Hellgate

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How does it work

Hellgates are accessed via Hellgate Rithuals, which can be crafted at the Artifact Foundry, looted from mobs, or bought. Like Dungeon Maps, they only work in zones appropriate to the map type; the Hellgate then spawns several zones away to maintain the danger of reaching the entrance. However, hellgates spawn randomly so you may find them as the other dungeons.

Inside of these portals, players will find many small demons, demon bosses, and often, another team of players to fight.

There are three types of hellgates: 2v2, 5v5 and 10v10.

In each type there are two kinds:

  • non-lethal - where you don't die and pvp effect in knockdown (not full loot),
  • lethal - where pvp effect in death (full loot).

Requirements

Entering a Hellgate requires the following:

  • Sufficient base item power, a new stat that only measures your gear's tier, quality, and the enchantment while ignoring Mastery and Specialization levels or bonuses.
  • A party size matching the types of Hellgate (2, 5, or 10 players respectively)
  • Channelling to enter is no longer interrupted by damage, so preventing someone from entering is more challenging

Hellgates spawn

Hellagtes Rithual can be used to spawn certain hellgate type in the following zones:

  • Roads of Avalon (zones that allow Hideouts only): all types of maps can be used
  • Outlands: all types of maps can be used
  • Blue Zone (Tier 4): only 2v2 non-lethal Hellgate maps
  • Yellow Zone  (Tier 5): all non-lethal Hellgate maps
  • Red Zone (Tier 6+): all lethal Hellgate maps
  • Hellgate Maps can either be found as open-world drops or crafted at the Artifact Foundry
  • In 2v2 Hellgates only, players now have a debuff that reduces all Healing Cast by 10%

Special Mechanics

  • Once inside, you'll encounter one of ten Hellgate layouts at random. These contain a variety of different features: some have chokes, others have varying altitudes, and yet others are vast and open.
  • Matchmaking is based on the average Hellgate Infamy of your party. You have a chance of joining another party's Hellgate instantly; if no suitable opponent is found, you will enter your own Hellgate. The matchmaking criteria grow wider with time, until eventually another team enters your Hellgate or you enter theirs.
    • Hellgates use an Infamy system similar to Corrupted Dungeons, with higher Infamy increasing rewards earned
      • Each Hellgate type (2v2, 5v5, 10v10) has its own Infamy progression.
      • Opponents are found based of the average infamy from both teams.
  • To complete a Hellgate, you can kill mobs until an Infamy threshold is reached. Depending on which Hellgate layout you are in, you will find different mobs and minibosses, and occasionally a boss with huge rewards. If another party enters the Hellgate, all mobs (other than those guarding chests or shrines) will disappear.
  • Once two teams are in the same map, a rising lava mechanic will occur:
    • After sufficient time passes, lava appears at the edge of the map and moves towards the center,
    • The first part of the lava is a warning zone that causes less damage, the second part of the lava causes drastically more damage,
    • To avoid a stun/CC combo, players will become immune to crowd control effects once they have been in the lava for a short time,
    • The lava pauses after enclosing a final area at the center,
    • If more time passes without a winner, the lava starts encroaching again until only one party is left,
    • Defeating an enemy team causes the lava to disappear and completes the Hellgate, allowing your party to continue onward or return to the Open World.

Completing Hellgate

After killing enough demons or defeating an opposing party, your Hellgate will be complete and a marker will appear on your minimap. If you kill an enemy party, you will be rewarded with an additional chest. Here you will find an exit portal and another entry gate. The portal will bring you back to the surface, while the gate lets you chain into a new Hellgate if you meet the same IP and group size requirements as before.

Item Power Caps

Hellgate Type Minimum IP requirement IP Cap IP Cap %
2v2 (Non-Lethal) 800 900 90%
2v2 (Lethal) 900 1100 80%
5v5 (Non-Lethal) 500 900 90%
5v5 (Lethal) 1000 1200 65%
10v10 (Non-Lethal) 500 900 90%
10v10 (Lethal) 1000 1200 65%


Example: A player with 1000 IP goes into a 2v2 Non-Lethal hellgate. Their IP gets reduced to 900 + (0.1 * 100) = 910 IP.

