Harpoon

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General Information



Harpoon
Energy Cost 61 Throws your spear. On hit, it removes all positive status effects of an enemy and pulls the enemy to you. Deals 320 physical damage and roots the enemy if you have any Spirit Spear stacks.

One Charge: 2.41s root

Two Charges: 3.61s root

Three Charges: 5.12s root

Cast Time instant
Range 22m
Cooldown 25s


Note: numerical values are based on gear with 1060 item power.

Equipment

Melee WeaponTier
Adept's Spirithunter4
Adept's Trinity Spear4
Expert's Daybreaker5
Expert's Heron Spear5
Expert's Spirithunter5
Expert's Trinity Spear5
Master's Daybreaker6
Master's Glaive6
Master's Heron Spear6
Master's Pike6
Master's Spear6
Master's Spirithunter6
Master's Trinity Spear6
Grandmaster's Daybreaker7
Grandmaster's Glaive7
Grandmaster's Heron Spear7
Grandmaster's Pike7
Grandmaster's Spear7
Grandmaster's Spirithunter7
Grandmaster's Trinity Spear7
Elder's Daybreaker8
Elder's Glaive8
Elder's Heron Spear8
Elder's Pike8
Elder's Spear8
Elder's Spirithunter8
Elder's Trinity Spear8

Ability Preview

Harpoon.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateGlaive has consistently been very strong in 5v5 Crystal League, due to its threatening kidnap potential and high sustain damage. To make it less oppressive, the Fling distance has been adjusted and the cooldown of Harpoon increased. This change on the Q and W abilities doesn't affect other spear lines' base gameplay as much as other changes would (e.g. reducing Q damage).
  • Harpoon (all Spears):
    • Cooldown: 15s → 20s
  • Fling (Glaive):
    • Pull Distance: 10m → 7m
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Spears
  • Lunging Stab (all Spears):
    • Damage: 70.61 → 78.00
  • Harpoon (now available on all spears):
    • Moved to W-slot
    • Removed purge effect
    • Cooldown: 20s → 15s
    • Energy cost: 16 → 13
    • Damage: 92.14 → 75
    • Root Duration 1 stack: 1.39s → 1.04s
    • Root Duration 2 stacks: 2.08s → 1.55s
    • Root Duration 3 stacks: 2.95s → 2.20s
    • No longer consumes Spirit Spear stacks
    • Projectile Speed: 16.6 m/s → 20 m/s
    • Distance from caster after pull: 2m → 4m
    • Standtime: 0.8s → 0.6s
    • Hit delay: 0s → 0.15s
    • Range: 22m → 16m
  • Removed Harpoon from Spirithunter E-slot; added new E-slot ability Corrupting Steel:
    • Throw your spear through enemies, dealing 80 physical damage and reducing their resistances by 0.12 for 4s. Thrown spear leaves a trail of corruption that lasts 4.2s and deals 36 magic damage every 0.5s.
  • Resilience Penetration:
    • One-handed Spear: 15% → 40%
    • Pike: 15% → 30%
    • Heron Spear: 15% → 40%
    • Spirithunter: 15% → 30%
    • Trinity Spear: 15% → 30%
    • Daybreaker: 15% → 40%
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Harpoon (Spirit Hunter):
    • Cooldown: 25s → 20s
  • 26 September 2018Merlyn Preseason Balance PatchSpears:
    • Reckless Charge (normal Spear)
      • Damage: 189.90 → 208.00
    • Spear Throw (Heron Spear)
      • Stun Duration: 1.63 → 1.75
      • Damage: 132.03 → 148.00
    • Harpoon (Spirit Hunter)
      • Now purges enemies on hit
    31 July 2018Merlyn UpdateSpears:
    • Spear Throw (Heron Spear)
      • Cooldown: 30s -> 25s
    • Harpoon (Spirithunter)
      • Cooldown: 30s -> 25s