Hellgate

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General Info

Hellgates are special portals leading to the demon realm. They are rifts torn open by using a Hellgate Map which is consumed in the process.

There are three types of Hellgates that can be opened: 2v2, 5v5 and 10v10

Inside of these portals, players will find many small demons, demon bosses, and often, another team of players to fight.

Finding and entering a Hellgate

  • All sizes of Hellgate Entrance have item power and group size requirements
  • Hellgates are now opened via Hellgate Maps, which can be used to reveal the Hellgate location in an adjoining zone, similar to Dungeon Maps:
    • Roads of Avalon (zones that allow Hideouts only): all types of maps can be used
    • Outlands: all types of maps can be used
    • Blue Zone (Tier 4): only 2v2 non-lethal Hellgate maps
    • Yellow Zone  (Tier 5): all non-lethal Hellgate maps
    • Red Zone (Tier 6+): all lethal Hellgate maps
    • Hellgate Maps can either be found as open-world drops or crafted at the Artifact Foundry
    • In 2v2 Hellgates only, players now have a debuff that reduces all Healing Cast by 10%
    • All sizes of Hellgate Entrance now have item power and group size requirements
    • Hellgates are now opened via Hellgate Maps, which can be used to reveal the Hellgate location in an adjoining zone, similar to Dungeon Maps:
      • Roads of Avalon (zones that allow Hideouts only): all types of maps can be used
      • Outlands: all types of maps can be used
      • Blue Zone (Tier 4): only 2v2 non-lethal Hellgate maps
      • Yellow Zone  (Tier 5): all non-lethal Hellgate maps
      • Red Zone (Tier 6+): all lethal Hellgate maps

Special Mechanics

  • There are 10 different Hellgate interiors, each with unique terrain, environmental/architectural features, and mob layouts
  • "Rising lava" mechanic forces PvP fights into the center of the zone after a certain amount of time
  • Hellgates now use an Infamy system similar to Corrupted Dungeons, with higher Infamy increasing rewards earned
    • Each Hellgate type (2v2, 5v5, 10v10) has its own Infamy progression

Item Power Caps (to be edited)

  • Lesser Hellgates found in the Blue and Yellow zones have an IP cap of 700 and an 80% penalty above the cap.
  • Greater Hellgates found in the Black and Red zones have an IP cap of 1000 and a 50% penalty above the cap.

Example: A player with 1300 IP goes into a 5v5 BZ hellgate. Their IP gets reduced to 1000 + (0.5 * 300) = 1150 IP.

Details (to be updated)

Hellgates are a unique feature in Albion because they are focused on both PvE and PvP at the same time, players are essentially competing over a dungeon and may use the mobs and bosses to their advantage to win the fight against the other team. Hellgates offer fantastic rewards but are also very high risk, many PvPers are attracted to Hellgates because of the fantastic combat fame and loot. Many 5 man Crystal League teams also use 5v5 Hellgates to practice for Crystal League matches.

  • Hellgate mobs (including the Guardian mob) will explode on death, dealing significant damage to all players that remain near them.
  • After the boss (5v5) or chest (2v2) spawns, a portal will also spawn that players may leave out of after a short channel.
  • Players may also leave via the portal they entered through at any time.
  • Once a player enters a Hellgate, they will receive a buff to their damage and defense that lasts for x minutes.

2v2

  • The 2v2 Hellgates are accessible by up to 2 players. When a group kills the mob found near an orange Hellgate marker, it will spawn a portal. 2 members form the group that dealt the most damage to the mob may enter.
  • The 2v2 Hellgate will have 3 potential entrances, 3 minibosses, and a loot chest. Once all of the minibosses have been slain, all players present in the Hellgate will get a notification that the central chest will spawn in 2 minutes.

5v5

  • The 5v5 Hellgates are accessible by up to 5 players. When a group kills the mob found by a red Hellgate marker, it will spawn a portal. 5 members from the group that dealt the most damage to the mob may enter.
  • The 5v5 Hellgate maps have 5 potential entrances, 5 minibosses, and a central boss. Once all of the minibosses have been slain, all players present in the Hellgate will get a notification that the boss will spawn in the center in 2 minutes.

Other Details

Only 2 teams may enter a single Hellgate and the portals will be located in different maps. Hellgates have a very high chance of PvP and are unique in Albion because they are the only activity that is both PvP and PvE oriented. The final bosses in 5v5s and chests in 2v2s drop Black Market loot. The team that survives will not only get the loot from the boss but will also the gear of the opposing team.

Gallery

Starting with Oberon Patch 5 and [1]

Greater Hell Gatekeepers (Guardian mobs) will Rage and Disembowel if only 3 players are attacking them after a certain amount of time. This will easily knockdown those attacking them. This is to groups of 3 and less to get inside of the Hellgate.

Respawn of Hellgates

  • Outlands Greater (5v5) Hellgates always respawn every 10 minutes
  • Outlands Lesser (2v2) Hellgates always respawn every 6 minutes