Great Nature Staff

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General Information

Great Nature Staffs are Normal Nature Staffs with a strong focus on AoE Healing, with additional options for single-target healing, single target damage, and cleansing.

Great Nature Staffs

Item Tier
Adept's Great Nature Staff 4
Expert's Great Nature Staff 5
Master's Great Nature Staff 6
Grandmaster's Great Nature Staff 7
Elder's Great Nature Staff 8

First Slot Abilities

Q Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Rejuvenation Heals allies for 15 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 19 energy
8 Instant 9m 1.3s
Thorns You imbue yourself with 5 Thorns Stacks for 10s.

Thorns Stack: Your autoattacks consume 1 stack and deal additional 138 magical damage in a 3m radius. Everytime you get hit, you deal 32 magical damage back to the attacker.

21 0.4s Self 5s
Rejuvenating Mushroom Creates a small spell area on the ground, which lasts for up to 20s. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5m radius.
16 Instant 15m 3s

Second Slot Abilities

W Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Revitalize Revitalizes an ally, restoring 153 health and 21 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
16 per tick Channeled 11m 15s
Cleanse Heal Removes any movement-impairing and debuff effects for up to 5 allies in a 4m radius, and also heals the allies for 18 per second for 4s. (Doesn't remove damage-over-time spells.)
24 Instant 11m 15s
Protection of Nature Cast on you or an ally. Increases resistances by 66, and increases healing received by 40% for 8s.
32 Instant 11m 15s
Rejuvenating Breeze Increases the resistances of an ally by 88 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
40 Instant 12m 20s

Third Slot Ability

E Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Living Armor Protects you or an ally with living armor, increasing their resistances by 37 for 8s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 56.
46 1s 11m 25s

Passive Abilities

Passive Slot
Image Name Description
Adrenaline Driven Charity Every 3 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
Energetic Every normal attack, you restore 3 energy.
Calmness Every 5 activated spells, your resistances are increased by 66 for 3s.
Hit & Run Every 6 activated spells, your move speed is increased by 20% for 3s.