Hellgate
How does it work
Hellgates are accessed via Hellgate Rituals, which can be crafted at the Artifact Foundry, looted from mobs, or bought. Like Dungeon Maps, they only work in zones appropriate to the map type; the Hellgate then spawns several zones away to maintain the danger of reaching the entrance. However, Hellgates spawn randomly so you may find them as the other dungeons.
Inside of these portals, players will find many small demons, demon bosses, and often, another team of players to fight.
There are three types of Hellgates: 2v2, 5v5 and 10v10.
In each type there are two kinds:
- non-lethal - where you don't die and pvp effect in knockdown (not full loot),
- lethal - where pvp effect in death (full loot).
Requirements
Entering a Hellgate requires the following:
- Sufficient base item power, a new stat that only measures your gear's tier, quality, and the enchantment while ignoring Mastery and Specialization levels or bonuses (Depends on the zone that you are in).
- A party size matching the types of Hellgate (2, 5, or 10 players respectively)
- Channelling to enter is no longer interrupted by damage, so preventing someone from entering is more challenging
Hellgates spawn
Hellgates Ritual can be used to spawn certain Hellgate type in the following zones:
- Roads of Avalon (zones that allow Hideouts only): all types of maps can be used
- Outlands: all types of maps can be used
- Blue Zone (Tier 4): only 2v2 non-lethal Hellgate maps
- Yellow Zone (Tier 5): all non-lethal Hellgate maps
- Red Zone (Tier 6+): all lethal Hellgate maps
- Hellgate Maps can either be found as open-world drops or crafted at the Artifact Foundry
- In 2v2 Hellgates only, players now have a debuff that reduces all Healing Cast by 10%
Special Mechanics
- Once inside, you'll encounter one of ten Hellgate layouts at random. These contain a variety of different features: some have chokes, others have varying altitudes, and yet others are vast and open.
- Matchmaking is based on the average Hellgate Infamy of your party. You have a chance of joining another party's Hellgate instantly; if no suitable opponent is found, you will enter your own Hellgate. The matchmaking criteria grow wider with time, until eventually another team enters your Hellgate or you enter theirs.
- Hellgates use an Infamy system similar to Corrupted Dungeons, with higher Infamy increasing rewards earned
- Each Hellgate type (2v2, 5v5, 10v10) has its own Infamy progression.
- Opponents are found based of the average infamy from both teams.
- Hellgates use an Infamy system similar to Corrupted Dungeons, with higher Infamy increasing rewards earned
- To complete a Hellgate, you can kill mobs until an Infamy threshold is reached. Depending on which Hellgate layout you are in, you will find different mobs and minibosses, and occasionally a boss with huge rewards. If another party enters the Hellgate, all mobs (other than those guarding chests or shrines) will disappear.
- Once two teams are in the same map, a rising lava mechanic will occur:
- After sufficient time passes, lava appears at the edge of the map and moves towards the center,
- The first part of the lava is a warning zone that causes less damage, the second part of the lava causes drastically more damage,
- To avoid a stun/CC combo, players will become immune to crowd control effects once they have been in the lava for a short time,
- The lava pauses after enclosing a final area at the center,
- Lava has "instances", 1st instace starts 1:30 minutes after finding a team that covers 30% of the map, after this it will do a new instance every 2 minutes that will cover 20% more, after 9:50 minutes the map will be completly covered.
- If more time passes without a winner, the lava starts encroaching again until only one party is left,
- Defeating an enemy team causes the lava to disappear and completes the Hellgate, allowing your party to continue onward or return to the Open World.
Completing Hellgate
After killing enough demons or defeating an opposing party, your Hellgate will be complete and a marker will appear on your minimap. If you kill an enemy party, you will be rewarded with an additional chest. Here you will find an exit portal and another entry gate. The portal will bring you back to the surface, while the gate lets you chain into a new Hellgate if you meet the same IP and group size requirements as before.
Item Power Caps
Hellgate Type | Minimum IP requirement | IP Cap |
---|---|---|
2v2 (Non-Lethal) | 800 | 900 (Soft Cap - 90%) |
2v2 (Lethal) | 900 | 1100 (Soft Cap - 80%) |
5v5 (Non-Lethal) | 800 | 900 (Soft Cap - 90%) |
5v5 (Lethal) | 1000 | 1200 (Soft Cap - 65%) |
10v10 (Non-Lethal) | 800 | 900 (Soft Cap - 90%) |
10v10 (Lethal) | 1000 | 1200 (Soft Cap - 65%) |
Example: A player with 1000 IP goes into a 2v2 Non-Lethal Hellgate. Their IP gets reduced to 900 + (0.1 * 100) = 910 IP.
