Grandmaster's Claymore

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Grandmaster's Claymore

Description
Equipment Item
Tier
7
Weight
22.8 kg
Item value
4096

General Information

The Grandmaster's Claymore is a Tier 7 Sword which may be obtained by crafting or via the Market Place.

There are two options for the Q spell slot: Heroic Strike (First) and Heroic Cleave (First)

There are five options for the W spell slot: Interrupt (Second), Iron Will (Second), Hamstring (Second), Splitting Slash (Second), and Parry Strike (Second)

There is one option for the E spell slot: Charge (Third)

There are four options for the passive slot: Deep Cuts (Passive), Weakening (Passive), Heroic Fighting (Passive), and Increased Defence (Passive)

The Grandmaster's Claymore may have different Item Quality ranging from Normal to Masterpiece

The Grandmaster's Claymore Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Grandmaster's Claymore, players will need the following materials:

Tier 7.0 Claymore Recipe
Item Name Quantity
  Meteorite Steel Bar 20
  Reinforced Leather 12
Produces 1 x   Grandmaster's Claymore
Tier 7.1 Claymore Recipe
Item Name Quantity
  Uncommon Meteorite Steel Bar 20
  Uncommon Reinforced Leather 12
Produces 1 x   Grandmaster's Claymore
Tier 7.2 Claymore Recipe
Item Name Quantity
  Rare Meteorite Steel Bar 20
  Rare Reinforced Leather 12
Produces 1 x   Grandmaster's Claymore
Tier 7.3 Claymore Recipe
Item Name Quantity
  Exceptional Meteorite Steel Bar 20
  Exceptional Reinforced Leather 12
Produces 1 x   Grandmaster's Claymore

Stats

Grandmaster's Claymore
Item Quality Tier Item Power Physical damage Resilience penetration Max Hit Points Hit Points Regeneration(Bonus) DPS
Normal 7.0 1000 108 40% 90 5/s 108/s
Good 7.0 1020 110 40% 91 5/s 110/s
Outstanding 7.0 1040 112 40% 92 5/s 112/s
Excellent 7.0 1060 114 40% 93 5/s 114/s
Masterpiece 7.0 1100 118 40% 95 5/s 118/s
Normal 7.1 1100 118 40% 95 5/s 118/s
Good 7.1 1120 120 40% 96 5/s 120/s
Outstanding 7.1 1140 122 40% 97 5/s 122/s
Excellent 7.1 1160 125 40% 98 5/s 125/s
Masterpiece 7.1 1200 129 40% 101 5/s 129/s
Normal 7.2 1200 129 40% 101 5/s 129/s
Good 7.2 1220 131 40% 102 5/s 131/s
Outstanding 7.2 1240 134 40% 103 5/s 134/s
Excellent 7.2 1260 136 40% 104 5/s 136/s
Masterpiece 7.2 1300 141 40% 107 5/s 141/s
Normal 7.3 1300 141 40% 107 5/s 141/s
Good 7.3 1320 143 40% 108 5/s 143/s
Outstanding 7.3 1340 146 40% 109 5/s 146/s
Excellent 7.3 1360 149 40% 110 5/s 149/s
Masterpiece 7.3 1400 154 40% 113 5/s 154/s

Additional sword Families

Families are split at tier 4 and above.

sword Weapon Families

Additional Tiers of Claymore

Tiers of Claymore

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11As with the Weeping Repeater, Galatine Pairs were previously nerfed to mitigate the one-shot heavy meta. This has been reverted to make them a notable force in ZvZ again. Crescent Slash has not yet found widespread use since the recent rework. Since it had so many effect possibilities per stack, the additional value of each was set very low to balance this. This was probably too low, however, so the value of 2-stack and 3-stack effects has now been increased.
  • Crescent Slash (Clarent Blade):
    • 2 stacks - Silence Duration: 0.8s → 1.4s
    • 3 stacks - Additional Damage: 48 →  94
  • Soulless Stream (Galatine Pair):
    • 0 Stack Damage: 75 → 84
    • 1 Stack Damage: 119 → 134
    • 2 Stack Damage: 179 → 201
    • 3 Stack Damage: 254 → 285
28 July 2021Call to Arms Patch 9Swords

Various older and rarely-used abilities in this weapon line were overhauled to bring it back into the spotlight. The former mobility increase has been returned to Heroic Charge to help stay on targets. Various E-ability cooldowns have also been reduced to emphasize a more dynamic playstyle. Hamstring has been reworked to consume stacks for an additional effect.

The new Clarent Blade ability, Crescent Slash, has a secondary effect that depends on the number of Heroic Charges. This offers an interesting synergy with the new Hamstring, where the caster can consume a single Heroic Charge. This means Heroic Charges can now be increased or decreased, which allows for more versatility with Crescent Slash’s secondary effect.