Other Details

Only 2 teams may enter a single Hellgate and the portals will be located in different maps. Hellgates have a very high chance of PvP and are unique in Albion because they are the only activity that is both PvP and PvE oriented. The final bosses in 10v10s, 5v5s and chests in 2v2s drop Black Market loot. The team that survives will not only get the loot from the boss but will also the gear of the opposing team.

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
30 June 2021Call to Arms Patch 8 (Season 13 Patch)
  • PvE Rewards in Lethal Hellgates increased:
    • 2v2: +10%
    • 5v5: +20%
    • 10v10: +30%
  • Elite Dungeons: Avalonian Mages are no longer visible on the minimap
16 June 2021Call to Arms Patch 7 (Season 13 Patch)
  • Corpses can no longer be looted while a Hellgate PvP match is active
  • Deaths due to lava damage in Hellgates grant the other team PvP Fame
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1
  • Hellgate minibosses now appear on the map so they can easily be identified and killed
  • Changed Hellgate boss icon to better distinguish it from minibosses
  • Increased radius at which Hellgate PvP chests despawn if player corpses are under or near it (chest must still be fully looted before despawn)
6 May 2021Call to Arms Patch 4 (Balance Patch)Hellgate rewards have been greatly increased, and Infamy for Hellgates has been adjusted to scale more quickly, as well as to max out at 50%. Nearly all players will also see an even greater bonus. A very small number of the highest Infamy players may see their bonus percentages slightly decrease, but even in these cases, overall loot will go up significantly.
  • Significantly increased rewards across all non-lethal and lethal Hellgate modes
  • A chest will now always appear at the portal after any Hellgate is completed, either by killing the opposing team or collecting sufficient Infamy from killing mobs
    • These chests can be Common, Uncommon, Rare or Legendary
  • Increased the value of Uncommon, Rare, and Legendary chests in Hellgates
  • Contents of PvP reward chests are now boosted by Infamy, as well as containing the value the non-PvP chest would have contained
  • All Cooldowns (including capes) now reset instantly for both teams when a Hellgate is invaded, and Health and energy are replenished as well
  • Removed delay in matchmaking for chained Hellgates to remove any benefit from waiting in a Hellgate instead of progressing for more loot
  • Knocked-down players on a winning team now get up immediately when the losing team is eliminated
  • Knocked-down players on a losing team are now shielded and get up immediately when removed from a Hellgate
  • Added additional bigger entrance to final combat area in "The Ritual" map to make it more challenging to defend
19 April 2021Call to Arms Patch 3
  • Further reduced selectivity of Hellgate matchmaking in 10v10 Hellgates to broaden the range of eligible targets
  • Greatly improved matchmaking for successive chaining of all Hellgate types - this will particularly impact groups with high Infamy values
  • 10v10 Lethal Hellgate Changes:
    • Base IP requirement: 1100 → 1000
    • IP softcap: 1300 → 1200
    • IP multiplier above softcap: 0.5 → 0.35
    • Mob changes:
      • HP of mobs reduced; damage (auto attack / spells) reduced by about 20%
      • Auto attack damage of Demonic Predator reduced by about 31%
      • Damage of Demonic Berserker's "Raging Onslaught" reduced by about 37%
  • Fame from PvP Reward Chests (all Hellgates):
    • Players that defeat an opposing team in a Hellgate now receive additional Fame in their reward chest
    • The Fame amount is a reward for the time spent in PvP
    • The Fame rewarded scales with Premium, Satchels of Insight, and the zone type bonus, but not with Infamy
    • Fame is split evenly between all group members
  • Slightly adjusted loot tables for reward chests in 5v5 and 10v10 Lethal Hellgates
  • Corrected an issue that caused the Infamy bonus to not display
  • Resolved an issue that prevented Infamy from providing its full bonus in many cases
  • 31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Players entering a new Hellgate will now always receive a protection bubble
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Added Hellgate Infamy to player stats menu
    • Hellgates: decreased lava speed by 30%
