Hit & Run (Nature Staffs)

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Hit & Run (Nature Staffs)

A passive ability found on the fourth slot of Nature Staffs.

It is unlocked at mastery level 50.



Hit & Run
Energy Cost - Every 6 activated spells, your movement speed is increased by 20% for 3s
Cast Time -
Range -
Cooldown -


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
20 June 2018Lancelot Patch #9Nature Staffs
  • Hit & Run (passive)
    • Spells to trigger the effect: 4 → 6
  • Poison Thorns (all Nature Staffs)
    • Number of Ticks: 10 → 7
    • Damage per Tick: 11.94 → 12.83
  • Spirit Animal (Rampant Staff)
    • Spell has been reworked, and no longer stacks up over time.
    • Instead, the healing strength depends on the number of allies inside the area of each tick.
    • It also can’t be purged anymore.