  • Heroic Charge (all Swords):
    • Movement Speed & Attack Speed Increase: 9% → 12%
  • Interrupt (all Swords):
    • Standtime: 0.4s → 0.3s
    • Energy Cost: 10 → 7
  • Hamstring (all Swords):
    • If you have a Heroic Charge when casting, you can now cast a followup attack within 3 seconds
    • The followup consumes 1 Heroic Charge and is a ground-targeted 7m leap, inflicting another Hamstring on enemies in a 3m radius
    • Slow Strength: 38% → 25% (but the slow now stacks up to 2 times)
    • Slow Duration: 5s → 3s
    • Damage: 60.15 → 66
    • Energy Cost: 10 → 5
  • Spinning Blades (Dual Swords):
    • Jump End Position now offset by 3 meters. (This means the max range covers less distance for the caster, but also makes it easier to hit enemies without getting too close, making the cast harder to interrupt in midair.)
    • Cooldown: 20s → 15s
    • Max Health Damage vs Players: 6% → 4%
  • Mighty Swing (Clarent Blade):
    • Reworked the ability; it is now called Crescent Slash:
      • Slice the air to shoot a demonic wave in the targeted direction, piercing through all enemies and dealing magical damage. Consumes all Heroic Charges for a secondary effect. (You can only get one of the effects depending on the amount of Heroic Charges, not multiple.)
        • Heroic Charges: 1 / 2 / 3
        • Effects: Slows by 20% for 2s / Silences for 0.8s / Deals additional damage
  • Majestic Smash (Kingmaker):
    • Widened the hitbox of the Smash to make the followup hit more reliable
    • Cooldown: 25s → 20s
6 May 2021Call to Arms Patch 4 (Balance Patch)Swords

These changes are intended to make Swords feel more fluid, and to give Sword-tree weapons good synergy with abilities that trigger on hit, along with their own passives.

