An active ability found on the third slot of Lifetouch Staffs.
It is unlocked at mastery level 1.
|Energy Cost||44||Channeled heal, which repeatedly heals you or an ally in close range. Each tick heals for 99, and also removes all debuffs and movement impairing effects.|
Note: numerical values are based on gear with 1060 item power.
- The channel lasts up to 2.5 seconds
- A tick is every 0.5 seconds for 6 heals total (including at 0 and 2.5 seconds)
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 20.000.1||8 June 2022||Into the Fray Update||Healing Staffs no longer have a 50% damage reduction on the staff. Smite has been reworked for a more enjoyable solo PvE / PvP experience, and it is now possible to move while channeling Holy Beam, albeit at a reduced speed to allow for counterplay. Desperate Prayer's Healing Output has been increased and if used above the 40% health threshold it now also gives the caster a buff that increases Healing Output, creating an incentive to use the ability above the threshold. Various other improvements and adjustments have also been made to make these staffs feel more polished.
|Version 19.060.1||2 March 2022||Lands Awakened Patch 6||Holy Touch was slightly underrepresented in the game, so to once again make it a force to be reckoned with in 2v2 Hellgates, its Healing output has been increased slightly.
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Added four new icons to better represent the corresponding abilities:
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Holy Staffs
Holy Explosion was very underused in the Holy Staff line and has been improved significantly. First, the ability now has a shorter cooldown and channel duration with more burst heal, guaranteeing more heal value even when the channel is interrupted. Also, the first Explosion now adds a resistance buff to allies, to help offset the increased risk of this E-ability’s positioning, which requires healers to stay close to allies instead of safe in the backline.
Celestial Sphere’s cast time was also reduced, as it was too easy to interrupt in 5v5 fights.
Holy Touch is very strong in 2v2 Hellgates. To give other Healing Staffs a better chance in this content, the tick interval was increased. It is now a bit slower to heal, requiring a greater time commitment from the healer.
Divine Intervention’s jump range was reduced, as it provided too much mobility even after various recent downgrades.
|Version 1.11.362.119971||20 June 2018||Lancelot Patch #9||Holy Staffs
|Version 1.0.332.98217||27 September 2017||Joseph Update||