    25 March 2021Call to Arms Patch 1
    • Reduced selectivity of Hellgate matchmaking to provide a wider breadth of available matches to high infamy teams. (We'll continue to monitor the Hellgate matchmaking to find a balance between frequency and quality of matches.)
    • Lethal 10v10 Hellgate Entrance Base Item Power Requirement: 1200 → 1100
    • Duration that Hellgate entrances revealed by Hellgate Maps persist on world / zone map: 60 minutes → 20 minutes
    17 March 2021Call to Arms UpdateThe mechanics, appearance, and variety of Hellgates have been completely revamped:
    • 10v10 Hellgates have been added alongside the existing 2v2 and 5v5 Hellgates
    • Finding and entering a Hellgate has changed:
      • All sizes of Hellgate Entrance now have item power and group size requirements
      • Hellgates are now opened via Hellgate Maps, which can be used to reveal the Hellgate location in an adjoining zone, similar to Dungeon Maps:
        • Roads of Avalon (zones that allow Hideouts only): all types of maps can be used
        • Outlands: all types of maps can be used
        • Blue Zone (Tier 4): only 2v2 non-lethal Hellgate maps
        • Yellow Zone  (Tier 5): all non-lethal Hellgate maps
        • Red Zone (Tier 6+): all lethal Hellgate maps
      • Permanent Hellgate entrance locations in the open world have been removed (2v2 Hellgate entrances still spawn at random extremely rarely, but do not appear on zone maps)
      • Hellgate Maps can either be found as open-world drops or crafted at the Artifact Foundry
      • In 2v2 Hellgates only, players now have a debuff that reduces all Healing Cast by 10%
    • Hellgate interiors have been completely updated with 10 all-new designs, each with unique terrain, environmental/architectural features, and mob layouts
    • The ten Hellgate layouts exist for all group sizes and are selected at random, though some occur more rarely
    • A new "rising lava" mechanic forces PvP fights into the center of the zone after a certain amount of time
    • Hellgate mobs are more varied, and are based on the demonic enemies in Corrupted Dungeons
    • In addition to returning to the surface after completing a Hellgate, groups can now "chain" directly into a new Hellgate
    • Hellgates now use an Infamy system similar to Corrupted Dungeons, with higher Infamy increasing rewards earned
      • Each Hellgate type (2v2, 5v5, 10v10) has its own Infamy progression
    27 August 2020Rise of Avalon Patch 2
  • Increased overall spawn numbers for Hellgates (2v2 and 5v5) to compensate for increased numbers of Hellgate spawn areas due to Roads of Avalon
  • 19 August 2020Rise of Avalon Patch 1
    • Corrupted Dungeons and Hellgates now allow swapping of food and potions
    • A minimum distance is now enforced between the owner of a dungeon and an invader's chosen spawn location
    • Hunter difficulty IP hardcap has been changed to a softcap (10% effective IP over 900) as intended
    • Decreased HP of Bewildered Heretic Brawler over all tiers by 7%:
      • Tier 5: 1519 → 1413
      • Tier 6: 1806 → 1680
      • Tier 7: 2253 → 2097
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • Hellgates: Lava Bomb is now categorized as a Damage spell (previously CC) - this may slightly alter how some builds are affected by the ability. Creatures that use this ability:
      • Veteran Fiendish Overlord
      • Veteran Vicious Overlord
      • Vicious Overlord
      • Sadistic Overlord
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • Adjusted Hellgate matchmaking settings to make them more resistant to manipulation
    15 July 2020Queen Patch 16
    • Damage taken from Hellgate Warden and Gatekeeper spells can no longer be reflected
    5 February 2020Queen Patch 2Increased the availability of Hellgates in the Outlands as follows:
    • Outlands Greater (5v5) Hellgate:
      • Gatekeeper Respawn time: 15min → 10min
      • Max number of Spawns per cycle: 80 → 100
    • Outlands Lesser (2v2) Hellgate:
      • Gatekeeper Respawn time: 8min → 6min
      • Max number of Spawns per cycle: 80 → 100
    10 July 2019Percival Update
  • Increased the Fame reward from chests in 2v2 Hellgates
  • 19 June 2019Oberon Patch 9
    • To better reward the winning team in a Hellgate, Fame was shifted from Trapped Demons (- 40% previous Fame) to the Sadistic Overlord (+ 100% previous Fame). The overall Fame earned in a Hellgate stays roughly the same.
