GvG Season

From Albion Online Wiki
Jump to navigation Jump to search

General Information

In Albion Online, a GvG Season (Guild versus Guild), Guilds can compete and earn Season Points to participate in a ranking system also known as the Season Rankings. This mechanic was introduced into the game in December 2017.

  • GvG Seasons are three months in length
  • In between GvG Seasons, there are off-seasons lasting three weeks when guilds cannot score any points
  • During the Season, guilds may reach one of the five guild Season Rankings that currently exist in Albion: Iron, Bronze, Silver, Gold, and Crystal

Invasion Day

At the beginning of each GvG Season, as well as twice during the Season, Invaders will spawn and claim ownership of all resource teritorries in Albion, resetting the ownership of all resource territories. On predetermined days all guild-ownership of resource territories will be set to unclaimed. This event is also known as Invasion Day. After all territories have been claimed and fought over by the guilds of Albion, the Season scoring begins and guilds can start earning Season Points. A detailed GvG Season schedule is published on the official forums prior to a GvG Seasons start.

Double Scoring

After the third and last Invasion Day of a Season, the scoring changes and all the points earned count double for the Season Rankings for the duration of the last month of a GvG Season.

Brackets

Reward Brackets:

  • Crystal Threshold: 250.000
  • Gold Threshold: 80,000
  • Silver Threshold: 25.000
  • Bronze Threshold: 7,500
  • Iron Threshold: 1

GvG Season Scoring

Guilds can score their season points that count for the season rankings through various activities:

  • Guild Challenges: Gain progress in the guild challenge progress bar through the same activities that count towards the individual Adventurer's Challenge
  • Holding Resource Territories: The number of Season points scored at the end of each territory's prime time depends on the continent of the territory and on how long the Siphoning Mages inside the territory have been alive
  • Killing Siphoning Mages: Season points are scored on the kill of a siphoned mage in an enemy resource territory and the number of points varies based on the continent of the raided territory
  • Holding Castles and Castle Outposts: Scoring timers are either 19:00 UTC or 01:00 UTC
  • Crystal Realm GvGs: Introduced in Season 5, the participating teams' guilds will score Season points for wins, partial wins and partial losses at the end of the match
  • Killing World Bosses

Guild Challenges

  • When the Progress Bar is filled the guild receives cerain amount of season points. (from 20 up to 300)

Territory Season Points Scoring

  • At the start of each resource territory’s prime time on the first day after the Season starts, scoring is enabled for each territory
  • Claiming and holding territory during the end of a territory's prime time will award Season Points and Siphoned Energy to the Guild holding it
  • Scoring begins at the start of each resource territory’s prime time when scoring gets enabled for the first time in the season
  • Points from holding territories are scored at the end of each territory’s prime time.

Season Points Generated by Siphoning Mages

  • These mages draw the raw power from the territories and collect it on their character before passing it on
  • They spawn dynamically (1.5h 2h, 3h, 6h) until the maximum of four is present
  • They position themselves around the GvG capture points in each territory
  • They can be killed by any player from a different alliance
  • If you kill another guild’s mages, they drop Siphoned Energy
  • When killed they give Season points shared among the guilds of the players who killed them

Season Point Scoring via Castles and Castle Outposts

A guild holding a castle or castle outpost during its daily scoring timer will be rewarded with season points based on the table below.

Castle score every 6h, and Castle Outposts score every 3h.

Crystal Realm GvGs

Guilds compete in GvG matches for points that are counted towards the Season

GvG Season Rewards

Rewards are distributed to players who participate in GvG Seasons basked on their rankings at the end of the Season.

Joining a ranked guild at the end of the season will allow you to earn the avatar ring for that guild's ranking, no matter your level of participation and duration in the guild.

