An active ability found on the third slot of Holy Staffs.
It is unlocked at mastery level 1.
|Energy Cost||55||Every enemy around you is knocked back, and up to five allies hit by the following holy explosions are healed for 85 health.|
Note: numerical values are based on gear with 1060 item power. Affected values are in bold.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.110.1||13 October 2021||Call to Arms Patch 11||Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.
Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies.
Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Added four new icons to better represent the corresponding abilities:
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Holy Staffs
Holy Explosion was very underused in the Holy Staff line and has been improved significantly. First, the ability now has a shorter cooldown and channel duration with more burst heal, guaranteeing more heal value even when the channel is interrupted. Also, the first Explosion now adds a resistance buff to allies, to help offset the increased risk of this E-ability’s positioning, which requires healers to stay close to allies instead of safe in the backline.
Celestial Sphere’s cast time was also reduced, as it was too easy to interrupt in 5v5 fights.
Holy Touch is very strong in 2v2 Hellgates. To give other Healing Staffs a better chance in this content, the tick interval was increased. It is now a bit slower to heal, requiring a greater time commitment from the healer.
Divine Intervention’s jump range was reduced, as it provided too much mobility even after various recent downgrades.
|Version 1.16.393.162877||25 March 2020||Queen Patch 8||Holy Staffs
|Version 1.15.387.150212||18 September 2019||Percival Patch 5 (Midseason Patch)||Holy Staffs
|Version 1.11.362.119971||20 June 2018||Lancelot Patch #9||Holy Staffs
|Version 1.11.357.114130||21 March 2018||Lancelot Patch #1||
|Version 1.0.332.98217||27 September 2017||Joseph Update||