Internal Bleeding
General Information
- An active ability found on the second slot of Axes. It is unlocked at mastery level 40.
![]() Internal Bleeding |
Energy Cost | 28 | Swing your weapon in a 6m radius around you, dealing 193/212 physical damage. Causes all enemies hit to bleed, dealing 36/40 physical damage every 0.5s while the bleeding enemy is moving within the next 8s. |
Cast Time | instant | ||
Range | 6m | ||
Cooldown | 15s | ||
Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.
Equipment
Ability Preview
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 | Added four new icons to better represent the corresponding abilities:
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Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Axes
Axes have been overrepresented in a variety of content types. While the constant sustain damage and healing reduction is part of the weapon’s identity, the value axe weapons get from their Q abilities was a bit too overwhelming, making it hard for other melee weapon trees to compete. Additionally, the options of counterplay and skill expression for Rending Spin and Raging Blades have been improved with a sweet-spot damage ring to increase the importance of player positioning. The readability of visual effects was also improved for various axe abilities. Adrenaline Boost was changed to improve its ability to chase down a target offensively, while also reducing its use as an easy disengage. And a standtime was added to Razor Cut to add a bit more commitment to the ability and weaken its easy disengage potential. Vampiric Strike was reworked to the new ability Blood Bandit to make this weapon more dynamic and allow more skill expression during fights. Greataxes are now non-interruptible and have more upfront damage versus players, giving them a substantial buff in PvP. At the same time, their PvE damage has been toned down to bring it more in line with other weapons.
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