Holy Touch

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Holy Touch

An active ability found on the third slot of Lifetouch Staffs.

It is unlocked at mastery level 1.



Holy Touch
Energy Cost 44 Channeled heal, which repeatedly heals you or an ally in close range. Each tick heals for 99, and also removes all debuffs and movement impairing effects.
Cast Time instant
Range 6m
Cooldown 15s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

  • The channel lasts up to 2.5 seconds
  • A tick is every 0.5 seconds for 6 heals total (including at 0 and 2.5 seconds)

Equipment

Magic WeaponTier
Expert's Lifetouch Staff5
Master's Lifetouch Staff6
Grandmaster's Lifetouch Staff7
Elder's Lifetouch Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Holy Staffs

Holy Explosion was very underused in the Holy Staff line and has been improved significantly. First, the ability now has a shorter cooldown and channel duration with more burst heal, guaranteeing more heal value even when the channel is interrupted. Also, the first Explosion now adds a resistance buff to allies, to help offset the increased risk of this E-ability’s positioning, which requires healers to stay close to allies instead of safe in the backline.

Celestial Sphere’s cast time was also reduced, as it was too easy to interrupt in 5v5 fights.

Holy Touch is very strong in 2v2 Hellgates. To give other Healing Staffs a better chance in this content, the tick interval was increased. It is now a bit slower to heal, requiring a greater time commitment from the healer.

Divine Intervention’s jump range was reduced, as it provided too much mobility even after various recent downgrades.

  • Holy Explosion (Great Holy Staff):
    • Cooldown: 20s → 15s
    • Tick Count: 6 → 5
    • Heal per Tick: 40.67 → 50
    • The first Explosion now also gives a resistance buff to allies, increasing resistances by 0.2 for 3s
    • Energy Cost: 18 → 0
    • Instead the ability consumes 3.6 energy per tick while channeling (total of 18 energy for the full channel)
  • Holy Touch (Lifetouch Staff):
    • Tick Interval: 0.5s → 0.6s (amount of ticks stays the same, so total channel time increases)
  • Celestial Sphere (Redemption Staff):
    • Cast Time: 1s → 0.5s
    • Hit Delay: 0s → 0.4s
  • Divine Intervention (Hallowfall):
    • Jump Range: 14m → 11m
20 June 2018Lancelot Patch #9Holy Staffs
  • Holy Explosion (Great Holy Staff)
    • Heal per Tick: 34.75 → 40.67
  • Holy Touch (Lifetouch Staff)
    • Cast Range: 3m → 6m
    • Can now be cast even when silenced / stunned
  • Salvation (Fallen Staff)
    • Delay after Cast: 3s → 2s
    • Energy Cost: 24 → 18
  • Holy Orb (Redemption Staff)
    • The orb now always heals for the same amount, no matter the distance
    • Min Heal: 66.36 → 144.79
    • Max Heal: 225.63 → 144.79
    • Projectile Speed: 14.67m/s → 11.00m/s
    • Cooldown: 10s → 15s
27 September 2017Joseph Update
  • Holy Touch:
    • Cooldown: 10s -> 15s
    • Energycost: 16 -> 17
    • Heal: 47.08 -> 50.35