|Energy Cost||70||Leap towards the targeted position, becoming immune to all Crowd Control effects and damage until impact. Stuns all enemies in a 5.5m radius for 3.81s. Deals 299 physical damage. Increases your damage resistances by 72 for each enemy hit (stacks up to 3 times) for 6s.|
Note: numerical values are based on gear with 1060 item power.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 20.000.1||8 June 2022||Into the Fray Update||New Spell Icons
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Added four new icons to better represent the corresponding abilities:
|Version 18.060.1||31 May 2021||Call to Arms Patch 5/6 & Hotfix 6.1||Hammers
The jump time of the Grovekeeper has been reverted based on feedback that it felt too slow. As the impact radius had already been slightly reduced and an indication area was added, it should still be more reactable than it was before Patch 4.
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Hammers
Ground Pound made it fairly easy to hit enemy clumps in large fights. It has been toned down in various ways to make it more reactable for enemies, especially in smaller group sizes, while staying incredibly strong in large fights.
Iron Breaker offered too much armor shred for its low cooldown, and has been reduced slightly.
Heavy Cleave is now called Heavy Smash. The area was improved to make it easier to land, and a sweet spot was added in the center that deals extra damage. This makes interactions with this ability a bit more interesting and increases the potential maximum damage slightly. Additionally, the entire cast time now also reflects until the weapon hits the ground, making this interaction more consistent. Finally, as a small quality-of-life improvement, normal attacks of One-handed Hammers have received a minor buff.
|Version 1.16.393.162877||25 March 2020||Queen Patch 8||Hammers