Hunter's Lodge

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General Information

The Hunter's Lodge is an Military Building that allows a player to craft Leather Armor and Ranged Weapons

A Hunter's Lodge may be located in the main cities, Islands or Home Territories.

A Hunter's Lodge outside of Starter Cities are owned by players and are likely to have a usage fee associated with them

By using a Hunter's Lodge in the main city, the player may receive a material return if they use Focus. Players will not receive a material return on an Island.

The Hunter's Lodge will need to be fed. Every building has a favorite food and when you use this food on the Hunter's Lodge, the nutrition is doubled

Hunter's Lodge's favorite food is Potato Salad

The building itself may be demolished using the Demolish option in the building menu. Player receives a portion of the materials in return

Building Upgrade Materials

Name Tier Cost Material 1 Cost Material 2 Cost Material 3
Novice Hunter's Lodge 2 Rough Logs 50 Rough Stone 5 Limestone Block 300
Journeyman Hunter's Lodge 3 Rough Logs 100 Rough Stone 10 Sandstone Block 300
Adept Hunter's Lodge 4 Rough Logs 200 Rough Stone 20 Travertine Block 300
Expert Hunter's Lodge 5 Rough Logs 400 Rough Stone 40 Granite Block 300
Master Hunter's Lodge 6 Rough Logs 800 Rough Stone 80 Slate Block 300
Grandmaster Hunter's Lodge 7 Rough Logs 1600 Rough Stone 130 Basalt Block 300
Elder Hunter's Lodge 8 Rough Logs 3200 Rough Stone 320 Marble Block 300

Demolish Returns (Tier 8)

Quantity Item Name
5715 Rough Logs
572 Rough Stone
270 Limestone Block
270 Sandstone Block
270 Travertine Block
270 Granite Block
270 Slate Block
270 Basalt Block
270 Marble Block

Craftable Items - Tier 2 Hunter's Lodge

Leather Hoods Leather Jackets Leather Shoes Weapons
Beginner's Mercenary Hood Beginner's Mercenary Jacket Beginner's Mercenary Shoes Novice's Bow
Novice's Mercenary Hood Novice's Mercenary Jacket Novice's Mercenary Shoes

Craftable Items - Upgrade to Tier 3 Hunter's Lodge

Leather Hoods Leather Jackets Leather Shoes Weapons (Main Hand) Weapons (Off-Hand) Weapons (Two-Handed)
Journeyman's Mercenary Hood Journeyman's Mercenary Jacket Journeyman's Mercenary Shoes Journeyman's Bow Journeyman's Torch Journeyman's Quarterstaff
Journeyman's Nature Staff
Journeyman's Spear

Craftable Items - Upgrade to Tier 4 Hunter's Lodge

Leather Hoods Leather Jackets Leather Shoes Weapons (Main Hand) Weapons (Off-Hand) Weapons (Two-Handed)
Adept's Assassin Hood Adept's Assassin Jacket Adept's Assassin Shoes Adept's Bow Adept's Cryptcandle Adept's Black Monk Stave
Adept's Hellion Hood Adept's Hellion Jacket Adept's Hellion Shoes Adept's Bloodletter Adept's Leering Cane Adept's Blight Staff
Adept's Hood of Tenacity Adept's Jacket of Tenacity Adept's Shoes of Tenacity Adept's Dagger Adept's Mistcaller Adept's Bow of Badon
Adept's Hunter Hood Adept's Hunter Jacket Adept's Hunter Shoes Adept's Daybreaker Adept's Sacred Scepter Adept's Bridled Fury
Adept's Mercenary Hood Adept's Mercenary Jacket Adept's Mercenary Shoes Adept's Demonfang Adept's Torch Adept's Claws
Adept's Royal Hood Adept's Royal Jacket Adept's Royal Shoes Adept's Druidic Staff Adept's Dagger Pair
Adept's Specter Hood Adept's Specter Jacket Adept's Specter Shoes Adept's Heron Spear Adept's Deathgivers
Adept's Stalker Hood Adept's Stalker Jacket Adept's Stalker Shoes Adept's Ironroot Staff Adept's Double Bladed Staff
Adept's Nature Staff Adept's Glaive
Adept's Spear Adept's Grailseeker
Adept's Great Nature Staff
Adept's Iron-clad Staff
Adept's Longbow
Adept's Mistpiercer
Adept's Pike
Adept's Quarterstaff
Adept's Rampant Staff
Adept's Soulscythe
Adept's Spirithunter
Adept's Staff of Balance
Adept's Trinity Spear
Adept's Wailing Bow
Adept's Warbow
Adept's Whispering Bow
Adept's Wild Staff

