Grandmaster's Hand of Justice
Grandmaster's Hand of Justice
- Description
- Equipment Item
- Tier
- 7
- Weight
- 22.8 kg
- Item value
- 19456
General Information
The Grandmaster's Hand of Justice is a Tier 7 Hammer which may be obtained by crafting or via the Market Place.
There are three options for the Q spell slot: Bash Knee (First), Threatening Strike (First), and Iron Breaker (First)
There are five options for the W spell slot: Heavy Cleave (Second), Slowing Charge (Second), Power Geyser (Second), Knockout (Second), and Inertia Ring (Second)
There is one option for the E spell slot: Onslaught (Third)
There are four options for the passive slot: Stunning Strike (Passive), Energetic (Passive), Life Leech (Hammers) (Passive), and Dreadladen Fighting (Passive)
The Grandmaster's Hand of Justice may have different Item Quality ranging from Normal to Masterpiece
The Grandmaster's Hand of Justice Item Quality may be increased at a Repair Station for a fee
Crafting Requirements
In order to craft the Grandmaster's Hand of Justice, players will need the following materials:
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Stats
Grandmaster's Hand of Justice | |||||||||||||||
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Item Quality | Tier | Item Power | Physical damage | Resilience penetration | Max Hit Points | Hit Points Regeneration(Bonus) | DPS | ||||||||
Normal | 7.0 | 1100 | 155 | 30% | 380 | 20/s | 103/s | ||||||||
Good | 7.0 | 1120 | 158 | 30% | 384 | 20/s | 105/s | ||||||||
Outstanding | 7.0 | 1140 | 161 | 30% | 389 | 20/s | 107/s | ||||||||
Excellent | 7.0 | 1160 | 163 | 30% | 393 | 20/s | 109/s | ||||||||
Masterpiece | 7.0 | 1200 | 169 | 30% | 402 | 20/s | 113/s | ||||||||
Normal | 7.1 | 1200 | 169 | 30% | 402 | 20/s | 113/s | ||||||||
Good | 7.1 | 1220 | 172 | 30% | 407 | 20/s | 115/s | ||||||||
Outstanding | 7.1 | 1240 | 175 | 30% | 412 | 20/s | 117/s | ||||||||
Excellent | 7.1 | 1260 | 178 | 30% | 417 | 20/s | 119/s | ||||||||
Masterpiece | 7.1 | 1300 | 185 | 30% | 427 | 20/s | 123/s | ||||||||
Normal | 7.2 | 1300 | 185 | 30% | 427 | 20/s | 123/s | ||||||||
Good | 7.2 | 1320 | 188 | 30% | 432 | 20/s | 125/s | ||||||||
Outstanding | 7.2 | 1340 | 191 | 30% | 437 | 20/s | 128/s | ||||||||
Excellent | 7.2 | 1360 | 195 | 30% | 442 | 20/s | 130/s | ||||||||
Masterpiece | 7.2 | 1400 | 202 | 30% | 452 | 20/s | 135/s | ||||||||
Normal | 7.3 | 1400 | 202 | 30% | 452 | 20/s | 135/s | ||||||||
Good | 7.3 | 1420 | 205 | 30% | 457 | 20/s | 137/s | ||||||||
Outstanding | 7.3 | 1440 | 209 | 30% | 463 | 20/s | 139/s | ||||||||
Excellent | 7.3 | 1460 | 213 | 30% | 468 | 20/s | 142/s | ||||||||
Masterpiece | 7.3 | 1500 | 220 | 30% | 479 | 20/s | 147/s | ||||||||
Normal | 7.4 | 1500 | 220 | 30% | 479 | 20/s | 147/s | ||||||||
Good | 7.4 | 1520 | 224 | 30% | 485 | 20/s | 150/s | ||||||||
Outstanding | 7.4 | 1540 | 228 | 30% | 491 | 20/s | 152/s | ||||||||
Excellent | 7.4 | 1560 | 232 | 30% | 496 | 20/s | 155/s | ||||||||
Masterpiece | 7.4 | 1600 | 241 | 30% | 508 | 20/s | 160/s |
Additional hammer Families
Families are split at tier 4 and above.
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Additional Tiers of Hand of Justice
Tiers of Hand of Justice | |||||||
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Gallery
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Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 21.030.1 | 9 January 2023 | Beyond the Veil Patch 3 |
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Version 20.000.1 | 8 June 2022 | Into the Fray Update | Forge Hammers have been underrepresented recently. Their low cooldown and moderate damage on each hit in giant form meant it was too easy for enemies to evade the effect area. Therefore, Giant Smash now also knocks enemies into the air and deals more damage, making the ability more threatening and making it easier to stick to targets. To offset this buff, the cooldown between each Smash has been increased. The cooldown of Threatening Strike has been reduced further to provide a better Q-slot option for a bruiser tank, which synergizes with Giant Steps.
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Version 19.080.1 | 25 April 2022 | Lands Awakened Patch 8 | Recent changes to Crowd Control Duration scaling and Diminishing Returns made Great Hammers less effective, since their strength depended on a single long lasting stun. For this reason Tackle’s stun duration has been increased, to make Hammers more impactful in team fights once more.
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
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Version 18.060.1 | 31 May 2021 | Call to Arms Patch 5/6 & Hotfix 6.1 | Hammers
The jump time of the Grovekeeper has been reverted based on feedback that it felt too slow. As the impact radius had already been slightly reduced and an indication area was added, it should still be more reactable than it was before Patch 4.
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Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Hammers
Ground Pound made it fairly easy to hit enemy clumps in large fights. It has been toned down in various ways to make it more reactable for enemies, especially in smaller group sizes, while staying incredibly strong in large fights. Iron Breaker offered too much armor shred for its low cooldown, and has been reduced slightly. Heavy Cleave is now called Heavy Smash. The area was improved to make it easier to land, and a sweet spot was added in the center that deals extra damage. This makes interactions with this ability a bit more interesting and increases the potential maximum damage slightly. Additionally, the entire cast time now also reflects until the weapon hits the ground, making this interaction more consistent. Finally, as a small quality-of-life improvement, normal attacks of One-handed Hammers have received a minor buff.
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Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Hammers
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Version 1.17.406.180488 | 2 December 2020 | Rise of Avalon Patch 10 and Hotfix 10.1 | Hammers
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | Hammers
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 | Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon. |
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.16.396.166567 | 19 May 2020 | Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1 | Hammers
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Version 1.16.393.162877 | 25 March 2020 | Queen Patch 8 | Hammers
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Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 | Hammers
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Version 1.15.382.145855 | 10 July 2019 | Percival Update | Hammers
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Version 1.15.382.145855 | 10 July 2019 | Percival Update | Seven new skills have been added to a range of player weapons:
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Version 1.14.381.141987 | 9 May 2019 | Oberon Patch 5 (Midseason Patch) | Hammers
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Version 1.13.369.136513 | 20 February 2019 | Nimue Balance Patch (Patch #7) | Hammers
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Version 1.13.369.130684 | 21 November 2018 | Nimue Update | Hammers
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Version 1.12.365.126590 | 26 September 2018 | Merlyn Preseason Balance Patch | Hammers:
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Version 1.12.365.123101 | 31 July 2018 | Merlyn Update | Hammers:
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Version 1.11.362.116876 | 2 May 2018 | Lancelot Midseason Patch | Hammers
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Version 1.11.358.115635 | 11 April 2018 | Lancelot Patch #4 |
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Version 1.0.351.106399 | 14 December 2017 | Kay Patch #1 |
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Version 1.0.34.184.105727 | 6 December 2017 | Kay Update | Hammers:
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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