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General Information

Greataxes are Axes with a strong focus on high damage and bleeding through AoE abilities, and additional options for single-target bleeding, survivability, mobility, damage increase and heal impairing.


Item Tier
Adept's Greataxe 4
Expert's Greataxe 5
Master's Greataxe 6
Grandmaster's Greataxe 7
The Hand of Khor 8

First Slot Abilities

Q Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Rending Strike Deals 211 physical damage to an enemy target and inflicts a 5s bleed. The bleed causes 18 physical damage per second and reduces healing gained by 7% (stacks up 3 times).
5 Instant Melee 2s
Rending Spin Swing the weapon around you and deal 175 physical damage to all enemies in a 6m radius. Also inflicts a Rending Bleed to each enemy hit, which lasts 5s dealing 18 physcial damage per second, and reduces healing gained by 7%. (Stacks up to 3 times).
7 Instant Self 3s

Second Slot Abilities

W Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Deadly Chop After a short preparation, releases a heavy attack damaging the target 609, and reducing their resistances by 48 for 8s.
28 0.5s Melee 15s
Adrenaline Boost Increases your move speed by 50%, and damage by 25%, for 5s.
31 Instant Self 20s
Battle Rush Charge toward a target (ally or enemy). Enemy Healing Received is reduced by 20% for 3s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.
31 Instant 12m 20s
Internal Bleeding Swing your weapon around you, dealing 205 damage to all enemies in a 6m radius. The hits cause internal bleeding, which deals 77 damage per second while an effected enemy is moving. The bleeding lasts for 8s.
23 Instant Self 15s
Raging Blades The caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal 78 magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s (stacks up to 10 times).
42 Instant Self 12s

Third Slot Ability

E Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Whirlwind Spin around like a whirlwind for 5s, dealing 140 physical damage every 0.5s to all enemies in a 5m radius. While channeling, your move speed is increased by 20%
64 Channeled Self 20s

Passive Abilities

Passive Slot
Image Name Description
Deep Cuts Every 4 normal attacks, you inflict a bleeding effect on the enemy. This deals an additional 58 damage per second for 1.5s
Life Leech Receive 15% of your normal attack damage as Life Steal
Increased Defence Every 5 normal attacks, your resistances are increased by 88 for 2s
Aggressive Rush Every 4 normal attacks, all your damage gets increased by 8% for 3s

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
28 July 2021Call to Arms Patch 9Axes

Bloody Reap has been reworked into an AoE execution tool, to give it a more distinct role that doesn’t overlap with the AoE sustain damage the Halberd already offers. Additionally, Rending Rage and Adrenaline Boost have been buffed to make it easier to stick to an enemy target. Rending Rage now also offers more potential burst damage, with the decreased cooldown between hits. Battle Rush is no longer restricted to requiring a target and can instead be used more freely as a ground target dash with an AoE effect.

  • Rending Rage (all Axes):
    • 1st and 2nd Hit Standtime: 0.3s → 0.16s
    • Cooldown between hits: 1s → 0s (Now only limited by Global Cooldown)
  • Adrenaline Boost (all Axes):
    • Time window for direct damage condition: 2.5s → 3.5s
  • Battle Rush (all Axes):
    • Doesn't require a target anymore. It is instead a ground target dash with the AoE Effect.
  • Bloody Reap (Infernal Scythe):
    • First Hit Damage: 74.45 → 108
    • Removed the Damage over Time effect
    • Second Hit does now extra damage if enemy health is below 40%:
      • Damage above 40% Health: 74.45 → 108
      • Damage below 40% Health: 74.45 → 240
30 June 2021Call to Arms Patch 8 (Season 13 Patch)The requirement of maintaining Adrenaline Boost with autoattacks made it too difficult to use this ability to chase enemies. In order to give Axes a better chance at staying on enemies (without allowing Adrenaline Boost for free disengages), this ability will now stay active with any direct ability damage (e.g. Rending Spin, Whirlwind).
  • Adrenaline Boost (all Axes):
    • Ability damage (i.e. a successful hit with Whirlwind) has been added as a condition to keep the buff active
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Axes

The recent change to Rending Spin (which applied Rending Bleed stacks only on max distance) was making the ability unreliable in the live game, where players with various pings interact with each other. The decreased range and bleeding effect already reduced this ability's sustain in patch 4, and we will observe how it plays out with this change.

  • Rending Spin (all Axes):
    • Rending Bleed stacks are again applied to all enemies hit, regardless of their distance
6 May 2021Call to Arms Patch 4 (Balance Patch)Axes

Axes have been overrepresented in a variety of content types. While the constant sustain damage and healing reduction is part of the weapon’s identity, the value axe weapons get from their Q abilities was a bit too overwhelming, making it hard for other melee weapon trees to compete. Additionally, the options of counterplay and skill expression for Rending Spin and Raging Blades have been improved with a sweet-spot damage ring to increase the importance of player positioning. The readability of visual effects was also improved for various axe abilities.