Craftable Items - Upgrade to Tier 5 Hunter's Lodge

Leather Hoods Leather Jackets Leather Shoes Weapons (Main Hand) Weapons (Off-Hand) Weapons (Two-Handed)
Expert's Assassin Hood Expert's Assassin Jacket Expert's Assassin Shoes Expert's Bow Expert's Cryptcandle Expert's Black Monk Stave
Expert's Hellion Hood Expert's Hellion Jacket Expert's Hellion Shoes Expert's Bloodletter Expert's Leering Cane Expert's Blight Staff
Expert's Hood of Tenacity Expert's Jacket of Tenacity Expert's Shoes of Tenacity Expert's Dagger Expert's Mistcaller Expert's Bow of Badon
Expert's Hunter Hood Expert's Hunter Jacket Expert's Hunter Shoes Expert's Daybreaker Expert's Sacred Scepter Expert's Bridled Fury
Expert's Mercenary Hood Expert's Mercenary Jacket Expert's Mercenary Shoes Expert's Demonfang Expert's Torch Expert's Claws
Expert's Royal Hood Expert's Royal Jacket Expert's Royal Shoes Expert's Druidic Staff Expert's Dagger Pair
Expert's Specter Hood Expert's Specter Jacket Expert's Specter Shoes Expert's Heron Spear Expert's Deathgivers
Expert's Stalker Hood Expert's Stalker Jacket Expert's Stalker Shoes Expert's Ironroot Staff Expert's Double Bladed Staff
Expert's Nature Staff Expert's Glaive
Expert's Spear Expert's Grailseeker
Expert's Great Nature Staff
Expert's Iron-clad Staff
Expert's Longbow
Expert's Mistpiercer
Expert's Pike
Expert's Quarterstaff
Expert's Rampant Staff
Expert's Soulscythe
Expert's Spirithunter
Expert's Staff of Balance
Expert's Trinity Spear
Expert's Wailing Bow
Expert's Warbow
Expert's Whispering Bow
Expert's Wild Staff

Craftable Items - Upgrade to Tier 6 Hunter's Lodge

Leather Hoods Leather Jackets Leather Shoes Weapons (Main Hand) Weapons (Off-Hand) Weapons (Two-Handed)
Master's Assassin Hood Master's Assassin Jacket Master's Assassin Shoes Master's Bow Master's Cryptcandle Master's Black Monk Stave
Master's Hellion Hood Master's Hellion Jacket Master's Hellion Shoes Master's Bloodletter Master's Leering Cane Master's Blight Staff
Master's Hood of Tenacity Master's Jacket of Tenacity Master's Shoes of Tenacity Master's Dagger Master's Mistcaller Master's Bow of Badon
Master's Hunter Hood Master's Hunter Jacket Master's Hunter Shoes Master's Daybreaker Master's Sacred Scepter Master's Bridled Fury
Master's Mercenary Hood Master's Mercenary Jacket Master's Mercenary Shoes Master's Demonfang Master's Torch Master's Claws
Master's Royal Hood Master's Royal Jacket Master's Royal Shoes Master's Druidic Staff Master's Dagger Pair
Master's Specter Hood Master's Specter Jacket Master's Specter Shoes Master's Heron Spear Master's Deathgivers
Master's Stalker Hood Master's Stalker Jacket Master's Stalker Shoes Master's Ironroot Staff Master's Double Bladed Staff
Master's Nature Staff Master's Glaive
Master's Spear Master's Grailseeker
Master's Great Nature Staff
Master's Iron-clad Staff
Master's Longbow
Master's Mistpiercer
Master's Pike
Master's Quarterstaff
Master's Rampant Staff
Master's Soulscythe
Master's Spirithunter
Master's Staff of Balance
Master's Trinity Spear
Master's Wailing Bow
Master's Warbow
Master's Whispering Bow
Master's Wild Staff

