Inertia Ring

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General Information



Inertia Ring
Energy Cost 12 Create a 2.5m thick ring in a 6.5m radius around you, lasting 4s. Slows enemies passing through the ring by 90% (ignoring Crowd Control resistance).
Cast Time 0.5s
Range 8m
Cooldown 20s


Note: numerical values are based on gear with 1060 item power. Affected values are in italic.

Equipment

Melee Weapon
Elder's Forge Hammers
Elder's Great Hammer
Elder's Grovekeeper
Elder's Hammer
Elder's Hand of Justice
Elder's Polehammer
Elder's Tombhammer

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
  • Axes: Spinning Blades
  • Frost Staffs: Ice Shard
  • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
  • Nature Staffs: Rejuvenating Breeze
  • Quarterstaffs: Rising Blow
  • Spears: Impaler
  • Swords: Parry
10 July 2019Percival UpdateHammers
  • Added new W-Spell: Inertia Ring (formerly listed as "Ring of Tar")
    • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
    • Cast Time: 0.5s
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Bash Knee (all Hammers):
    • Slow Strength: 32% → 30%
    • Slow Duration: 3s → 4s
  • Giant Steps (Forge Hammers):
    • Now also increases attack range by 50%