold is purchased.
- Player 3 comes along and buys 500 gold. What happens is he gets the first 300 gold at 1800 silver, and then 100 gold at 1900 silver. The remaining 100 gold is then bought for the last lowest offer price of 2000, so his total silver spent on 500 gold at that time is (300*1800)+(100*1900)+(100*2000)=930,000 silver.
Example 3: Understanding the queue
- Imaging the current value of gold in silver to buy it immediately is 2000, and that the current amount of silver to sell gold is 1500
- Player 1 puts a sell order in for 100 gold at 1900. The buy it now price is now 1900.
- Player 2 puts a sell order in for 300 gold at 1900. The buy it now price remains 1900. He is in spot #2 in queue.
- Player 3 puts a sell order in for 200 gold at 1800. The buy it now price is 1800 now, and he is first in line, because his amount is lower.
- Player 4 buys 500 gold now. First Player 3 gets his order fulfilled completely, the remaining 300 gold is then taken out of Player 1's order since he is in queue ahead of player 2. Now the remaining 200 gold is purchased from player 2, leaving player 2 with 100 more gold in his order waiting to be fulfilled.
Gallery
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
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Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
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Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
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Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
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Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.
As a reminder, the following 3 attributes are affected by the debuff:
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 |
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 | The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
Siphoned Energy Drain: The penalty still starts at 10 Territories, but now increases in increments of 3%:
Fame and Silver Penalty: The penalty now starts at 20 Territories and increases by 1% per additional territory:
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 |
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 | Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Items without a durability stat will no longer be destroyed upon knockdown.
Previously, the following behavior occurred:
After Patch 6:
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly. Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. |
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 |
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Version 1.16.393.160869 | 26 February 2020 | Queen Patch 5 |
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Version 1.16.393.159852 | 12 February 2020 | Queen Patch 3 | Items and Silver gained are now tracked separately in the combat log:
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Version 1.16.392.Unknown | 29 January 2020 | Queen Patch 1 and Hotfix 1.1 |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update | Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085
In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus. Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP. |
Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 |
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Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) |
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Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Loot Table Updates
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Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Access Rights
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Version 1.15.382.145855 | 10 July 2019 | Percival Update |
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Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | As of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency. |
Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | Respawn Changes
Special Island Move
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Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch |
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Version 1.14.379.138841 | 20 March 2019 | Oberon Update - Oberon Update Hotfix #1, #2, and #3 | Player Execution
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Version 1.13.369.136513 | 20 February 2019 | Nimue Balance Patch (Patch #7) | General Balance Changes
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Version 1.13.369.132209 | 13 December 2018 | Nimue Patch #3 |
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Version 1.11.362.119971 | 20 June 2018 | Lancelot Patch #9 |
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Version 1.11.362.118022 | 25 May 2018 | Lancelot Patch #7 |
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Version 1.0.34.184.105727 | 6 December 2017 | Kay Update |
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