Craftable Items - Upgrade to Tier 7 Hunter's Lodge

Leather Hoods Leather Jackets Leather Shoes Weapons (Main Hand) Weapons (Off-Hand) Weapons (Two-Handed)
Grandmaster's Assassin Hood Grandmaster's Assassin Jacket Grandmaster's Assassin Shoes Grandmaster's Bow Grandmaster's Cryptcandle Grandmaster's Black Monk Stave
Grandmaster's Hellion Hood Grandmaster's Hellion Jacket Grandmaster's Hellion Shoes Grandmaster's Bloodletter Grandmaster's Leering Cane Grandmaster's Blight Staff
Grandmaster's Hood of Tenacity Grandmaster's Jacket of Tenacity Grandmaster's Shoes of Tenacity Grandmaster's Dagger Grandmaster's Mistcaller Grandmaster's Bow of Badon
Grandmaster's Hunter Hood Grandmaster's Hunter Jacket Grandmaster's Hunter Shoes Grandmaster's Daybreaker Grandmaster's Sacred Scepter Grandmaster's Bridled Fury
Grandmaster's Mercenary Hood Grandmaster's Mercenary Jacket Grandmaster's Mercenary Shoes Grandmaster's Demonfang Grandmaster's Torch Grandmaster's Claws
Grandmaster's Royal Hood Grandmaster's Royal Jacket Grandmaster's Royal Shoes Grandmaster's Druidic Staff Grandmaster's Dagger Pair
Grandmaster's Specter Hood Grandmaster's Specter Jacket Grandmaster's Specter Shoes Grandmaster's Heron Spear Grandmaster's Deathgivers
Grandmaster's Stalker Hood Grandmaster's Stalker Jacket Grandmaster's Stalker Shoes Grandmaster's Ironroot Staff Grandmaster's Double Bladed Staff
Grandmaster's Nature Staff Grandmaster's Glaive
Grandmaster's Spear Grandmaster's Grailseeker
Grandmaster's Great Nature Staff
Grandmaster's Iron-clad Staff
Grandmaster's Longbow
Grandmaster's Mistpiercer
Grandmaster's Pike
Grandmaster's Quarterstaff
Grandmaster's Rampant Staff
Grandmaster's Soulscythe
Grandmaster's Spirithunter
Grandmaster's Staff of Balance
Grandmaster's Trinity Spear
Grandmaster's Wailing Bow
Grandmaster's Warbow
Grandmaster's Whispering Bow
Grandmaster's Wild Staff