Adrenaline Boost was changed to improve its ability to chase down a target offensively, while also reducing its use as an easy disengage. And a standtime was added to Razor Cut to add a bit more commitment to the ability and weaken its easy disengage potential.

Vampiric Strike was reworked to the new ability Blood Bandit to make this weapon more dynamic and allow more skill expression during fights.

Greataxes are now non-interruptible and have more upfront damage versus players, giving them a substantial buff in PvP. At the same time, their PvE damage has been toned down to bring it more in line with other weapons.

  • Battleaxe Normal Attacks:
    • Attacks per second: 0.9 → 1.1
    • Damage per attack: 50 → 41
  • Rending Spin (all Axes):
    • Range: 6m → 5m
    • Minimum distance for max Damage: 3m → 2.5m
    • Rending Bleed stacks: now only applied via max distance effect (i.e. 2.5m or further away)
  • Rending Rage (all Axes):
    • Damage: 62 → 50
  • Rending Bleed Stacks (all Axes):
    • Damage per Tick: 5.4 → 4.2
    • Healing Reduction on Max Stacks: 20% → 12%
  • Adrenaline Boost (all Axes):
    • Movement Speed Bonus: 50% → 40%
    • Now also increases Attack Speed by 40%
    • Max Duration: 5s → 7s
    • However, if the caster doesn't hit an enemy with a Normal Attack for 2.5s, the Adrenaline Boost now ends early
    • Energy Cost: 11 → 9
  • Internal Bleeding (all Axes):
    • Improved detection of moving versus standing still on affected enemies
    • Tick Interval: 1s → 0.5s
    • Damage per Tick: 21.97 → 11
  • Raging Blades (all Axes):
    • Now hits in a ring around the caster, instead of a solid circle (Inner Radius: 2.5m / Outer Radius: 6m)
  • Vampiric Strike (Battleaxe) - reworked the ability; now called "Blood Bandit":
    • Throw your axe in the targeted direction. Deals physical damage to all enemies hit and slows by 20% for 2s. Steal a percentage of the Health enemies lose based on Rending Bleed Charges on the targets.
    • Throw Range: 22m → 17m
  • Whirlwind (Greataxe):
    • Channeling time: 4.5s → 2.5s
    • Damage per tick vs Players: 50 → 75 (Damage per tick vs Mobs unchanged)
    • Cooldown: 20s → 25s
    • Channel is now uninterruptible
    • Energy Cost on activation: 21 → 0
    • Instead the ability now consumes 4 energy per tick while channeling (total of 24 energy for full channel duration)
  • Razor Cut (Bear Paws):
    • Standtime: 0s → 0.3s
17 March 2021Call to Arms Update
  • Rending Strike (all Axes):
    • Damage: 60.33 → 54
  • Rending Rage (all Axes):
    • Time window until combo resets: 3s → 2.5s
    • Damage: 50 → 62
  • 2 February 2021Rise of Avalon Patch 13 (Balance Patch)Axes
    • Rending Spin (all Axes):
      • Max Damage: 75 → 68
    • Morgana Raven (Carrioncaller):
      • Cooldown: 16s → 18s
    • Razor Cut (Bearpaws):
      • Jump Time: 0.83s → 0.55s
      • Jump Range: 15m → 12m
      • Instant Damage: 160 → 140
      • Hitting at least one enemy player decreases the ability's cooldown by 40%
    10 December 2020Rise of Avalon Patch 11Axes
    • Morgana Raven (Carrioncaller):
      • Healing Reduction: 40% → 30%
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Axes
    • New Q-slot ability: Rending Rage (all Axes):
      • Unleashes attacks hitting enemies up to 3 times in a cone in front of you. Each hit deals 50 physical damage. On the third hit, leap up to 9m forward and root enemies hit for 1s. After the third hit the ability goes on cooldown; waiting 3s between attacks causes Rage to time out and restart with the first hit. In this case, cooldown is cancelled.
    • Rending Strike (all Axes):
      • Standtime: 0.3s→ 0.2s
      • Hit Delay: 0.2s→ 0.15s
    • Vampiric Strike (Battleaxe):
      • Cooldown: 15s→ 10s
      • Hit Delay: 0.4s→ 0.3s
      • Standtime: 0.8s→ 0.4s
      • Energy cost: 18→ 12
      • Damage: 136.01→ 150
    • Auto-attack (Bear Paws):
      • Auto-attacks per second: 0.8→ 1.4
      • Auto-attack Damage: 56→ 32
    • Aftershock (Realmbreaker):
      • Cone no longer reduces Max Energy
      • Instead it reduces enemy Max Health by 20% for 3s
      • Debuff Duration: 3s→ 5s
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Axes
