Hammers
Hammers are Warrior weapons focused on disruption through Slows and Stuns, and have some options for greater mobility than other disruption-focused weapons like Maces. Hammers are unlocked by the Hammer Fighter node on the Destiny Board.
Once unlocked, the following weapons can be used:
Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.
Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.
Abilities
- Abilities are unlocked as you level up the Hammer Fighter skill (see the Unlock Table below).
- First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
- The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.
First Slot Abilities
 Bash Knee
|
Energy Cost |
8
|
Instantly slows the target enemy by 30% for 5.56s, and deals 155 Physical Damage.
|
Cast Time |
instant
|
Range |
melee
|
Cooldown |
3s
|
|
 Threatening Strike
|
Energy Cost |
15
|
An attack that increases your generated threat for 3s and deals 305 damage.
|
Cast Time |
instant
|
Range |
melee
|
Cooldown |
3s
|
|
 Iron Breaker
|
Energy Cost |
15
|
Slams the hammer into the ground in front of the caster. Reduces resistances by 43 for 5s and deals 235 Physical Damage to all enemies in a 3m radius.
|
Cast Time |
instant
|
Range |
melee
|
Cooldown |
5s
|
|
Second Slot Abilities
 Heavy Cleave
|
Energy Cost |
32
|
Unleashes a heavy attack that deals 869 damage to all enemies in front of you.
|
Cast Time |
1s
|
Range |
melee
|
Cooldown |
15s
|
|
 Slowing Charge
|
Energy Cost |
33
|
Dash to a ground target destination. While you are dashing, you will slow all enemies in your way by 50% for 4.57s.
|
Cast Time |
instant
|
Range |
12m
|
Cooldown |
15s
|
|
 Power Geyser
|
Energy Cost |
30
|
After a short delay, a 3m radius Power Geyser will break through the ground at a desired location. The geyser knocks all enemies into the air and knocks group members 8m away. Deals 168 magical damage to enemies.
|
Cast Time |
instant
|
Range |
11m
|
Cooldown |
10s
|
|
 Knockout
|
Energy Cost |
37
|
Attacks a target's head, striking for 173 damage and putting the target to sleep. The sleep breaks on damage. Sleep duration vs Players: 6.64s. Sleep duration vs Mobs: 13.27s.
|
Cast Time |
instant
|
Range |
melee
|
Cooldown |
15s
|
|
 Inertia Ring
|
Energy Cost |
11
|
Creates a slowing ring on the ground around the caster. The area has a 2.5m width, an 8m radius, and lasts for 4s. When enemies try to move through the ring, their movespeed is reduced by 90% (ignores crowd control resistance).
|
Cast Time |
0.5s
|
Range |
8m
|
Cooldown |
20s
|
|
Passive Abilities
 Stunning Strike
|
Energy Cost |
-
|
Every 5 normal attacks, your attack stuns the enemy for 0.6s.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Energetic
|
Energy Cost |
-
|
Every normal attack, you restore 5 energy.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Life Leech
|
Energy Cost |
-
|
Receive 15% of your normal attack damage as Life Steal.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Dreadladen Fighting
|
Energy Cost |
-
|
Every 4 normal attacks, your Crowd Control effects are increased by 50% for 2s.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
Third Slot Abilities
Ability Unlocking and Availability
Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.