    12 June 2019Oberon Patch 8
    • Mobs in all Hellgates are now non-lethal
    22 May 2019Oberon Patch 7
    • Loot tables for Lesser Hellgates in blue zones have been adjusted to follow the same setup as other Hellgates :
      • ⅓ of the previous drop chance for fragments (Runes, Souls, Relics)
      • 5x the previous drop chance for artifacts
      • 2x the previous drop chance for faction cape tokens
    10 May 2019Oberon Patch 5.1 (Hotfix)
    • Hellgates despawn again to circumvent unintended side-effect of them hiding in far away clusters
    9 May 2019Oberon Patch 5 (Midseason Patch)
    • Adjusted Hellgate spawn settings to compensate for the Outlands expansion:
      • Spawn waves now produce more Hellgates throughout the world (50 → 80)
      • Hellgate Guardian mobs no longer despawn after 29 minutes, and instead remain in place indefinitely
      • 2v2 Greater Hellgates now spawn only in odd-tier red and black zones (i.e. T3,T5,T7)
      • 5v5 Greater Hellgates now spawn only in even-tier red and black zones (i.e. T4,T6,T8)
    25 April 2019Oberon Patch #4
    • We've revisited rewards for all full-loot PvP Hellgates, and have made significant increases to Black Market loot, artifact drops, Silver rewards, and Fame earned
    • Item Power Scaling for Yellow Zone HG: 800 IP -> 700 IP
    28 November 2018Nimue Patch #1
    • Players no longer receive the Outlaw buff in Hellgates
    11 July 2018Lancelot Patch #11
    • 2v2 Hellgates (Black and Red Zones):
      • The loot tables have been buffed, and also normalized: chests will now always contain 1-2 artifacts.
    • 5v5 Hellgates (Black and Red Zones):
      • Loot from the final boss now always contains a Tome of Insight in addition to the regular loot table. The loot table itself is otherwise unchanged.
    20 June 2018Lancelot Patch #9
    • Players can now fight their own guild and alliance members in Hellgates when they appear in an enemy party
    • Yellow Zone 5v5 Hellgates have been adjusted as follows:
      • Fame Factor: 1.5 → 2.5
      • Loot Factor: 1.75 → 2.25
      • Silver Factor: 1.75 → 2.25
      • Improved the loot table for the Hellgate Boss, so that it now drops better loot on average
    • Fixed a loot table bug for chests in black and red zone 2v2 Hellgates - their rewards were sometimes much higher than intended, and should now be in line with comparable Hellgates
    • To prevent solo and duo farming, gatekeepers for 5v5 Hellgates (red and black zones) now use a new spell ("Disembowel") when aggro'd by 3 or fewer people
    2 May 2018Lancelot Midseason PatchHellgate Changes:
    • Greater Hellgates accessed from yellow zones are now full-loot. The item power cap and rewards are unchanged. (Item power cap in these Hellgates stays at 800 IP and everything above is scaled down by 80%.)
    • In addition, a soft item power cap was added to Hellgates found in red and black zones: IP above 1000 is now scaled down by 50%, meaning equipment with a total of 1400 IP would have an effective IP of 1200 in these Hellgates.
    28 March 2018Lancelot Patch #2
  • Full-loot Lesser Hellgate chests have been adjusted to give slightly less loot, to match the intended value
  • Split Lesser and Greater Hellgate spawns in red and black zones. Each cluster now always spawns a specific Hellgate type:
    • Red Zones:
      • T6 Cluster - Lesser HG
      • T7 Cluster - Greater HG
    • Outland Low:
      • T3 Cluster - Lesser HG
      • T4 Cluster - Greater HG
      • T5 Cluster - Lesser HG
      • T6 Cluster - Greater HG
    • Outland Mid:
      • T4 Cluster - Lesser HG
      • T5 Cluster - Greater HG
      • T6 Cluster - Lesser HG
      • T7 Cluster - Greater HG
    • Outland High:
      • T5 - Lesser HG
      • T6 - Greater HG
      • T7 - Lesser HG
      • T8 - Greater HG
  • 21 March 2018Lancelot Patch #1
    • Increased Hellgates in black and red zones via the following:
      • Increased spawn rate of Lesser Hellgate guardian mobs in these zones
      • Increased total potential numbers of Lesser and Greater Hellgates in these zones
    12 March 2018Lancelot UpdateLesser Hellgate Chest Spawn Timer: 1min -> 2min
    12 March 2018Lancelot UpdateLancelot will introduce a new type of Hellgate:
    • 2v2 Hellgates now appear in red and black zones with full-loot PvP and no gear level cap

