Holy Touch

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Holy Touch

An active ability found on the third slot of Lifetouch Staffs.

It is unlocked at mastery level 1.

Holy Touch
Energy Cost 44 Channeled heal, which repeatedly heals you or an ally in close range. Each tick heals for 99, and also removes all debuffs and movement impairing effects.
Cast Time instant
Range 6m
Cooldown 15s

Note: numerical values are based on gear with 1060 item power.

  • The channel lasts up to 2.5 seconds
  • A tick is every 0.5 seconds for 6 heals total (including at 0 and 2.5 seconds)


Magic WeaponTier
Expert's Lifetouch Staff5
Master's Lifetouch Staff6
Grandmaster's Lifetouch Staff7
Elder's Lifetouch Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. Smite has been reworked for a more enjoyable solo PvE / PvP experience, and it is now possible to move while channeling Holy Beam, albeit at a reduced speed to allow for counterplay. Desperate Prayer's Healing Output has been increased and if used above the 40% health threshold it now also gives the caster a buff that increases Healing Output, creating an incentive to use the ability above the threshold. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Base Stats (all Holy Staffs):
    • Removed the 50% Damage Reduction
  • Smite (all Holy Staffs) has been completely reworked:
    • Smite all enemies at the targeted location, dealing magical damage in a 2.5m radius
    • The next time any enemy hit takes damage within the next 3s, they will take an additional magical damage
    • Hitting at least one enemy will reduce this ability’s cooldown by 50%
  • Sacred Pulse (all Holy Staffs):
    • When used against mobs, they are now knocked into the air rather than knocked back
  • Holy Beam (all Holy Staffs):
    • The caster can now move while channeling, with 30% reduced movement speed
  • Desperate Prayer (One-handed Holy Staff):
    • Heal Value below 40%: 200 → 220
    • Heal Value above 40%: 82 → 100
    • Additionally, if Desperate Prayer is cast on a target above 40% health, the caster receives a buff which increases Healing Cast by 5% for 15s (stacks up to 3 times)
    • Energy Cost: 15 → 12
  • Holy Touch:
    • Heal per Tick: 55 → 59
  • Celestial Sphere:
    • Base Heal: 60 →  85
    • Healing the same target twice no longer increases Healing Output
    • Initial Hit Delay: 0.4s → 0.15s
2 March 2022Lands Awakened Patch 6Holy Touch was slightly underrepresented in the game, so to once again make it a force to be reckoned with in 2v2 Hellgates, its Healing output has been increased slightly.
  • Holy Touch (Lifetouch Staff):
    • Heal per tick 50 → 55
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Holy Staffs

Holy Explosion was very underused in the Holy Staff line and has been improved significantly. First, the ability now has a shorter cooldown and channel duration with more burst heal, guaranteeing more heal value even when the channel is interrupted. Also, the first Explosion now adds a resistance buff to allies, to help offset the increased risk of this E-ability’s positioning, which requires healers to stay close to allies instead of safe in the backline.

Celestial Sphere’s cast time was also reduced, as it was too easy to interrupt in 5v5 fights.

Holy Touch is very strong in 2v2 Hellgates. To give other Healing Staffs a better chance in this content, the tick interval was increased. It is now a bit slower to heal, requiring a greater time commitment from the healer.

Divine Intervention’s jump range was reduced, as it provided too much mobility even after various recent downgrades.

  • Holy Explosion (Great Holy Staff):
    • Cooldown: 20s → 15s
    • Tick Count: 6 → 5
    • Heal per Tick: 40.67 → 50
    • The first Explosion now also gives a resistance buff to allies, increasing resistances by 0.2 for 3s
    • Energy Cost: 18 → 0
    • Instead the ability consumes 3.6 energy per tick while channeling (total of 18 energy for the full channel)
  • Holy Touch (Lifetouch Staff):
    • Tick Interval: 0.5s → 0.6s (amount of ticks stays the same, so total channel time increases)
  • Celestial Sphere (Redemption Staff):
    • Cast Time: 1s → 0.5s
    • Hit Delay: 0s → 0.4s
  • Divine Intervention (Hallowfall):
    • Jump Range: 14m → 11m
20 June 2018Lancelot Patch #9Holy Staffs
  • Holy Explosion (Great Holy Staff)
    • Heal per Tick: 34.75 → 40.67
  • Holy Touch (Lifetouch Staff)
    • Cast Range: 3m → 6m
    • Can now be cast even when silenced / stunned
  • Salvation (Fallen Staff)
    • Delay after Cast: 3s → 2s
    • Energy Cost: 24 → 18
  • Holy Orb (Redemption Staff)
    • The orb now always heals for the same amount, no matter the distance
    • Min Heal: 66.36 → 144.79
    • Max Heal: 225.63 → 144.79
    • Projectile Speed: 14.67m/s → 11.00m/s
    • Cooldown: 10s → 15s
27 September 2017Joseph Update
  • Holy Touch:
    • Cooldown: 10s -> 15s
    • Energycost: 16 -> 17
    • Heal: 47.08 -> 50.35