Craftable Items - Upgrade to Tier 8 Hunter's Lodge

Leather Hoods Leather Jackets Leather Shoes Weapons (Main Hand) Weapons (Off-Hand) Weapons (Two-Handed)
Elder's Assassin Hood Elder's Assassin Jacket Elder's Assassin Shoes Elder's Bow Elder's Cryptcandle Elder's Black Monk Stave
Elder's Hellion Hood Elder's Hellion Jacket Elder's Hellion Shoes Elder's Bloodletter Elder's Leering Cane Elder's Blight Staff
Elder's Hood of Tenacity Elder's Jacket of Tenacity Elder's Shoes of Tenacity Elder's Dagger Elder's Mistcaller Elder's Bow of Badon
Elder's Hunter Hood Elder's Hunter Jacket Elder's Hunter Shoes Elder's Daybreaker Elder's Sacred Scepter Elder's Bridled Fury
Elder's Mercenary Hood Elder's Mercenary Jacket Elder's Mercenary Shoes Elder's Demonfang Elder's Torch Elder's Claws
Elder's Royal Hood Elder's Royal Jacket Elder's Royal Shoes Elder's Druidic Staff Elder's Dagger Pair
Elder's Specter Hood Elder's Specter Jacket Elder's Specter Shoes Elder's Heron Spear Elder's Deathgivers
Elder's Stalker Hood Elder's Stalker Jacket Elder's Stalker Shoes Elder's Ironroot Staff Elder's Double Bladed Staff
Elder's Nature Staff Elder's Glaive
Elder's Spear Elder's Grailseeker
Elder's Great Nature Staff
Elder's Iron-clad Staff
Elder's Longbow
Elder's Mistpiercer
Elder's Pike
Elder's Quarterstaff
Elder's Rampant Staff
Elder's Soulscythe
Elder's Spirithunter
Elder's Staff of Balance
Elder's Trinity Spear
Elder's Wailing Bow
Elder's Warbow
Elder's Whispering Bow
Elder's Wild Staff

Additional Types of Buildings

Economy Farming Military Housing
Lumbermill Alchemist's Lab Hunter's Lodge Guild Hall
Repair Station Butcher Mage's Tower House
Smelter Cook Warrior's Forge
Stonemason Farm
Tanner Herb Garden
Toolmaker Kennel
Weaver Mill


T2 Hunterslodge
T3 Hunterslodge
T4 Hunterslodge
T5 Hunterslodge
T6 Hunterslodge
T7 Hunterslodge
T8 Hunterslodge

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
2 March 2022Lands Awakened Patch 6Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
  • When using a portal invisibility shrine after being force-dismounted, the immunity to Silence was canceling the Silence aspect of the shrine. Since shrines are triggered by the player, the Silence effect now ignores the immunity.
  • When the Smart Cluster Queue activated after a forced dismount, the Stun effect of being moved to a different zone was ignored. The Smart Cluster Queue Stun effect now always applies to players moved via this system.
2 March 2022Lands Awakened Patch 6Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
  • To require a greater commitment to potential PvP while looting in combat situations, bringing greater risk to a previously easy reward
  • To prevent players from accidentally losing their shield bubble when clicking on a corpse, which is often used to bait less experienced players into being easily attackable
28 July 2021Call to Arms Patch 9
  • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
  • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
  • Also reduced personal cooldown for zone skipping: 125s → 60s
  • Overall, this should reduce wait times for zone skipping
  • 17 March 2021Call to Arms Update
    • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
    • Cluster Skipping is now possible when relogging into an overcrowded cluster
    • The Smart Cluster Queue now also activates in all Royal Continent zones:
      • This change makes large-scale Faction Warfare battles possible on the Royal Continent
      • Each Faction counts as its own contingent
      • Cluster Access Priority settings do NOT impact Faction-flagged players
      • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
      • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
    • Improved the UI for cluster skipping:
      • Now all available zones are immediately selectable
      • Opening the world map will no longer cancel cluster selection
      • The cluster selection screen now provides more info about the cluster:
        • Tier and danger level (i.e. red or yellow) of the target cluster
        • Distance to the selected cluster (i.e. how many zones will be jumped)
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
    • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
    • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
    • The following items now have a "Use All" option:
      • All Silver Bags
      • All Tomes of Insight
      • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
    13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
    • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
    • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
    10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 16 November 2020Rise of Avalon Patch 9
    • AoE Escalation:
      • 2 Targets = 8% → 5%
      • 3 Targets = 16% → 10%
      • 4 Targets = 24% → 15%
      • 5 Targets = 32% → 20%
      • 6 Targets = 40% → 25%
      • 7 Targets = 40% → 30%
      • 8 Targets = 40% → 35%
      • 9+ Targets: remains at 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
    • AoE Escalation:
      • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
        • 2 Targets hit = 8%
        • 3 Targets hit = 16%
        • 4 Targets hit = 24%
        • 5 Targets hit = 32%
        • 6+ Targets hit = 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Clicking on a player-built building on the cluster map (Hotkey: N) will now highlight all buildings of the same type within the cluster.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    11 March 2020Queen Patch 7
    • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
    • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
    • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
    • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details:

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    20 January 2020Queen Update
    • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
    • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
    • Global discount reference rate adjusted to match current gold market economy
    • Zerg debuff ("Disarray") no longer applies in red and yellow zones
    • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
    • Trash icon updated for better visibility while looting
    • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
    • Changed Marketplace category for several items:
      • Dungeon Maps: Consumables/Maps
      • Chopped Fish: Products/Cooked
      • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
      • Avalonian and Siphoned Energy: Materials/Other
    20 January 2020Queen UpdateAdditionally, the temporary changes to construction / demolition (to assist players moving buildings prior to the update) has ended. Constructing a building gives general Fame once again, and demolishing a building returns 90% of the original resources used to build it.
    18 December 2019Percival Patch 12
    • From now until the launch of the Queen update, destroying a building gives back 100% of the resources used to create the building. This temporary change was put in place to help players move buildings out of the Outlands before they are automatically destroyed with the Queen launch.
    • During the same time period, Fame gained from upgrading buildings with resources is disabled to prevent Fame exploits.

    Note that this change will be reverted to the regular rate of resource return for destroyed buildings (90%) and the usual Fame earned when Queen goes live.

    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    31 July 2019Percival Patch 2 and Hotfix 2.1Access Rights
    • Alliance members can now be given similar access rights to chests, islands, etc. as guild members
    • Access rights can now be copy-pasted from one object to another
    • "Withdrawal from Account" rights have been split as follows:
      • Withdrawal from Silver Account
      • Withdrawal from Energy Account
    • "Attack Territory" rights have been split as follows:
      • Attack Territory
      • Pacify Warcamp (new)
    • "Manage Banks" rights have been split as follows:
      • Manage Banks
      • View Chest Logs (new)
    • Co-Owners of Banks tabs can now view the tab's logs
    10 July 2019Percival Update
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    10 April 2019Oberon Patch 2 / Free-to-Play Launch
  • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
  • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
  • All visual quality settings/presets now have "Show Effects" set to "All" by default
  • Premium and Gold stats now appear on the Character Selection screen
  • Changes to dungeon immunity:
    • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
    • Dungeon immunity duration: 10s → 15s
  • The Undead Knight's spell indication should now be easier to read
  • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
  • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
  • 20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3Player Execution
    • Cast Time: 1s → 1.5s
    • Taking damage now cancels this cast
    • You can no longer execute players while silenced
    20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    28 November 2018Nimue Patch #1
  • Increased durability of player houses to prevent accidentally destroying a building by misclicking (buildings will be strengthened further in Patch 2, particularly the T8 Legendary House)
  • 8 August 2018Merlyn Patch #1
    • Corrected Artifact item listing order in the Hunters' Lodge
    20 June 2018Lancelot Patch #9
    • Cleansing any CC effect now grants a 1-second CC immunity
    25 May 2018Lancelot Patch #7
    • Group Fame bonuses now display in the combat log and floating popup messages. Fame earned now displays as follows: total fame gained displays first, followed by a breakdown of modifiers in brackets (zone type bonus, group bonus, and Premium bonus). As always, the following group bonuses apply to Fame earned:
      • Party of 2: no bonus
      • Party of 3: 17% Fame bonus
      • Party of 4: 33% Fame bonus
      • Party of 5-20: 40% Fame bonus
    6 December 2017Kay Update
    • Reworked Diminishing Returns:
      • Every crowd control effect now has its own Diminishing Return, i.e. stuns only diminish the duration of subsequent stuns, silence only of silences, etc.
      • With this change, slows will trigger Diminishing Returns again.
    • Channeled Movement abilities can now be cancelled by pressing the button again. (i.e. Whirlwind, Hurricane, Block, Focused Run can be manually cancelled)