    • Rending Swing (all Axes) - the ability is now called Rending Spin and deals more damage to enemies further away:
      • Damage against Enemies closer than 3m: 50.02 → 45
      • Damage against Enemies 3m+ away: 50.02 → 75
      • Rending Bleed Duration: 5s → 6s
    • Morgana Raven (Carrioncaller):
      • Cooldown: 20s → 16s
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Axes
    • Rending Strike (all Axes):
      • Energy Cost: 2 → 1.6
    • Raging Blades (all Axes):
      • Energy Cost: 15 → 11
    • Morgana Raven (Carrioncaller):
      • Projectile Range: 15m → 20m
      • Projectile Speed: 13.68m/s → 20.00m/s
      • Hit Delay: 0.2 → 0.3
      • Standtime: 1s → 0.6s
      • Healing Reduction: 35% → 40%
    29 November 2019Percival Patch 11Axes
    • Rending Bleed (all Axes):
      • Now multiple players can stack the bleed on the same target
    • Axe Bleed (all Axes)
      • Healing Reduction per stack: 5% → 4%
      • Damage per Tick: 5.2 → 5.4
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    10 July 2019Percival UpdateAxes
    • Added new W-Spell: Spinning Blades
      • Caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal 24 magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s. (Stacks up to 10 times.)
    • Life Leech (Passive):
      • Steals 15% of damage dealt
    • Vampiric Strike (One-handed Axes):
      • Removed the Self Heal - the ability now uses the new Life Steal mechanics:
        • 1 Rending Strike: steals 30% of the damage dealt
        • 2 Rending Strikes: steals 60% of the damage dealt
        • 3 Rending Strikes: steals 100% of the damage dealt
    9 May 2019Oberon Patch 5 (Midseason Patch)Axes
    • Life Leech (Passive):
      • Heal per Attack: 5.10 → 6.10
    20 February 2019Nimue Balance Patch (Patch #7)Axes
    • Rending Strike (all Axes)
      • Energy Cost: 3 → 2
      • Healing Reduction per stack: 7% → 5%
      • Hit Delay: 0.4s → 0.2s
      • Standtime: 0.4s → 0.3s
    • Rending Swing (all Axes)
      • Hit Delay: 0.2s → 0.3s
      • Energy Cost: 2 → 3
      • Healing Reduction per stack: 7% → 5%
    • Deadly Chop (all Axes)
      • Damage: 174.04 → 152.00
    • Adrenaline Boost (all Axes)
      • Movement Speed Increase: 40% → 50%
      • Damage Increase: 20% → 25%
    • Removed the ability Battle Frenzy (all Axes)
    • Added the new ability: Battle Rush
      • Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.
    26 September 2018Merlyn Preseason Balance PatchAxes:
    • Rending Bleed (all Axes)
      • Multiple players can't stack the bleed on the same target. Instead they will now override each other's debuffs.
    • Whirlwind (Great Axe)
      • Damage per tick: 40.10 → 46.00
    • Tear Apart (Halberd)
      • Damage: 137.37 → 125.00
    20 June 2018Lancelot Patch #9Axes
    • Rending Bleed Stacks (all axes)
      • Healing Reduction: 10% → 7%
    • Tear Apart (Halberd)
      • Instant Damage: 144.60 → 137.37
    12 March 2018Lancelot UpdateAxes:
    • Rending Strike:
      • Bleed Duration: 4s -> 5s
    • Rending Swing:
      • Bleed Duration: 4s -> 5s
      • Radius: 5m -> 6m
    • Razor Cut:
      • Reduced the hit area size
    1 February 2018Kay Patch #3
  • Bleeding effects from axes can no longer be cleansed
  • Rending Swing (formerly Fierce Strike):
    • The ability has been reworked: it now cleaves all enemies around the player and no longer requires an enemy target. Rending stacks apply to all enemies hit.
    • Cooldown: 2s -> 3s
    • Damage: 72.39 -> 50.02
    • Standtime: 0.4s -> 0s
  • Tear Apart (formerly Rending Swing):
    • The ability has been reworked, it no longer requires an enemy target. Rending DoT stacks apply to all enemies hit.
    • Healing Reduction has been removed.
    • Damage: 84.35 -> 144.60
    • Hit Delay: 0.4s -> 0.2s
    • Standtime: 1s -> 0.4s
    • Radius: 5m -> 7m
  • Internal Bleeding:
    • Hit Delay: 0.4s -> 0.2s
    • Standtime: 0s -> 0.3s
    • Radius: 5m -> 6m
  • 14 December 2017Kay Patch #1
    • Axes
      • Whirlwind
        • Damage per Tick: 30.78 ->  40.10
    14 December 2017Kay Patch #1
    • Bear Paws
      • Razor Cut:
        • The DoT can't be stacked anymore. (multiple attackers overwrite each other)
        • Instant Damage: 177.78 -> 160.00