GvG Season
General Information
In Albion Online, a GvG Season (Guild versus Guild), Guilds can compete and earn Season Points to participate in a ranking system also known as the Season Rankings. This mechanic was introduced into the game in December 2017.
- GvG Seasons are three months in length
- In between GvG Seasons, there are off-seasons lasting three weeks when guilds cannot score any points
- During the Season, guilds may reach one of the five guild Season Rankings that currently exist in Albion: Iron, Bronze, Silver, Gold, and Crystal
Invasion Day
At the beginning of each GvG Season, as well as twice during the Season, Invaders will spawn and claim ownership of all resource teritorries in Albion, resetting the ownership of all resource territories. On predetermined days all guild-ownership of resource territories will be set to unclaimed. This event is also known as Invasion Day. After all territories have been claimed and fought over by the guilds of Albion, the Season scoring begins and guilds can start earning Season Points. A detailed GvG Season schedule is published on the official forums prior to a GvG Seasons start.
Double Scoring
After the third and last Invasion Day of a Season, the scoring changes and all the points earned count double for the Season Rankings for the duration of the last month of a GvG Season.
Brackets
Reward Brackets:
- Crystal Threshold: 250.000
- Gold Threshold: 80,000
- Silver Threshold: 25.000
- Bronze Threshold: 7,500
- Iron Threshold: 1,000
GvG Season Scoring
Guilds can score their season points that count for the season rankings through various activities:
- Guild Challenge: Gain progress in the guild challenge progress bar through the same activities that count towards the individual Adventurer's Challenge
- Conquerors' Challenge: Complete certain tasks in the Outlands and Roads of Avalon in order to increase your Guild's Might Level.
- Holding Territories and Castles: The number of Season Points scored at the end of each territory's prime time depends on the quality of the zone.
- Winning Crystal Realm battles.
Guild Challenges
- Guild Challenges reward Season points by filling in the Guild Challenge Progress Bar through the same activities that count towards the individual Adventurer's Challenge.
- When the Progress Bar is filled the guild receives cerain amount of season points. (from 20 up to 300)
Territory Season Points Scoring
- At the start of each resource territory’s prime time on the first day after the Season starts, scoring is enabled for each territory
- Claiming and holding territory during the end of a territory's prime time will award Season Points and Siphoned Energy to the Guild holding it
- Scoring begins at the start of each resource territory’s prime time when scoring gets enabled for the first time in the season
- Points from holding territories are scored at the end of each territory’s prime time.
Season Points Generated by Siphoning Mages
- These mages draw the raw power from the territories and collect it on their character before passing it on
- They spawn dynamically (1.5h 2h, 3h, 6h) until the maximum of four is present
- They position themselves around the GvG capture points in each territory
- They can be killed by any player from a different alliance
- If you kill another guild’s mages, they drop Siphoned Energy
- When killed they give Season points shared among the guilds of the players who killed them
Season Point Scoring via Castles and Castle Outposts
A guild holding a castle or castle outpost during its daily scoring timer will be rewarded with season points based on the table below.
Castle score every 6h, and Castle Outposts score every 3h.
Crystal Realm GvGs
Guilds compete in GvG matches for points that are counted towards the Season
GvG Season Rewards
Rewards are distributed to players who participate in GvG Seasons basked on their rankings at the end of the Season.
A player is required to be a member of a guild for 75% of the season's length in order to be eligible for season rewards.
- Season 4: Introduction of the Conquerors' Hall
- Season 5: Introduction of the Crystal Realm battles
Seasons
- GvG Season 1
- GvG Season 2
- GvG Season 3
- GvG Season 4
- GvG Season 5
- GvG Season 6
- GvG Season 7
- GvG Season 8
- GvG Season 9
- GvG Season 10
- GvG Season 11
- GvG Season 12
- GvG Season 13
- GvG Season 14
- GvG Season 15
- GvG Season 16
- GvG Season 17
- GvG Season 18
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
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Version 20.060.1 | 14 September 2022 | Into the Fray Patch 6 |
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Version 20.040.1 | 9 August 2022 | Into the Fray Patch 4 / Arcane and Frost Patch | Congrats to Elevate, winners of Guild Season 15! Check out their new statue in Conquerors' Hall, alongside banners for second- and third-place winners Team Pilas and RAQ. |
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
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Version 19.010.1 | 13 December 2021 | Lands Awakened Patch 1 | Congratulations to the winners of the unique standalone Energy Surge Season! You can check out their winner statues in the following zones:
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
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Version 18.080.1 | 30 June 2021 | Call to Arms Patch 8 (Season 13 Patch) |
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Version 18.070.1 | 16 June 2021 | Call to Arms Patch 7 (Season 13 Patch) | This patch includes numerous changes for Guild Season 13, which begins on Saturday 19 June. As the next major content update later this year will focus on open-world improvements, the intention is to roll out some of these improvements now, particularly those that affect competitive guild players. |
Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) |
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Version 18.010.1 | 25 March 2021 | Call to Arms Patch 1 |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 1.17.410.186806 | 3 March 2021 | Rise of Avalon Patch 15 (Season 12 Patch) |
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Version 1.17.410.186806 | 3 March 2021 | Rise of Avalon Patch 15 (Season 12 Patch) | Territory Season Points (amounts given daily for owned territories):
Castle Season Points (amounts given every six hours for owned castles):
Castle Outpost Season Points (amounts given every three hours for owned castle outposts):
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Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
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Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
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Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
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Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 | The new statue honoring the winners of Guild Season 10, Black 0rder, has been added to Conquerors' Hall. Visit the hall in all major cities and see Albion's current and past champions! |
Version 1.17.406.180488 | 2 December 2020 | Rise of Avalon Patch 10 and Hotfix 10.1 | In Season 10, mid-level Crystal League matches gave too many Season Points, making it possible to dominate a season primarily via these matches. Season Points for these matches have been decreased for Season 11:
Additionally, there is now a daily limit for Season Points earned from the Crystal League. This limit makes it less desirable to accumulate elite Crystal League teams in one guild and instead creates an incentive for top teams to spread across various guilds.
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Version 1.17.406.180488 | 2 December 2020 | Rise of Avalon Patch 10 and Hotfix 10.1 |
Stats for Elite mobs in Raid Zones have increased: Lower Elite mobs
Standard Elite mobs
Bosses
Rare Bosses
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Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
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Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.
As a reminder, the following 3 attributes are affected by the debuff:
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 |
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 | The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
Siphoned Energy Drain: The penalty still starts at 10 Territories, but now increases in increments of 3%:
Fame and Silver Penalty: The penalty now starts at 20 Territories and increases by 1% per additional territory:
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Version 1.16.393.164559 | 22 April 2020 | Queen Patch 10 |
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 |
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 | Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 |
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Items without a durability stat will no longer be destroyed upon knockdown.
Previously, the following behavior occurred:
After Patch 6:
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly. Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. |
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
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Version 1.16.393.160869 | 26 February 2020 | Queen Patch 5 |
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Version 1.16.393.159852 | 12 February 2020 | Queen Patch 3 | Items and Silver gained are now tracked separately in the combat log:
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Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update | Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085
In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus. Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP. |
Version Avalonian Invasion Phase III | 4 January 2020 | Changelog: Avalonian Invasion Third Phase |
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Version Avalonian Invasion Phase II | 7 December 2019 | Changelog: Avalonian Invasion Second Phase |
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Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 |
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Version 1.15.387.153912 | 13 November 2019 | Percival Patch 10 |
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Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) |
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Version 1.15.383.148174 | 15 August 2019 | Percival Patch 3 and [Known Issue] Wrong Castle Scoring Times |
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