General Information
 Inertia Ring
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Energy Cost |
12
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Create a 2.5m thick ring in a 6.5m radius around you, lasting 4s. Slows enemies passing through the ring by 90% (ignoring Crowd Control resistance).
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Cast Time |
0.5s
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Range |
8m
|
Cooldown |
20s
|
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Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.
Equipment
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|
Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 | Added four new icons to better represent the corresponding abilities:
- Blood Bandit (One-Handed Axe, E-slot)
- Protective Beam (Enigmatic Staff, E-slot)
- Arcane Orb (One-Handed Arcane Staff, E-slot)
- Ground Shaker (Maces, W-slot)
|
Version 1.15.382.145855 | 10 July 2019 | Percival Update | Hammers
- Added new W-Spell: Inertia Ring (formerly listed as "Ring of Tar")
- Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
- Cast Time: 0.5s
- Life Leech (Passive):
- Steals 15% of damage dealt
- Bash Knee (all Hammers):
- Slow Strength: 32% → 30%
- Slow Duration: 3s → 4s
- Giant Steps (Forge Hammers):
- Now also increases attack range by 50%
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Version 1.15.382.145855 | 10 July 2019 | Percival Update | Seven new skills have been added to a range of player weapons:
- Axes: Spinning Blades
- Frost Staffs: Ice Shard
- Hammers: Inertia Ring (formerly listed as "Ring of Tar")
- Nature Staffs: Rejuvenating Breeze
- Quarterstaffs: Rising Blow
- Spears: Impaler
- Swords: Parry
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