    Names of Hellgates have been updated for clarity:

    • Lesser Hellgates (formerly Ashen Hellgates), which offer the smaller 2v2 map
    • Greater Hellgates (formerly Ignited and Infernal Hellgates), which offer the larger 5v5 map

    Additional Hellgate info:

    • If another Hellgate of the same type is open, the connection rate will be 100%
    • Greater Hellgates will remain in yellow, red and black zones
    • Lesser and Greater Hellgates will have different icons on the minimap
    • Spawn time for all Hellgate Portal Guardian mobs in red/black zones decreased (i.e. they spawn faster and Hellgates will appear more frequently)
    27 September 2017Joseph Update
  • Hellgates:
    • Changed the layout of Ashen Hellgates, and gave them new lighting and some new graphics to make them more visually distinct
    • Adjusted the layout of Ignited and Infernal Hell Gates, reducing the number of chokepoints
    • Spiked Demon's Cleave ability damage reduced by around 25%
    • The Overlord activates the Hellish Firebolt at a further distance, and it travels slightly further
    • Reworked the atmosphere and lighting; each Hell Gate now has a separate color scheme
    • Invulnerability on entering hellgates has increased from 10s to 15s
  • 27 September 2017Joseph Update
    • Open world/Hellgate Fame has been increased ~10% (the following multipliers have been adjusted: safe zone/ashen hellgates - 1.25 to 1.35; yellow zone/ignited hellgates - 1.33 to 1.5; red zone - 2.25 to 2.5; black zone/infernal hellgate - 2.75 to 3.0)
    6 September 2017Launch Patch #5
    • Hellgate invulnerability buff reduced from 30s to 10s


    Based on hellgate rework.

