Headquarters Hideouts

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Headquarters Hideouts

  • Based on their performance in the previous season, guilds can earn the right to declare a Headquarters in the subsequent season in certain areas.
  • Qualifying requires earning a minimum number of Season Points based on this table:
Season Point Threshold Max Zone Quality Level Max Zone Tier
200,000 6 8
120,000 5 8
80,000 4 8
40,000 3 7
20,000 3 6
10,000 1 6
  • Declaring Headquarters in higher-quality zones requires higher point totals 1.
  • Undamaged Headquarters cannot be attacked while maintaining sufficient Power, and receive 50% additional power from Power Cores.
  • Headquarters can only be accessed by the owning guild
  • Guilds receive a "Booster" at Guild creation.
  • Boosters can:
    • Declare a Hideout under construction an HQ, making it invulnerable to attack after 20 minutes and providing starting Power
    • Boost the Power of an existing Hideout
  • Boosters cannot:
    • Be used to boost an alliance member's HO
  • After a booster is used, it goes on a 90d cool-down before it can be used again.
  • If you already have a Headquarters set, and you decide to downgrade it, there is a 14-day cooldown before you can use your Booster on it to re-upgrade it.
  • If you already have a Headquarters set, and you build another Hideout and use your Booster on it, the old Headquarters immediately becomes a Hideout.
  • The current season's Headquarters qualifications can be seen in the Guild Estates Overview in the Guild UI.
  • Upcoming Headquarters qualifications can be seen in the new Season Overview.
  • HQ Hideouts can be declared in the Roads of Avalon. Guilds require at least 1000 season points in the current or last season in order to declare a Headquarters in the Roads.
  • Headquarters will take damage within the Roads of Avalon if they have insufficient power..

References

1.Details: https://forum.albiononline.com/index.php/Thread/157670-Requirements-for-Headquarters-are-being-updated/