  • Broadsword Normal Attacks:
    • Attacks per Second: 1 → 1.35
    • Damage per Attack: 45 → 33
  • Dual Swords Normal Attacks:
    • Attacks per Second: 1.4 → 1.5
    • Damage per Attack: 32 → 30
  • Clarent Blade Normal Attacks:
    • Attacks per Second: 1 → 1.35
    • Damage per Attack: 45 → 33
  • Galatine Pair Normal Attacks:
    • Attacks per Second: 1.4 → 1.5
    • Damage per Attack: 32 → 30
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Swords
  • Splitting Slash (all Swords):
    • Hit Delay: 0.6s → 0.3s
    • Standtime: 0.8s → 0.5s
  • Mighty Blow (Broadsword):
    • Resistance Increase: 0.24 → 0.18
    • Standtime: 0.8s → 0.3s
    • Jump Time: 0.43s → 0.33s
2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Swords
  • Heroic Charge buff (all Swords):
    • Movement Speed & Attack Speed Increase: 12%→ 9%
  • Heroic Strike (all Swords):
    • Standtime: 0.3s→ 0.2s
    • Hit Delay: 0.2s→ 0.15s
  • Majestic Smash (Kingmaker):
    • First AoE swing now also deals 44 physical damage
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Swords
  • Iron Will (all Swords):
    • Duration: 4s → 3s
  • Charge (Claymore):
    • Range: 15m → 13m
  • Soulless Stream (Galatine Pair):
    • 0 Stack Damage: 84 → 75
    • 1 Stack Damage: 134 → 119
    • 2 Stack Damage: 201 → 179
    • 3 Stack Damage: 285 → 254
12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Swords
  • Parry Strike (all Swords):
    • Cooldown: 15s → 18s
25 March 2020Queen Patch 8Swords
  • Soulless Stream (Galatine Pair):
    • Made the gaps in the damage area wider, and thus less likely to hit huge numbers of players
    • Hitbox Range: 13m → 12m
    • Hitbox is now visible ingame
29 November 2019Percival Patch 11Swords
  • Iron Will (all Swords):
    • Now directly applies a Heroic Charge on you
  • Parry Strike (all Swords):
    • No longer silences enemies
  • Spinning Blades (Dual Swords):
    • Max Health Debuff now only affects unmounted players
  • Soulless Stream (Galatine Pair):
    • Cast Time: 0.9s → 1.1s
18 September 2019Percival Patch 5 (Midseason Patch)Swords
  • Parry Strike (all Swords):
    • Cooldown: 12s → 15s
    • Damage: 104 → 80
  • Fearless Strike (Carving Sword):
    • Range: 13m → 11m
  • Soulless Stream (Galatine Pair):
    • 0 Stack Damage: 88.89 → 84.00
    • 1 Stack Damage: 142.22 → 134.00
    • 2 Stack Damage: 213.34 → 201.00
    • 3 Stack Damage: 302.22 → 285.00
17 July 2019Percival Patch 1 and Hotfix 1.1Swords
  • Parry Strike (new W spell introduced with Percival):
    • Energy Cost: 6% → 9%
    • Cooldown: 8s → 12s
10 July 2019Percival UpdateSwords
  • Added new W-Spell: Parry
    • For 0.8s you become immune to damage and reflect all incoming damage back at the attacker. At the end of the channel you hit all enemies around you in a 6m radius, dealing 104 physical damage and silencing for 0.8s.
  • Heroic Charge:
    • Attack and Move Speed Increase: 10% → 12%
10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
  • Axes: Spinning Blades
  • Frost Staffs: Ice Shard
  • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
  • Nature Staffs: Rejuvenating Breeze
  • Quarterstaffs: Rising Blow
  • Spears: Impaler
  • Swords: Parry
10 April 2019Oberon Patch 2 / Free-to-Play LaunchSwords
  • Mighty Blow (Broadsword):
    • Damage: 276 → 287
  • Spinning Blades (Dual Swords):
    • Max Health Damage: 8% → 6%
20 February 2019Nimue Balance Patch (Patch #7)Swords
  • Heroic Strike (all Sword)
    • Heroic Charge now also gives a 10% Attack Speed Bonus per stack
    • Standtime: 0.4s → 0.3s
  • Heroic Cleave (all Swords)
    • Reworked the ability:
      • Deals physical damage to all enemies in a 6m radius around you.
      • Creates one Heroic Charge if you hit at least one enemy.
      • Creates two Heroic Charges if you hit three enemies or more.
      • Each Heroic Charge increases your move and attack speed by 10% for 6s. (stacks up to 3 times)
      • Hit delay: 0.4s → 0.3s
      • Standtime: 0.3s → 0.2s
      • Radius 4m → 6m
      • Energy cost: 3 → 3.5
  • Iron Will (all Swords)
    • While the buff is active the caster becomes now immune to purges
    • Activating this ability doesn't give an extra Heroic Charge stack anymore
    • Resistance Increase: 25% → 35%
    • Duration: 5s → 4s
  • Mighty Blow (Broadsword)
    • The ability now jumps towards the target.
    • Range: 3m → 10m
    • Hitdelay: 0.4s → 0.3s
    • Standtime: 1s → 0.8s
    • Damage: 267.84 → 276.00
    • Resistance Increase: 0.36 → 0.24
    • Energy Cost: 14 → 11
  • Spinning Blades (Dual Swords)
    • Max Hitpoint Damage: 5% → 8%
  • Soulless Stream (Galatine Pair)
    • Max Hitpoint Reduction: 10% → 6%
13 December 2018Nimue Patch #3
  • Swords:
    • Spinning Blades (Dual Swords)
    • Additional Damage against Players: 3% -> 5% of max Health
    • Fearless Strike (Carving Sword)
    • Range: 11m -> 13m
    • Now Shreds armor before dealing damage. (so the damage is amplified by the armor reduction)
    • Max Armor Reduction: 0.20 -> 0.24
  • 26 September 2018Merlyn Preseason Balance PatchSwords:
    • Removed Passive: Life Leech
    • Added new Passive: Heroic Fighting
      • Get a Heroic Charge every 4 normal attacks
    • Weakening (Passive)
      • Effect Duration: 1s → 2s
    • Interrupt (all Swords)
      • Hit Delay: 0.2s → 0s)
    • Iron Will (all Swords)
      • Now also applies a Heroic Charge on activation
    • Charge (Claymore)
      • Cast Time: 0.5s → 0.4s
      • Range: 12m → 15m
    31 July 2018Merlyn UpdateSwords:
    • Dual Swords & Galatine Pair Normal Attacks
      • Attack Interval: every 0.91s -> every 0.71s (Attack DPS stays the same)
    • Spinning Blades (Dual Swords)
      • Radius: 4m → 5m
    1 February 2018Kay Patch #3
  • Heroic Strike:
    • Hit Delay: 0.4s -> 0.2s
  • Soulless Stream:
    • Enemy's Max Hitpoint Reduction: 20% -> 10%
  • 14 December 2017Kay Patch #1
    • Galatine Pair
      • Soulless Streams
        • Max HitPoint reduction: 30% -> 20%
    27 September 2017Joseph Update
    • Removed the Threat Generation Passive
    • Added New Passive: Weakening
      • Every normal attack, you reduce the target's damage and heal power by 4% for 1s.
    • New W-Spell: Splitting Slash
      • Splits the earth in a straight line in front of you. Any enemy directly hit will receive x damage, and be rooted for y.
    • Spinning Blades:
      • Range: 11m -> 14m
      • Jump Movespeed: 13 -> 20 (This means jump time changed from: 0.85s -> 0.65s)
      • Cooldown: 15s -> 20s
      • Energycost: 15 -> 17
    • Fearless Strike:
      • The slow has been removed
      • Instead the spell now reduces enemy resistances, depending on active heroic charges.
      • Range: 9m -> 11m
      • Energycost: 16 -> 15
      • Max Armor Shred: 0.24 -> 0.20