Other Details
Only 2 teams may enter a single Hellgate and the portals will be located in different maps. Hellgates have a very high chance of PvP and are unique in Albion because they are the only activity that is both PvP and PvE oriented. The final bosses in 10v10s, 5v5s and chests in 2v2s drop Black Market loot. The team that survives will not only get the loot from the boss but will also the gear of the opposing team.
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 22.080.1 | 8 May 2023 | Knightfall Midseason Patch (Beyond the Veil Patch 8 and Hotfix 1, 2) | Caches
While we’ve wanted to add more item loot to Mob Camps, traditional delivery methods don’t create the type of gameplay we’re looking for. If a chest spawns early, whoever gets there first wins. If it spawns late, we create a “King of the Hill” scenario until the chest spawns. While some may prefer this, Treasure Chests already serve this purpose, and this gets away from what Mob Camps are supposed to be: PvE objectives that can be completed at any time, versus demanding immediate attention. To solve this, Caches can now be found in all Mob Camps:
|
Version 22.080.1 | 8 May 2023 | Knightfall Midseason Patch (Beyond the Veil Patch 8 and Hotfix 1, 2) | Coffers
Treasure Chests within the Mists are a great way to bring players together to fight for loot. However, they fail to bring smaller groups together, they don’t encourage newer players to compete, and they don’t offer conflict-averse players a chance to swipe the loot before others arrive. For this reason, we’ve created Coffers that can be found throughout the Mists:
|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
|
Version 20.070.1 | 5 October 2022 | Into the Fray Patch 7 | In 2v2 Hellgates, teams employing a healer have generally stood much higher chances against teams without a healer. Having 2v2 Hellgates so reliant on healers has limited the amount of players that can enjoy this content, however, so to open up the possibilities of more comps without healers the overall Healing Output in 2v2 Hellgates has been reduced. Note that, as shields scale with Healing, this change also reduces the impact of other sustain comps that rely on shielding.
|
Version 20.060.1 | 14 September 2022 | Into the Fray Patch 6 |
|
Version 20.000.1 | 8 June 2022 | Into the Fray Update |
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Increased Might and Favor granted by various activities:
|
Version 19.040.1 | 26 January 2022 | Lands Awakened Patch 4 |
|
Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
|
Version 18.080.1 | 30 June 2021 | Call to Arms Patch 8 (Season 13 Patch) |
|
Version 18.070.1 | 16 June 2021 | Call to Arms Patch 7 (Season 13 Patch) |
|
Version 18.060.1 | 31 May 2021 | Call to Arms Patch 5/6 & Hotfix 6.1 |
|
Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Hellgate rewards have been greatly increased, and Infamy for Hellgates has been adjusted to scale more quickly, as well as to max out at 50%. Nearly all players will also see an even greater bonus. A very small number of the highest Infamy players may see their bonus percentages slightly decrease, but even in these cases, overall loot will go up significantly.
|
Version 18.030.1 | 19 April 2021 | Call to Arms Patch 3 |
|
Version 18.020.1 | 31 March 2021 | Call to Arms Patch 2 and Hotfix 2.1 |
|
Version 18.020.1 | 31 March 2021 | Call to Arms Patch 2 and Hotfix 2.1 |
|
Version 18.010.1 | 25 March 2021 | Call to Arms Patch 1 |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update | The mechanics, appearance, and variety of Hellgates have been completely revamped:
|
Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
|
Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
|
Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
|
Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
|
Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
|
Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 |
|
Version 1.17.404.172780 | 19 August 2020 | Rise of Avalon Patch 1 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.16.396.170737 | 15 July 2020 | Queen Patch 16 |
|
Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
|
Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.
As a reminder, the following 3 attributes are affected by the debuff:
|
Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
|
Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 | The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
Siphoned Energy Drain: The penalty still starts at 10 Territories, but now increases in increments of 3%:
Fame and Silver Penalty: The penalty now starts at 20 Territories and increases by 1% per additional territory:
|
Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 |
|
Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 |
|
Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 | Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
|
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 |
|
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Items without a durability stat will no longer be destroyed upon knockdown.
Previously, the following behavior occurred:
After Patch 6:
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly. Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. |
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
|
Version 1.16.393.160869 | 26 February 2020 | Queen Patch 5 |
|
Version 1.16.393.159852 | 12 February 2020 | Queen Patch 3 | Items and Silver gained are now tracked separately in the combat log:
|
Version 1.16.392.159212 | 5 February 2020 | Queen Patch 2 | Increased the availability of Hellgates in the Outlands as follows:
|
Version 1.16.392.158262 | 20 January 2020 | Queen Update | Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085
In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus. Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP. |
... further results |
Based on Hellgate rework.