    Related Patch Notes

    Patch LinkDatePatch NamePatch Notes
    30 June 2021Call to Arms Patch 8 (Season 13 Patch)
    • PvE Rewards in Lethal Hellgates increased:
      • 2v2: +10%
      • 5v5: +20%
      • 10v10: +30%
    • Elite Dungeons: Avalonian Mages are no longer visible on the minimap
    16 June 2021Call to Arms Patch 7 (Season 13 Patch)
    • Corpses can no longer be looted while a Hellgate PvP match is active
    • Deaths due to lava damage in Hellgates grant the other team PvP Fame
    31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1
    • Hellgate minibosses now appear on the map so they can easily be identified and killed
    • Changed Hellgate boss icon to better distinguish it from minibosses
    • Increased radius at which Hellgate PvP chests despawn if player corpses are under or near it (chest must still be fully looted before despawn)
    6 May 2021Call to Arms Patch 4 (Balance Patch)Hellgate rewards have been greatly increased, and Infamy for Hellgates has been adjusted to scale more quickly, as well as to max out at 50%. Nearly all players will also see an even greater bonus. A very small number of the highest Infamy players may see their bonus percentages slightly decrease, but even in these cases, overall loot will go up significantly.
    • Significantly increased rewards across all non-lethal and lethal Hellgate modes
    • A chest will now always appear at the portal after any Hellgate is completed, either by killing the opposing team or collecting sufficient Infamy from killing mobs
      • These chests can be Common, Uncommon, Rare or Legendary
    • Increased the value of Uncommon, Rare, and Legendary chests in Hellgates
    • Contents of PvP reward chests are now boosted by Infamy, as well as containing the value the non-PvP chest would have contained
    • All Cooldowns (including capes) now reset instantly for both teams when a Hellgate is invaded, and Health and energy are replenished as well
    • Removed delay in matchmaking for chained Hellgates to remove any benefit from waiting in a Hellgate instead of progressing for more loot
    • Knocked-down players on a winning team now get up immediately when the losing team is eliminated
    • Knocked-down players on a losing team are now shielded and get up immediately when removed from a Hellgate
    • Added additional bigger entrance to final combat area in "The Ritual" map to make it more challenging to defend
    19 April 2021Call to Arms Patch 3
  • Further reduced selectivity of Hellgate matchmaking in 10v10 Hellgates to broaden the range of eligible targets
  • Greatly improved matchmaking for successive chaining of all Hellgate types - this will particularly impact groups with high Infamy values
  • 10v10 Lethal Hellgate Changes:
    • Base IP requirement: 1100 → 1000
    • IP softcap: 1300 → 1200
    • IP multiplier above softcap: 0.5 → 0.35
    • Mob changes:
      • HP of mobs reduced; damage (auto attack / spells) reduced by about 20%
      • Auto attack damage of Demonic Predator reduced by about 31%
      • Damage of Demonic Berserker's "Raging Onslaught" reduced by about 37%
  • Fame from PvP Reward Chests (all Hellgates):
    • Players that defeat an opposing team in a Hellgate now receive additional Fame in their reward chest
    • The Fame amount is a reward for the time spent in PvP
    • The Fame rewarded scales with Premium, Satchels of Insight, and the zone type bonus, but not with Infamy
    • Fame is split evenly between all group members
  • Slightly adjusted loot tables for reward chests in 5v5 and 10v10 Lethal Hellgates
  • Corrected an issue that caused the Infamy bonus to not display
  • Resolved an issue that prevented Infamy from providing its full bonus in many cases
  • 31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Players entering a new Hellgate will now always receive a protection bubble
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Added Hellgate Infamy to player stats menu
    • Hellgates: decreased lava speed by 30%
    25 March 2021Call to Arms Patch 1
    • Reduced selectivity of Hellgate matchmaking to provide a wider breadth of available matches to high infamy teams. (We'll continue to monitor the Hellgate matchmaking to find a balance between frequency and quality of matches.)
    • Lethal 10v10 Hellgate Entrance Base Item Power Requirement: 1200 → 1100
    • Duration that Hellgate entrances revealed by Hellgate Maps persist on world / zone map: 60 minutes → 20 minutes
    17 March 2021Call to Arms UpdateThe mechanics, appearance, and variety of Hellgates have been completely revamped:
    • 10v10 Hellgates have been added alongside the existing 2v2 and 5v5 Hellgates
    • Finding and entering a Hellgate has changed:
      • All sizes of Hellgate Entrance now have item power and group size requirements
      • Hellgates are now opened via Hellgate Maps, which can be used to reveal the Hellgate location in an adjoining zone, similar to Dungeon Maps:
        • Roads of Avalon (zones that allow Hideouts only): all types of maps can be used
        • Outlands: all types of maps can be used
        • Blue Zone (Tier 4): only 2v2 non-lethal Hellgate maps
        • Yellow Zone  (Tier 5): all non-lethal Hellgate maps
        • Red Zone (Tier 6+): all lethal Hellgate maps
      • Permanent Hellgate entrance locations in the open world have been removed (2v2 Hellgate entrances still spawn at random extremely rarely, but do not appear on zone maps)
      • Hellgate Maps can either be found as open-world drops or crafted at the Artifact Foundry
      • In 2v2 Hellgates only, players now have a debuff that reduces all Healing Cast by 10%
    • Hellgate interiors have been completely updated with 10 all-new designs, each with unique terrain, environmental/architectural features, and mob layouts
    • The ten Hellgate layouts exist for all group sizes and are selected at random, though some occur more rarely
    • A new "rising lava" mechanic forces PvP fights into the center of the zone after a certain amount of time
    • Hellgate mobs are more varied, and are based on the demonic enemies in Corrupted Dungeons
    • In addition to returning to the surface after completing a Hellgate, groups can now "chain" directly into a new Hellgate
    • Hellgates now use an Infamy system similar to Corrupted Dungeons, with higher Infamy increasing rewards earned
