Heroic Fighting

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General Information

Heroic Fighting
Energy Cost - Every 4 normal attacks applies one Heroic Charge on you.

Each Heroic Charge increases your move and attack speed by 9% for 6s (stacks up to 3 times).

Cast Time -
Range -
Cooldown -

Note: numerical values are based on gear with 1060 item power.


Melee Weapon
Elder's Broadsword
Elder's Carving Sword
Elder's Clarent Blade
Elder's Claymore
Elder's Dual Swords
Elder's Galatine Pair
Elder's Kingmaker

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
26 September 2018Merlyn Preseason Balance PatchSwords:
  • Removed Passive: Life Leech
  • Added new Passive: Heroic Fighting
    • Get a Heroic Charge every 4 normal attacks
  • Weakening (Passive)
    • Effect Duration: 1s → 2s
  • Interrupt (all Swords)
    • Hit Delay: 0.2s → 0s)
  • Iron Will (all Swords)
    • Now also applies a Heroic Charge on activation
  • Charge (Claymore)
    • Cast Time: 0.5s → 0.4s
    • Range: 12m → 15m