Grandmaster's Great Nature Staff
Grandmaster's Great Nature Staff
- Description
- Equipment Item
- Tier
- 7
- Weight
- 22.8 kg
- Item value
- 4096
General Information
The Grandmaster's Great Nature Staff is a Tier 7 Nature Staff which may be obtained by crafting or via the Market Place.
There are three options for the Q spell slot: Rejuvenation (First), Thorn Growth (First), and Rejuvenating Flower (First)
There are four options for the W spell slot: Revitalize (Second), Brambleseed (Second), Cleanse Heal (Second), Protection of Nature (Second), and Rejuvenating Breeze (Second)
There is one option for the E spell slot: Living Armor (Third)
There are four options for the passive slot: Adrenaline Driven Charity (Passive), Energetic (Passive), Calmness (Passive), and Hit & Run (Passive)
The Grandmaster's Great Nature Staff may have different Item Quality ranging from Normal to Masterpiece
The Grandmaster's Great Nature Staff Item Quality may be increased at a Repair Station for a fee
Crafting Requirements
In order to craft the Grandmaster's Great Nature Staff, players will need the following materials:
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Stats
Grandmaster's Great Nature Staff | |||||||||||||||
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Item Quality | Tier | Item Power | Magical damage | DPS | |||||||||||
Normal | 7.0 | 1000 | 53 | 71/s | |||||||||||
Good | 7.0 | 1020 | 54 | 73/s | |||||||||||
Outstanding | 7.0 | 1040 | 55 | 74/s | |||||||||||
Excellent | 7.0 | 1060 | 56 | 75/s | |||||||||||
Masterpiece | 7.0 | 1100 | 58 | 78/s | |||||||||||
Normal | 7.1 | 1100 | 58 | 78/s | |||||||||||
Good | 7.1 | 1120 | 59 | 79/s | |||||||||||
Outstanding | 7.1 | 1140 | 60 | 81/s | |||||||||||
Excellent | 7.1 | 1160 | 61 | 82/s | |||||||||||
Masterpiece | 7.1 | 1200 | 63 | 85/s | |||||||||||
Normal | 7.2 | 1200 | 63 | 85/s | |||||||||||
Good | 7.2 | 1220 | 64 | 87/s | |||||||||||
Outstanding | 7.2 | 1240 | 65 | 88/s | |||||||||||
Excellent | 7.2 | 1260 | 67 | 90/s | |||||||||||
Masterpiece | 7.2 | 1300 | 69 | 93/s | |||||||||||
Normal | 7.3 | 1300 | 69 | 93/s | |||||||||||
Good | 7.3 | 1320 | 70 | 95/s | |||||||||||
Outstanding | 7.3 | 1340 | 71 | 96/s | |||||||||||
Excellent | 7.3 | 1360 | 73 | 98/s | |||||||||||
Masterpiece | 7.3 | 1400 | 75 | 102/s | |||||||||||
Normal | 7.4 | 1400 | 75 | 102/s | |||||||||||
Good | 7.4 | 1420 | 77 | 103/s | |||||||||||
Outstanding | 7.4 | 1440 | 78 | 105/s | |||||||||||
Excellent | 7.4 | 1460 | 79 | 107/s | |||||||||||
Masterpiece | 7.4 | 1500 | 82 | 111/s |
Additional Nature Staff Families
Families are split at tier 4 and above.
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Additional Tiers of Great Nature Staff
Tiers of Great Nature Staff | |||||||
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Gallery
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 21.030.1 | 9 January 2023 | Beyond the Veil Patch 3 |
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Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | To discourage interrupting Revitalize after a few ticks, a higher proportion of energy for the full channel is now spent when it starts. Thus, while the whole channel still costs the same energy, interrupting it early is penalized. Additionally, fighting with DoT weapons against Great Nature Staffs was too punishing, as Living Armor almost guaranteed Healing with few counterplay options. To give Cursed Staffs and Axes better chances against it, Living Armor now only heals on direct damage.
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Version 20.070.1 | 5 October 2022 | Into the Fray Patch 7 | Cleanse Heal is an extremely powerful ability for its raw healing output. Since its Cleanse already provides a lot of value, the healing output of Cleanse Heal has been reduced.
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Version 20.020.1 | 5 July 2022 | Into the Fray Patch 2 (+ Living Legends Event) | Nature Staffs
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Version 20.000.1 | 8 June 2022 | Into the Fray Update | Healing Staffs no longer have a 50% damage reduction on the staff. The solo PvE / PvP experience has been improved, with a reworked Thorns spell and a new Brambleseed spell that knocks enemies airborne. Rejuvenating Mushroom has been replaced with the new Rejuvenating Flower multi-part spell: Grow multiple flowers on the ground that can be picked up and thrown to a specific spot to provide instant healing and Rejuvenation stacks. Revitalize is now on a much shorter cooldown, and is limited more by energy cost than by cooldown, to make it more useful in PvP and provide higher single-target healing output to compete with Holy Staffs in group PvE. Various other improvements and adjustments have also been made to make these staffs feel more polished.