      • Each Hellgate type (2v2, 5v5, 10v10) has its own Infamy progression
    27 August 2020Rise of Avalon Patch 2
  • Increased overall spawn numbers for Hellgates (2v2 and 5v5) to compensate for increased numbers of Hellgate spawn areas due to Roads of Avalon
  • 19 August 2020Rise of Avalon Patch 1
    • Corrupted Dungeons and Hellgates now allow swapping of food and potions
    • A minimum distance is now enforced between the owner of a dungeon and an invader's chosen spawn location
    • Hunter difficulty IP hardcap has been changed to a softcap (10% effective IP over 900) as intended
    • Decreased HP of Bewildered Heretic Brawler over all tiers by 7%:
      • Tier 5: 1519 → 1413
      • Tier 6: 1806 → 1680
      • Tier 7: 2253 → 2097
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • Hellgates: Lava Bomb is now categorized as a Damage spell (previously CC) - this may slightly alter how some builds are affected by the ability. Creatures that use this ability:
      • Veteran Fiendish Overlord
      • Veteran Vicious Overlord
      • Vicious Overlord
      • Sadistic Overlord
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • Adjusted Hellgate matchmaking settings to make them more resistant to manipulation
    15 July 2020Queen Patch 16
    • Damage taken from Hellgate Warden and Gatekeeper spells can no longer be reflected
    5 February 2020Queen Patch 2Increased the availability of Hellgates in the Outlands as follows:
    • Outlands Greater (5v5) Hellgate:
      • Gatekeeper Respawn time: 15min → 10min
      • Max number of Spawns per cycle: 80 → 100
    • Outlands Lesser (2v2) Hellgate:
      • Gatekeeper Respawn time: 8min → 6min
      • Max number of Spawns per cycle: 80 → 100
    10 July 2019Percival Update
  • Increased the Fame reward from chests in 2v2 Hellgates
  • 19 June 2019Oberon Patch 9
    • To better reward the winning team in a Hellgate, Fame was shifted from Trapped Demons (- 40% previous Fame) to the Sadistic Overlord (+ 100% previous Fame). The overall Fame earned in a Hellgate stays roughly the same.
    12 June 2019Oberon Patch 8
    • Mobs in all Hellgates are now non-lethal
    22 May 2019Oberon Patch 7
    • Loot tables for Lesser Hellgates in blue zones have been adjusted to follow the same setup as other Hellgates :
      • ⅓ of the previous drop chance for fragments (Runes, Souls, Relics)
      • 5x the previous drop chance for artifacts
      • 2x the previous drop chance for faction cape tokens
    10 May 2019Oberon Patch 5.1 (Hotfix)
    • Hellgates despawn again to circumvent unintended side-effect of them hiding in far away clusters
    9 May 2019Oberon Patch 5 (Midseason Patch)
    • Adjusted Hellgate spawn settings to compensate for the Outlands expansion:
      • Spawn waves now produce more Hellgates throughout the world (50 → 80)
      • Hellgate Guardian mobs no longer despawn after 29 minutes, and instead remain in place indefinitely
      • 2v2 Greater Hellgates now spawn only in odd-tier red and black zones (i.e. T3,T5,T7)
      • 5v5 Greater Hellgates now spawn only in even-tier red and black zones (i.e. T4,T6,T8)
    25 April 2019Oberon Patch #4
    • We've revisited rewards for all full-loot PvP Hellgates, and have made significant increases to Black Market loot, artifact drops, Silver rewards, and Fame earned
    • Item Power Scaling for Yellow Zone HG: 800 IP -> 700 IP
    28 November 2018Nimue Patch #1
    • Players no longer receive the Outlaw buff in Hellgates
    11 July 2018Lancelot Patch #11
    • 2v2 Hellgates (Black and Red Zones):
      • The loot tables have been buffed, and also normalized: chests will now always contain 1-2 artifacts.
    • 5v5 Hellgates (Black and Red Zones):
      • Loot from the final boss now always contains a Tome of Insight in addition to the regular loot table. The loot table itself is otherwise unchanged.
    20 June 2018Lancelot Patch #9
    • Players can now fight their own guild and alliance members in Hellgates when they appear in an enemy party
    • Yellow Zone 5v5 Hellgates have been adjusted as follows:
      • Fame Factor: 1.5 → 2.5
      • Loot Factor: 1.75 → 2.25
      • Silver Factor: 1.75 → 2.25
      • Improved the loot table for the Hellgate Boss, so that it now drops better loot on average
    • Fixed a loot table bug for chests in black and red zone 2v2 Hellgates - their rewards were sometimes much higher than intended, and should now be in line with comparable Hellgates
    • To prevent solo and duo farming, gatekeepers for 5v5 Hellgates (red and black zones) now use a new spell ("Disembowel") when aggro'd by 3 or fewer people
    2 May 2018Lancelot Midseason PatchHellgate Changes:
    • Greater Hellgates accessed from yellow zones are now full-loot. The item power cap and rewards are unchanged. (Item power cap in these Hellgates stays at 800 IP and everything above is scaled down by 80%.)
    • In addition, a soft item power cap was added to Hellgates found in red and black zones: IP above 1000 is now scaled down by 50%, meaning equipment with a total of 1400 IP would have an effective IP of 1200 in these Hellgates.
    28 March 2018Lancelot Patch #2
  • Full-loot Lesser Hellgate chests have been adjusted to give slightly less loot, to match the intended value
  • Split Lesser and Greater Hellgate spawns in red and black zones. Each cluster now always spawns a specific Hellgate type:
    • Red Zones:
      • T6 Cluster - Lesser HG
      • T7 Cluster - Greater HG
    • Outland Low:
      • T3 Cluster - Lesser HG
      • T4 Cluster - Greater HG
      • T5 Cluster - Lesser HG
      • T6 Cluster - Greater HG
    • Outland Mid:
      • T4 Cluster - Lesser HG
      • T5 Cluster - Greater HG
      • T6 Cluster - Lesser HG
      • T7 Cluster - Greater HG
    • Outland High:
      • T5 - Lesser HG
      • T6 - Greater HG
      • T7 - Lesser HG
      • T8 - Greater HG
  • 21 March 2018Lancelot Patch #1
    • Increased Hellgates in black and red zones via the following:
      • Increased spawn rate of Lesser Hellgate guardian mobs in these zones
      • Increased total potential numbers of Lesser and Greater Hellgates in these zones
    12 March 2018Lancelot UpdateLesser Hellgate Chest Spawn Timer: 1min -> 2min
    12 March 2018Lancelot UpdateLancelot will introduce a new type of Hellgate:
    • 2v2 Hellgates now appear in red and black zones with full-loot PvP and no gear level cap

