Guard Rune
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General Information
- An active ability found on second slot of Maces.
- It is unlocked at mastery level 15.
![]() Guard Rune |
Energy Cost | 43 | Conjure a Guard Rune with a 5m radius around the targeted position, which lasts 5s.
Increases the damage resistances of up to 5 allies within it by 73/74 and makes them immune to Forced Movement effects and Stuns. |
Cast Time | 0.4s | ||
Range | 14m | ||
Cooldown | 15s | ||
Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.
==Related Patch Notes==
Patch Link | Date | Patch Name | Patch Notes |
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | Maces have been out of the Crystal League 5v5 meta for a while. To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 | Added four new icons to better represent the corresponding abilities:
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