  • Season 4: Introduction of the Conquerors' Hall
  • Season 5: Introduction of the Crystal Realm battles

Seasons

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
14 September 2022Into the Fray Patch 6
  • Albion's 17th Guild Season kicks off on September 17
  • This season will be one week shorter than a standard season to avoid Season 18 beginning on December 24, and as a result will offer tripled points during the final weeks
  • In order to receive guild season rewards, players must now again be a member of the qualifying guild for at least 75% of the season. Qualifying time spent with a guild will be easily visible in a new UI.
  • For the full season schedule, see this forum post: https://forum.albiononline.com/index.php/Thread/168529
  • This season brings changes to the Crystal Arena, Hideout Boosters, Open-World Treasures, and more—read on for details
9 August 2022Into the Fray Patch 4 / Arcane and Frost PatchCongrats to Elevate, winners of Guild Season 15! Check out their new statue in Conquerors' Hall, alongside banners for second- and third-place winners Team Pilas and RAQ.
2 March 2022Lands Awakened Patch 6Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
  • To require a greater commitment to potential PvP while looting in combat situations, bringing greater risk to a previously easy reward
  • To prevent players from accidentally losing their shield bubble when clicking on a corpse, which is often used to bait less experienced players into being easily attackable
2 March 2022Lands Awakened Patch 6Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
  • When using a portal invisibility shrine after being force-dismounted, the immunity to Silence was canceling the Silence aspect of the shrine. Since shrines are triggered by the player, the Silence effect now ignores the immunity.
  • When the Smart Cluster Queue activated after a forced dismount, the Stun effect of being moved to a different zone was ignored. The Smart Cluster Queue Stun effect now always applies to players moved via this system.
13 December 2021Lands Awakened Patch 1Congratulations to the winners of the unique standalone Energy Surge Season! You can check out their winner statues in the following zones:
  • First Place: The Lonely Men, Redtree Enclave
  • Second Place: Hadoop, Drybasin Oasis
  • Third Place: Be Careful, Sunstrand Quicksands
28 July 2021Call to Arms Patch 9
  • Guild Season Winner popup is now only shown for up to 3 days after the season ends, and only to characters who have unlocked Expert Adventurer
  • 28 July 2021Call to Arms Patch 9
    • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
    • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
    • Also reduced personal cooldown for zone skipping: 125s → 60s
    • Overall, this should reduce wait times for zone skipping
    30 June 2021Call to Arms Patch 8 (Season 13 Patch)
    • Congratulations to SUN, winners of Guild Season 12! Check out their brand-new statue at the entrance to Conquerors' Hall in the Royal Cities. The statue also includes guild logos of the second and third place winners, MudHouse and MAHARLIKA. Check out the new statue, visit the hall, and pay your respects to all the past winners!
    • Additionally, Season 12 statue items can now be placed as furniture.
    16 June 2021Call to Arms Patch 7 (Season 13 Patch)This patch includes numerous changes for Guild Season 13, which begins on Saturday 19 June. As the next major content update later this year will focus on open-world improvements, the intention is to roll out some of these improvements now, particularly those that affect competitive guild players.
    6 May 2021Call to Arms Patch 4 (Balance Patch)
    • Dramatically improved the value of artifacts in reward chests after matches. The amount of artifacts has not been reduced, increasing overall chest values drastically. Chests now contain artifacts of the following tiers exclusively:
      • Rune Artifacts: T7 or higher
      • Soul Artifacts: T6 or higher
      • Relic Artifacts: T5 or higher
      • Avalonian Artifacts: all tiers
    • Reduced Season Points for winning Level 1 matches, to make it more worthwhile to participate in Levels 2+ in comparison:
      • Season Points for winning Level 1 20v20 match: 5 → 2
    • Reduced starting points for each team to lower the overall gear cost per match, as shorter matches also means fewer casualties on both sides:
      • Starting Points per Team: 250 → 200
    25 March 2021Call to Arms Patch 1
    • A new statue commemorating Black 0rder, winners of Guild Season 11, now appears at the entrance to Conquerors' Hall (located in all Royal Cities except Caerleon).
    • The statues awarded to the 1st-3rd place guilds can now be placed as furniture items.
    17 March 2021Call to Arms Update
    • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
    • Cluster Skipping is now possible when relogging into an overcrowded cluster
    • The Smart Cluster Queue now also activates in all Royal Continent zones:
      • This change makes large-scale Faction Warfare battles possible on the Royal Continent
      • Each Faction counts as its own contingent
      • Cluster Access Priority settings do NOT impact Faction-flagged players
      • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
      • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
    • Improved the UI for cluster skipping:
      • Now all available zones are immediately selectable
      • Opening the world map will no longer cancel cluster selection
      • The cluster selection screen now provides more info about the cluster:
        • Tier and danger level (i.e. red or yellow) of the target cluster
        • Distance to the selected cluster (i.e. how many zones will be jumped)
    17 March 2021Call to Arms Update
    • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
      • Minimum Value of Healing Received Bonus: -70%
      • Minimum Value of Healing Cast Bonus: -70%
    3 March 2021Rise of Avalon Patch 15 (Season 12 Patch)Territory Season Points (amounts given daily for owned territories):
    • 240 → 300
    • 200 → 260
    • 160 → 220
    • 120 → 180
    • 80 → 140
    • 40 → 100

