Hammer
General Information
Hammers are one of seven specialized nodes of the Hammer Family with a strong focus on crowd control abilities, and additional options for area damage, threat generation and sustainability.
Hammers
Item | Tier |
---|---|
Journeyman's Hammer | 3 |
Adept's Hammer | 4 |
Expert's Hammer | 5 |
Master's Hammer | 6 |
Grandmaster's Hammer | 7 |
Elder's Hammer | 8 |
First Slot Abilities
Q Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
Energy Cost | Cast Time | Range | Cooldown | ||
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Bash Knee | Instantly slows the target enemy by 30% for 5.56s, and deals 155 Physical Damage. | |||
8 | Instant | Melee | 3s | ||
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Threatening Strike | An attack that increases your generated threat for 3s and deals 305 damage. | |||
15 | Instant | Melee | 3s | ||
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Iron Breaker | Slams the hammer into the ground in front of the caster. Reduces resistances by 43 for 5s and deals 235 Physical Damage to all enemies in a 3m radius. | |||
15 | Instant | Melee | 5s |
Second Slot Abilities
W Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
Energy Cost | Cast Time | Range | Cooldown | ||
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Heavy Cleave | Unleashes a heavy attack that deals 869 damage to all enemies in front of you. | |||
32 | 1s | Melee | 15s | ||
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Slowing Charge | Dash to a ground target destination. While you are dashing, you will slow all enemies in your way by 50% for 4.57s. | |||
33 | Instant | 12m | 15s | ||
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Power Geyser | After a short delay, a 3m radius Power Geyser will break through the ground at a desired location. The geyser knocks all enemies into the air and knocks group members 8m away. Deals 168 magical damage to enemies. | |||
30 | Instant | 11m | 10s | ||
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Knockout | Attacks a target's head, striking for 173 damage and putting the target to sleep. The sleep breaks on damage. Sleep duration vs Players: 6.64s. Sleep duration vs Mobs: 13.27s. | |||
37 | Instant | Melee | 15s | ||
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Inertia Ring | Creates a slowing ring on the ground around the caster. The area has a 2.5m width, an 8m radius, and lasts for 4s. When enemies try to move through the ring, their movespeed is reduced by 90% (ignores crowd control resistance). | |||
11 | 0.5s | 8m | 20s |
Third Slot Ability
E Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
Energy Cost | Cast Time | Range | Cooldown | ||
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Earth Shatter | Shatters the earth, dealing 155 damage to all enemies in a 5.5m radius around the caster and stunning them for 3.13s. | |||
42 | Instant | Self | 15s |
Passive Abilities
Passive Slot | |||||
---|---|---|---|---|---|
Image | Name | Description | |||
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Stunning Strike | Every 5 normal attacks, your attack stuns the enemy for 0.6s. | |||
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Energetic | Every normal attack, you restore 5 energy. | |||
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Life Leech | Receive 15% of your normal attack damage as Life Steal. | |||
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Dreadladen Fighting | Every 4 normal attacks, your Crowd Control effects are increased by 50% for 2s. |
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 21.030.1 | 9 January 2023 | Beyond the Veil Patch 3 |
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Version 20.000.1 | 8 June 2022 | Into the Fray Update | Forge Hammers have been underrepresented recently. Their low cooldown and moderate damage on each hit in giant form meant it was too easy for enemies to evade the effect area. Therefore, Giant Smash now also knocks enemies into the air and deals more damage, making the ability more threatening and making it easier to stick to targets. To offset this buff, the cooldown between each Smash has been increased. The cooldown of Threatening Strike has been reduced further to provide a better Q-slot option for a bruiser tank, which synergizes with Giant Steps.
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
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Version 18.060.1 | 31 May 2021 | Call to Arms Patch 5/6 & Hotfix 6.1 | Hammers
The jump time of the Grovekeeper has been reverted based on feedback that it felt too slow. As the impact radius had already been slightly reduced and an indication area was added, it should still be more reactable than it was before Patch 4.
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Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Hammers
Ground Pound made it fairly easy to hit enemy clumps in large fights. It has been toned down in various ways to make it more reactable for enemies, especially in smaller group sizes, while staying incredibly strong in large fights. Iron Breaker offered too much armor shred for its low cooldown, and has been reduced slightly. Heavy Cleave is now called Heavy Smash. The area was improved to make it easier to land, and a sweet spot was added in the center that deals extra damage. This makes interactions with this ability a bit more interesting and increases the potential maximum damage slightly. Additionally, the entire cast time now also reflects until the weapon hits the ground, making this interaction more consistent. Finally, as a small quality-of-life improvement, normal attacks of One-handed Hammers have received a minor buff.
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Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Hammers
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Version 1.17.406.180488 | 2 December 2020 | Rise of Avalon Patch 10 and Hotfix 10.1 | Hammers
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | Hammers
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.16.396.166567 | 19 May 2020 | Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1 | Hammers
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Version 1.16.393.162877 | 25 March 2020 | Queen Patch 8 | Hammers
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Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 | Hammers
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Version 1.15.382.145855 | 10 July 2019 | Percival Update | Hammers
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Version 1.15.382.145855 | 10 July 2019 | Percival Update | Seven new skills have been added to a range of player weapons:
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Version 1.14.381.141987 | 9 May 2019 | Oberon Patch 5 (Midseason Patch) | Hammers
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Version 1.13.369.136513 | 20 February 2019 | Nimue Balance Patch (Patch #7) | Hammers
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Version 1.13.369.130684 | 21 November 2018 | Nimue Update | Hammers
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Version 1.12.365.126590 | 26 September 2018 | Merlyn Preseason Balance Patch | Hammers:
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Version 1.12.365.123101 | 31 July 2018 | Merlyn Update | Hammers:
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Version 1.11.362.116876 | 2 May 2018 | Lancelot Midseason Patch | Hammers
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Version 1.11.358.115635 | 11 April 2018 | Lancelot Patch #4 |
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Version 1.0.351.106399 | 14 December 2017 | Kay Patch #1 |
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Version 1.0.34.184.105727 | 6 December 2017 | Kay Update | Hammers:
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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