    Names of Hellgates have been updated for clarity:

    • Lesser Hellgates (formerly Ashen Hellgates), which offer the smaller 2v2 map
    • Greater Hellgates (formerly Ignited and Infernal Hellgates), which offer the larger 5v5 map

    Additional Hellgate info:

    • If another Hellgate of the same type is open, the connection rate will be 100%
    • Greater Hellgates will remain in yellow, red and black zones
    • Lesser and Greater Hellgates will have different icons on the minimap
    • Spawn time for all Hellgate Portal Guardian mobs in red/black zones decreased (i.e. they spawn faster and Hellgates will appear more frequently)
    27 September 2017Joseph Update
  • Hellgates:
    • Changed the layout of Ashen Hellgates, and gave them new lighting and some new graphics to make them more visually distinct
    • Adjusted the layout of Ignited and Infernal Hell Gates, reducing the number of chokepoints
    • Spiked Demon's Cleave ability damage reduced by around 25%
    • The Overlord activates the Hellish Firebolt at a further distance, and it travels slightly further
    • Reworked the atmosphere and lighting; each Hell Gate now has a separate color scheme
    • Invulnerability on entering hellgates has increased from 10s to 15s
  • 27 September 2017Joseph Update
    • Open world/Hellgate Fame has been increased ~10% (the following multipliers have been adjusted: safe zone/ashen hellgates - 1.25 to 1.35; yellow zone/ignited hellgates - 1.33 to 1.5; red zone - 2.25 to 2.5; black zone/infernal hellgate - 2.75 to 3.0)
    6 September 2017Launch Patch #5
    • Hellgate invulnerability buff reduced from 30s to 10s