    Castle Season Points (amounts given every six hours for owned castles):

    • 270 → 340
    • 225 → 295
    • 180 → 250
    • 135 → 205
    • 90 → 160
    • 45 → 115

    Castle Outpost Season Points (amounts given every three hours for owned castle outposts):

    • 48 → 50
    • 40 → 44
    • 32 → 38
    • 24 → 32
    • 16 → 26
    • 8 → 20
    3 March 2021Rise of Avalon Patch 15 (Season 12 Patch)
  • Crystal: 240,000 → 250,000
  • Gold: 75,000 → 80,000
  • Silver: 20,000 → 25,000
  • Bronze: 5,000 → 7,500
  • Iron: 1,000 (no change)
  • 2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
    • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
    • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
    • The following items now have a "Use All" option:
      • All Silver Bags
      • All Tomes of Insight
      • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
    13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
    • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
    • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
    10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 10 December 2020Rise of Avalon Patch 11The new statue honoring the winners of Guild Season 10, Black 0rder, has been added to Conquerors' Hall. Visit the hall in all major cities and see Albion's current and past champions!
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1
    • Fame for all Elite mobs in World Boss Raid Zones, including World Bosses themselves, has been massively increased
    • World Bosses now spawn once per hour instead of once per day
    • Other elite mobs in Raid zones respawn approximately 30 minutes after being killed
    • Season Points from World Bosses have been adjusted accordingly:
      • Tier 7: 40→ 12
      • Tier 8: 50→ 15
    • Defeating a major World Boss (Demon Prince, Earthmother, Harvester) now grants an hour-long buff that increases Fame for killing mobs within the same zone by 20%. Buff is limited to 20 allies and is lost upon dying, leaving the zone, or logging out.
    • The following Homebase zones are now better defended (Elite encounters are tougher, former Veteran encounters are now Elite):
      • Undead: Camlann, Black Monastery, Unhallowed Cloister, Deathreach Priory
      • Keeper: Inis Mon, Eye of the Forest, Eldersleep
      • Morgana: Astolat, Citadel of Ash, Wailing Bulwark, Daemonium Keep

    Stats for Elite mobs in Raid Zones have increased:

    Lower Elite mobs

    • Fame: +320%
    • Damage: +90%
    • Health: +100%
    • Armor: +50%

    Standard Elite mobs

    • Fame: +430%
    • Spell Damage: +30%
    • Health: +100%
    • Armor: +50%

    Bosses

    • Fame: +220%
    • Damage: +10%
    • Spell Damage: +20%
    • Health: +50%
    • Armor: +100%

    Rare Bosses

    • Fame: +580%
    • Damage: +10%
    • Spell Damage: +20%
    • Health: +10%
    • Armor: +100%
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1In Season 10, mid-level Crystal League matches gave too many Season Points, making it possible to dominate a season primarily via these matches. Season Points for these matches have been decreased for Season 11:
    • Level 3: 25→ 15
    • Level 4: 75→ 40
    • Level 5: 200→ 100
    • Level 6: 500→ 250
    • Level 7: 1000→ 600
    • Level 8: 2500→ 1600

    Additionally, there is now a daily limit for Season Points earned from the Crystal League. This limit makes it less desirable to accumulate elite Crystal League teams in one guild and instead creates an incentive for top teams to spread across various guilds.

