Cursed Staffs
Cursed Staffs are Mage weapons with a focus on powerful sustained damage and debuffs, incorporating a mix of both single-target and AoE attacks. Cursed Staffs are unlocked by the Warlock node on the Destiny Board.
Once unlocked, the following weapons can be used:
Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.
Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.
Abilities
- Abilities are unlocked as you level up the Warlock skill (see the Unlock Table below).
- First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
- The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.
First Slot Abilities
 Vile Curse
|
Energy Cost |
11
|
Places Vile Curse on the target, dealing 47 damage every two seconds (stacks up to 4 times).
|
Cast Time |
instant
|
Range |
9m
|
Cooldown |
2s
|
|
 Cursed Sickle
|
Energy Cost |
19
|
Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals 47 damage every two seconds (stacks up to 4 times).
|
Cast Time |
instant
|
Range |
16m
|
Cooldown |
5s
|
|
Second Slot Abilities
 Armor Piercer
|
Energy Cost |
31
|
A demonic beam shoots out in a straight line. All enemies hit take 214 damage, and have their Armor and Magic Resist reduced by 42 for 8s.
|
Cast Time |
instant
|
Range |
22m
|
Cooldown |
15s
|
|
 Cursed Beam
|
Energy Cost |
28
|
Deals 201 damage up to 5 times to an enemy.
|
Cast Time |
channeled
|
Range |
11m
|
Cooldown |
10s
|
|
 Desecrate
|
Energy Cost |
33
|
Creates a desecrating wave that roots all enemies in a 4m radius for 3.61s, and applies a Vile Curse to them.
|
Cast Time |
instant
|
Range |
13m
|
Cooldown |
15s
|
|
 Grudge
|
Energy Cost |
19
|
The grudge can be cast on any ally, and lasts for 10s. While it's active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals 26 magical damage per second for 8 times (stacks up to 6 times).
|
Cast Time |
instant
|
Range |
8m
|
Cooldown |
20s
|
|
 Dark Matter
|
Energy Cost |
28
|
Casts Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals 183 magic damage to every player it passes through and 92 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range.
|
Cast Time |
0.94s
|
Range |
11m
|
Cooldown |
20s
|
|
Passive Abilities
 Bane
|
Energy Cost |
-
|
Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional 66 magic damage in a 5m radius.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Energetic
|
Energy Cost |
-
|
Every normal attack you restore 3 energy.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Furious
|
Energy Cost |
-
|
Every 5 activated spells, all your damage gets increased by 10% for 4s.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Hit & Run
|
Energy Cost |
-
|
Every 4 activated spells, your movement speed is increased by 20% for 3s.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
Third Slot Abilities
Ability Unlocking and Availability
Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.