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 22.080.1 | 8 May 2023 | Knightfall Midseason Patch (Beyond the Veil Patch 8 and Hotfix 1, 2) | Caches
While we’ve wanted to add more item loot to Mob Camps, traditional delivery methods don’t create the type of gameplay we’re looking for. If a chest spawns early, whoever gets there first wins. If it spawns late, we create a “King of the Hill” scenario until the chest spawns. While some may prefer this, Treasure Chests already serve this purpose, and this gets away from what Mob Camps are supposed to be: PvE objectives that can be completed at any time, versus demanding immediate attention. To solve this, Caches can now be found in all Mob Camps:
|
Version 22.080.1 | 8 May 2023 | Knightfall Midseason Patch (Beyond the Veil Patch 8 and Hotfix 1, 2) | Coffers
Treasure Chests within the Mists are a great way to bring players together to fight for loot. However, they fail to bring smaller groups together, they don’t encourage newer players to compete, and they don’t offer conflict-averse players a chance to swipe the loot before others arrive. For this reason, we’ve created Coffers that can be found throughout the Mists:
|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
|
Version 20.070.1 | 5 October 2022 | Into the Fray Patch 7 | In 2v2 Hellgates, teams employing a healer have generally stood much higher chances against teams without a healer. Having 2v2 Hellgates so reliant on healers has limited the amount of players that can enjoy this content, however, so to open up the possibilities of more comps without healers the overall Healing Output in 2v2 Hellgates has been reduced. Note that, as shields scale with Healing, this change also reduces the impact of other sustain comps that rely on shielding.
|
Version 20.060.1 | 14 September 2022 | Into the Fray Patch 6 |
|
Version 20.000.1 | 8 June 2022 | Into the Fray Update |
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Increased Might and Favor granted by various activities:
|
Version 19.040.1 | 26 January 2022 | Lands Awakened Patch 4 |
|
Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
|
Version 18.080.1 | 30 June 2021 | Call to Arms Patch 8 (Season 13 Patch) |
|
Version 18.070.1 | 16 June 2021 | Call to Arms Patch 7 (Season 13 Patch) |
|
Version 18.060.1 | 31 May 2021 | Call to Arms Patch 5/6 & Hotfix 6.1 |
|
Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Hellgate rewards have been greatly increased, and Infamy for Hellgates has been adjusted to scale more quickly, as well as to max out at 50%. Nearly all players will also see an even greater bonus. A very small number of the highest Infamy players may see their bonus percentages slightly decrease, but even in these cases, overall loot will go up significantly.
|
Version 18.030.1 | 19 April 2021 | Call to Arms Patch 3 |
|
Version 18.020.1 | 31 March 2021 | Call to Arms Patch 2 and Hotfix 2.1 |
|
Version 18.020.1 | 31 March 2021 | Call to Arms Patch 2 and Hotfix 2.1 |
|
Version 18.010.1 | 25 March 2021 | Call to Arms Patch 1 |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update | The mechanics, appearance, and variety of Hellgates have been completely revamped:
|
Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
|
Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
|
Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
|
Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
|
Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
|
Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 |
|
Version 1.17.404.172780 | 19 August 2020 | Rise of Avalon Patch 1 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.16.396.170737 | 15 July 2020 | Queen Patch 16 |
|
Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
|
Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.
As a reminder, the following 3 attributes are affected by the debuff:
|
Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
|
Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 | The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
Siphoned Energy Drain: The penalty still starts at 10 Territories, but now increases in increments of 3%:
Fame and Silver Penalty: The penalty now starts at 20 Territories and increases by 1% per additional territory:
|
Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 |
|
Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 |
|
Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 | Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
|
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 |
|
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Items without a durability stat will no longer be destroyed upon knockdown.
Previously, the following behavior occurred:
After Patch 6:
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly. Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. |
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
|
Version 1.16.393.160869 | 26 February 2020 | Queen Patch 5 |
|
Version 1.16.393.159852 | 12 February 2020 | Queen Patch 3 | Items and Silver gained are now tracked separately in the combat log:
|
Version 1.16.392.159212 | 5 February 2020 | Queen Patch 2 | Increased the availability of Hellgates in the Outlands as follows:
|
Version 1.16.392.158262 | 20 January 2020 | Queen Update | Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085
In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus. Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP. |
... further results |