    • Daily limits vary based on which match types are available on a given day
    • Daily limits for 5v5 and 20v20 are independent and separate from each other
    16 November 2020Rise of Avalon Patch 9
  • AoE Escalation:
    • 2 Targets = 8% → 5%
    • 3 Targets = 16% → 10%
    • 4 Targets = 24% → 15%
    • 5 Targets = 32% → 20%
    • 6 Targets = 40% → 25%
    • 7 Targets = 40% → 30%
    • 8 Targets = 40% → 35%
    • 9+ Targets: remains at 40%
  • 21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • AoE Escalation:
    • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
      • 2 Targets hit = 8%
      • 3 Targets hit = 16%
      • 4 Targets hit = 24%
      • 5 Targets hit = 32%
      • 6+ Targets hit = 40%
  • 27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    22 April 2020Queen Patch 10
  • Final polishing of Season 8 rewards (this is not visible ingame and just in preparation for the end of this season)
  • 11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    11 March 2020Queen Patch 7
    • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
    • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
    • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
    • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    20 January 2020Queen Update
  • Healing Sickness:
    • Healing Received Reduction (2 Healers): 25.9% → 30%
    • Debuff Duration (2 or more Healers): 5s → 8s
  • 20 January 2020Queen Update
    • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
    • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
    • Global discount reference rate adjusted to match current gold market economy
    • Zerg debuff ("Disarray") no longer applies in red and yellow zones
    • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
    • Trash icon updated for better visibility while looting
    • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
    • Changed Marketplace category for several items:
      • Dungeon Maps: Consumables/Maps
      • Chopped Fish: Products/Cooked
      • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
      • Avalonian and Siphoned Energy: Materials/Other
    20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    4 January 2020Changelog: Avalonian Invasion Third Phase
    • In addition to the Avalonian Mage world bosses, which will continue to give Season Points, the Avalonian Construct, a new world boss, will appear in the Outlands. They will appear at random throughout the Outlands, spawn approximately every 5 hours, are suited for groups of 10-20, and give Season Points as follows:
      • Anglia and Glouvia: 80 Season Points
      • Cumbria and Siluria: 112 Season Points
      • Mercia: 144 Season Points
    • In addition to the Avalonian Construct, the new Avalonian Assembler will also appear in the open world.
    7 December 2019Changelog: Avalonian Invasion Second Phase
    • Starting today, three new Avalonian foes will appear in the open world: the Avalonian Attack Drone, Avalonian Spearman, and Avalonian Winged Guard.
    • Starting today, all territory ownership will be reset and territories will become claimable. Territories can be claimed at one of two times:
      • Territories with a primetime starting at 12:00, 14:00, 16:00, 17:00, 18:00, 19:00, 20:00 and 21:00 UTC can be claimed starting Saturday at 18:00 UTC
      • Territories with a primetime starting at 22:00, 23:00, 00:00, 1:00, 2:00, 3:00, 4:00 and 5:00 UTC can be claimed starting Sunday at 01:00 UTC
    • Beginning with today's invasions, guilds will face off against new Avalonian enemies when attempting to claim territories.
    • Reminder: for the duration of the season, killing Avalonian Mage World Bosses gives Season Points based on the Outlands region in which they appear:
      • Anglia: 50
      • Cumbria: 70
      • Mercia: 90
    • As with regular Guild Seasons, you must be a member of a ranking guild for 75% of the season in order to receive Season Rank Rewards.
    29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    13 November 2019Percival Patch 10
    • June are the reigning champions of Guild Season 7! Their victory has been immortalized in a statue at the entrance to Conquerors' Hall near the Caerleon Realmgate. Congratulations to June on their outstanding achievement
    18 September 2019Percival Patch 5 (Midseason Patch)
    • Self-Healing Sickness:
      • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
      • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
    15 August 2019Percival Patch 3 and [Known Issue] Wrong Castle Scoring Times
    • Based on community feedback, the castle scoring time slot at 19 UTC has been moved to 20 UTC
    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    ... further results