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Version 20.000.1 | 8 June 2022 | Into the Fray Update |
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Version 19.080.1 | 25 April 2022 | Lands Awakened Patch 8 | Nature Staffs had been very strong at sustaining enemy pressure in 5v5 Crystal League matches. Without reducing their healing output in other content too much, the cooldown of Cleanse Heal has been increased and its additional heal has been decreased to make them more susceptible to being pressured by tanks. If the enemy team pressures a Nature Staff player to use Cleanse Heal, it will reduce the player’s healing output.
To further reduce the potential sustain of double healer teams, Protection of Nature’s duration has been reduced. Additionally, a direct heal effect has been added which ensures it also triggers Healing Sickness. To offset this additional direct heal, its increased healing effect has been reduced slightly.
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Spirit Animal had of late not seen much use in large group scenarios, with players often relying on Wild Staff instead. To make it more attractive in its intended setting, the maximum group size it can affect has been increased, along with its immediate heal.
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Version 19.040.1 | 26 January 2022 | Lands Awakened Patch 4 | One-handed Nature Staff has struggled to find a place in the meta. Long cast time made it easy to interrupt the E-ability and fully deny healing. Since Circle of Life already depends on Rejuvenation stacks on allies, its cast time was reduced.
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.
Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.
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Version 18.100.1 | 21 September 2021 | Call to Arms Patch 10 | Nature Staffs have also become very dominant healers in the 5v5 Crystal League. As with Cursed Staffs, the buff to Cleanse Heal was introduced to help with Nature's weak point: dealing with burst damage. This made Holy Staffs, whose main purpose is to counter burst damage, less attractive. As such, the cooldown of Cleanse Heal has been increased to make the burst heal and cleanse available less often and increase the potential for Nature Staff teams to be bursted down.
The Blight Staff change is mainly intended to tone down its combination of mobility and sustain in Corrupted Dungeons, where the slow helps create distance or catch up to enemies. To make up for the slow effect removal in group fights, Ruthless Nature now heals more when allies are in range and less when used in solo play.
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 | Nature Staffs
Cooldown of Spirit Animal has been reduced to 30 seconds to be more in line with many other E cooldowns, allowing it to be better synchronized with the rotation of other ZvZ weapons.
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Version 18.070.1 | 16 June 2021 | Call to Arms Patch 7 (Season 13 Patch) | Nature Staffs
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Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Nature Staffs
Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value. Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal. Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented. Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Nature Staffs
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Version 1.17.406.180488 | 2 December 2020 | Rise of Avalon Patch 10 and Hotfix 10.1 | Nature Staffs
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 | Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon. |
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
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Version 1.16.396.166567 | 19 May 2020 | Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1 | Nature Staffs
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Version 1.16.393.162877 | 25 March 2020 | Queen Patch 8 | Nature Staffs
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Version 1.16.392.159212 | 5 February 2020 | Queen Patch 2 |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 |
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Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 | Nature Staffs
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Version 1.15.387.151412 | 9 October 2019 | Percival Patch 7 | Nature Staffs
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Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) | Nature Staffs
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Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) |
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Version 1.15.382.145855 | 10 July 2019 | Percival Update | Nature Staffs
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Version 1.15.382.145855 | 10 July 2019 | Percival Update | Seven new skills have been added to a range of player weapons:
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Version 1.14.381.141987 | 9 May 2019 | Oberon Patch 5 (Midseason Patch) | Nature Staffs
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Version 1.14.381.141258 | 25 April 2019 | Oberon Patch #4 |
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Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | Nature Staffs
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Version 1.13.369.136513 | 20 February 2019 | Nimue Balance Patch (Patch #7) | Nature Staffs
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Version 1.13.369.130684 | 21 November 2018 | Nimue Update | Nature Staffs
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Version 1.12.365.126590 | 26 September 2018 | Merlyn Preseason Balance Patch | Nature Staffs:
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Version 1.11.362.119971 | 20 June 2018 | Lancelot Patch #9 | Nature Staffs
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Version 1.11.362.118022 | 25 May 2018 | Lancelot Patch #7 | Nature Staffs:
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Version 1.11.362.116876 | 2 May 2018 | Lancelot Midseason Patch | Nature Staffs
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Version 1.11.357.113403 | 12 March 2018 | Lancelot Update | Nature Staffs:
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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